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181  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Galactic Knight (Betav3 DL) on: September 07, 2009, 01:09:33 PM
if u can edit final smashes, make the final smash a HUUUUUUUGE tornado that covers most of the screen, then have the thing disappear with one huge epic slash~!

i know what i'm gonna do for that
hey do you want a video?

not yet. gonna finish this first
182  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Galactic Knight (Betav3 DL) on: September 06, 2009, 11:47:08 AM
Galactic jump is kinda working. it won't lift off the ground >.>. I'll be working on it on my 3 day weekend, so i'll be getting a lot done with it Grin. i know what i'm gonna do with vsmash. i have one question though. should it be ice, or shadow?

well, i had to move the fire pillars to Vsmash, so once i get a good ^smash, i'll see about making that shadow and ice
Ice is overrated. GO shadow.
183  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Galactic Knight (Betav3 DL) on: September 06, 2009, 11:03:50 AM
beta v3 is up
184  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Plasmakirby Next Gen: The Matrix+Taking Requests on: September 06, 2009, 10:46:18 AM
Whoa, really nice textures man. Reackon you could make a "Hell's Guardian" of Bowser too?

i plan to eventually.

also, added the Matrix
185  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: My first texture -- Slippy The Toad on: September 05, 2009, 12:04:49 PM
pretty good for first texture
186  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Plasmakirby Next Gen: sextuple update+Taking Requests on: September 05, 2009, 11:54:55 AM
Sextuple... Lol.


how did i know that you of all people would say that? >.>


Lulz. I'm sure that's the wrong name for it.


nope. just looked it up, and its correct
http://www.thefreedictionary.com/sextuple
187  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Plasmakirby Next Gen: sextuple update+Taking Requests on: September 05, 2009, 11:40:46 AM
Sextuple... Lol.

how did i know that you of all people would say that? >.>
188  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! *NOW AVAILABLE IN HADOUKEN FLAVOR* on: September 05, 2009, 11:37:53 AM
once you get the chance, make his dash attack use his ^smash animation, and make it look like the dash attack from squeak squad
189  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Plasmakirby Next Gen: sextuple update+Taking Requests on: September 05, 2009, 11:26:04 AM
updated with 6 textures
190  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Galactic Knight (Betav2 DL) on: September 04, 2009, 11:23:06 AM
Galactic jump is kinda working. it won't lift off the ground >.>. I'll be working on it on my 3 day weekend, so i'll be getting a lot done with it Grin. i know what i'm gonna do with vsmash. i have one question though. should it be ice, or shadow?
191  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Galactic Knight (Betav2 DL) on: September 03, 2009, 02:02:12 PM
suggestions for Vsmash? working on ^smash charge, and B
192  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Galactic Knight (Betav2 DL) on: September 02, 2009, 02:15:30 PM
^smash has fire pillars!
193  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Galactic Knight (Beta DL) on: September 01, 2009, 01:37:21 PM
this is dope man. im lovin it.
some things that would be nice for me: sword animations on the grabs. vB allows you to move around like the original meta or end where the waves push him.

the neutral be sword attack that includes the tornado animation as the strike sounds reely good Cheesy thats reel nice
giant tornadoes and stuff like that are already in some others.

you can move around a little. you just might not notice it. also, VB has a sweetspot at the very end.
194  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Galactic Knight on: August 31, 2009, 03:35:18 PM
I's gonna be based off the game, but with some changes. DL in a sec
195  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Galactic Knight on: August 31, 2009, 02:29:54 PM
I like the slash attacks, gives him some good range.  Add sleep effects on his a spam.  Add electric and dark effects to most or all his attacks.  Make his down air a spike.  For his Forward b, on the ground, give him a multislash attack which causes hit stun, dark, electric, and aura effect.  In the air, same old drill.  For his down b, this is where the mind games come in, make him invisible until he does that attack again.  But before he turns invisible he has the ability to reflect, remember for that First super smash bros brawl vid where he and fight fight and he reflects pit's arrow just as he is turning invisible.  Something like that.  But yeah, invisible until he performt the down b special again to make him uninvisible.  And uhhh...  I guess for more mind games, make all his dodges where he disappears and reappears.  Oh, add some ice effects to up air.  And you can do whatever with tornado, out of ideas there. But that is basically the meta I had in mind.  Oh and while standing, give him some good effects and add jumps to him as well.  lol And wings out all the time

some of these ideas i like. already have a VB and >B, so can't do anything with those. still dunno what to do with B.
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