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16  Help & Tutorials / Help / Changed SD Cards, but nothing works! on: July 16, 2010, 08:29:16 AM
I ran out of room on my last sd card so i bought a new one and copied everything over, but when i use it none of my hacks load. music, textures, psa, menu, nothing. I copied everything from the root of my first sd card and moved that to the root of my other sd card. I figured the codes weren't working, but geckoOS said that they loaded. I dunno wats wrong cause everything is copied exactly from the sd card that was working. help?
17  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Plasma's Stage Hacks: Dedede Stadium In-Game pictures! on: July 09, 2010, 01:48:34 PM
srsly, its prolly one of the stages the fans wanted most. I wasn't happy with how The Halberd turned out as a stage. I was hoping it was more of a side-scrolling where you founght on top of the halberd, or inside. which reminds me, I wanted to make a combo cannon stage. Maybe once I'm done with Dedede Stadium.

Is there a texture of Bandana Dee, or do I have to make it myself?
18  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Plasma's Stage Hacks: Dedede Stadium In-Game pictures! on: July 09, 2010, 01:13:08 PM
lol, I luvs kirby. I even named my cat Kirby, lol.

Anyways, enjoy an in-game pic of Dedede Stadium.


I'll finish up the bleachers, then I'll add Bandanna Dee to the audience.
19  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)] on: July 09, 2010, 10:02:04 AM
Do you think you could fix the teleportation system a bit on MK64? I've had many times where I can go down the pipe, and just sit there forever without teleporting.

Anyway, I believe the polls are erasable, but I'd check with someone who knows for sure
20  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Plasma's Stage Hacks: Updated! Previews of Dedede Stadium! on: July 09, 2010, 09:59:24 AM
Alright, Updated with all of my stages, and previews of Dedede Stadium are up!
21  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)] on: July 08, 2010, 04:57:14 PM
Yes! We must continue on our quest to make Brawl a clone of Melee thus defeating the point of having Brawl in the first place! We need FoD!

The point of brawl is so we have something to hack, lol
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: !!!DARK SAMUS!!! V.1 BETA RELEASED!!! FIRST 10 PPL ONLY!!! JUST KIDDING LOL.. on: July 08, 2010, 04:21:10 PM
as long as you don't make ZSS suck, I'm fine with her having a psa. I think she sucks now, with only 1 killing move
23  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)] on: July 08, 2010, 03:47:23 PM
Do you know what stage you will be working on next after you finish Facility, Mewthree?

I'd vote for either Spiral Mountain or Alive Rayquaza lake at night.

I think most people (including myself) would like Fountain of Dreams to be next
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: !!!DARK SAMUS!!! V.1 BETA RELEASED!!! FIRST 10 PPL ONLY!!! JUST KIDDING LOL.. on: July 07, 2010, 08:06:42 PM
This PSA is great, and fun to play as, even if it isn't complete! It is a bit overpowered right now, but I'm sure you'll fix it. Its your first psa, so you can't expect it to be perfect. still, its pretty epic for a first psa

Vsmash to Vtilt is my fav combo ^^
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: !!!DARK SAMUS!!! V.1 on: July 07, 2010, 02:31:04 PM
The psa looks great so far! the animations are good too! I'll be sure to use it once its released. Again, it looks good enough to release the beta.

Also, no alloys because they can't grab ledges, or pick up items. its also more difficult to give them specials
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: !!!DARK SAMUS!!! V.1 on: July 06, 2010, 05:02:14 PM
hopefully this turns out good. It looks good enough to release an early version now! I hope you make the FS where she doesn't transform into ZSS. Wishing you the best of luck. I'll be sure to keep an eye on this thread

oh, and if you need someone to get a good quality video showing it off, I'd be happy to help
27  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Importing Obj Into Brawl Is Now Possible! (Tutorial Up!) on: July 06, 2010, 02:56:30 PM
I thought you could import models onto characters, but you can't animate it. What about the mewtwo model? Nightmare Ganon?

I was wondering if it would be possible to export a brawl model, then import it as an obj onto a character. That way we could have plasma kirby, fire kirby, ice kirby, needle kirby, etc. I also wanted a custom hat of mine, Dragoon Kirby. Would that be possible?
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New project for Shadow ! Sonic is finaly done ! on: July 06, 2010, 10:49:38 AM
meh, just teleport iz fine. If you do it right, the chaos spear SHOULD work. Imma upload a new pit arrow pack. It'll have the chaos spear in the pic I showed you, a dark colored one. You can just rip the model and textures.

As far as I know, I don't think its possible right now.
29  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)] on: July 05, 2010, 04:49:28 PM
@Mewtwo2000
Could I interest you in this?
Quote from: ds22

If any good stage hacker wants to work on this, PM me.
(There is however a possibility that this .obj won't import because of it's size)





I was wondering when someone would make that. Although, I'm curious to how mewtwo2000's version would have turned out. It might even be better!
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New project for Shadow ! Sonic is finaly done ! on: July 05, 2010, 03:57:18 PM
I've been doing my research, and for now all you can do is take the animation you want to add the projectile, and move the throwN bone to however you want the projectile to move. Then call up the chaos spear graphic, and ti it to the throwN bone.

For chaos control, I like the idea of it moving like mewtwo, but what if there was a small hitbox around shadow when he appears, and disappears, that makes those hit by it freeze, or slow down for a second
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