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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Fire Emblem Awakening on: July 10, 2017, 09:37:13 AM
I'm still here on the Vault. It's nice to see you back.
2  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.78 on: March 11, 2017, 05:44:19 PM
So I downloaded Brawlbox v0.78 and tried to import Giratina's Origin Forme from XY into Brawlbox but the bones are still imported like this.

3  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77. See page 64 - v0.78 coming soon on: March 06, 2017, 03:28:37 PM
Oh, sorry. What kind of file did you import it as, what program did you export the model from, and what version of BrawlBox did you use?

Unfortunately, I only know Blender importing, so if you used another program, I dunno why. I do know, though, that this was a problem with Blender importing, where it did that same thing, way back when I was first testing importing rigged models, and although I can't directly remember why it did that, I think it had something to do with either the rotation of the model and bones as a whole, or with the rotation/translation of the individual bones themselves.
I imported it as a dae from Autodesk 3DS Max 2011.
4  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77. See page 64 - v0.78 coming soon on: March 06, 2017, 11:08:40 AM
Expand the MDL0, and expand the Materials folder; see if you can expand each material. If not, that means that there are no textures attached to the materials, and this is super easy to fix.(This is something that happens with Blender importing, too) Go to a Brawl fighter, expand the MDL0, expand the Materials folder, and export a material. Make sure that either it's a material with only one texture being referenced, or, if you want to actually use a reflective material, use one from your choice of what kind of reflection you want(For example, Samus' reflection looks entirely different from Sonic's reflection on his fur) Now go back to the Pokemon model, and back to the Materials folder, and right-click->Replace all of the materials with the one that you exported. (This sentence is optional)Expand these materials, and, for each material, rename what texture is assigned to the material to whatever you want to name it to. Now go into the Textures part(Where the actual textures are located, in the other BRRES), delete any existing textures and/or palettes, and right-click the BRRES and click Import->Texture, select the textures of the Pokemon model that you want to import, and rename them to the corresponding materials. Now the model should have the textures attached to it.
I meant the bones. How do you fix that?
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: Noah Update Version 0.1.5 [10/3/2016] on: March 04, 2017, 02:15:14 PM
Awesome model.
6  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77. See page 64 - v0.78 coming soon on: March 01, 2017, 02:23:12 PM
This happens when I import some of the Pokémon XY Models into Brawlbox. Is there a way to fix this?

7  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox plugins (v0.78) on: February 24, 2017, 02:15:10 PM
Nice
8  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77 on: February 12, 2017, 07:22:13 PM
Is it possible to make the model Optimizer in BrawlBox optimize models by decreasing it's poly count to 4x or 8x to reduce filesize?
9  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: I Accept Texture Request uwu on: February 03, 2017, 04:40:18 PM
Maybe False Mario and False Luigi.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Working on Chris Redfield on: February 03, 2017, 11:17:37 AM
This is interesting.
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 01, 2017, 01:19:33 AM
who is kenny and jane?
Characters from Telltale's The Walking Dead.

Kenny: http://walkingdead.wikia.com/wiki/Kenny_(Video_Game)

Jane:  http://walkingdead.wikia.com/wiki/Jane_(Video_Game)

12  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 31, 2017, 03:14:22 PM
I'm working on Kenny and Jane from The Walking Dead Season 2. Kenny will go over Snake and Jane will go over Zero Suit Samus and they will have Facial Expressions and moving eyes.

Kenny


Jane


Comments? Questions?
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: NoahTehFox's Brawl Imports [UPDATE 9/30/2016] on: January 30, 2017, 09:17:02 PM
I hope you characters will be compatible with Project M.
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: Noah Update Version 0.1.5 [10/3/2016] on: December 27, 2016, 02:17:53 PM
Did Bitcoon rig that Noah model? Just curious.
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: Noah Update Version 0.1.5 [10/3/2016] on: December 17, 2016, 09:44:25 AM
I have a surprise in the near future for you folks!  Strap yourselves in...  We're in for a bumpy ride!  ;3
I'm looking forward to it.
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