Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 12 13 14 [15] 16 17 18 ... 29
211  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New PSA Character -- Wisp! on: August 22, 2009, 02:50:43 PM
here's some suggestions

1. all attacks are a little stronger. a little.
2. faster ground speed. he floats for God sake!
3. ^smash has sweetspot at the top
4. vB in the air shoots Wisp downward, causing a small earthquake.
5. add another level of Plasma, creating a Plasma Wave from Kirby
6. better intro Tongue
212  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ATTENTION ALL 3D MODELERS!!! on: August 22, 2009, 09:48:26 AM
someone make Galactic Knight!

213  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ATTENTION ALL 3D MODELERS!!! on: August 21, 2009, 06:07:29 PM
picano made an awesome pic for me. he might participate in this
214  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New PSA Character -- Wisp! on: August 21, 2009, 05:38:56 PM
wait..no plasma wisp? this is an outrage!!! at least it has an attack like plasma kirby. it just needs plasma wave
215  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New PSA Character -- Wisp! on: August 21, 2009, 03:11:03 PM
i'll make CSP's for it. i'm gonna adjust ground+air speed for my copy. if it floats, it shouldn't be slow. great job. i found my new main
216  Super Smash Bros. Brawl Hacking / Attacks and Animations / Project Galactic Knight (V1 is complete!) on: August 17, 2009, 06:16:04 PM
Here i'l post info on my first "serious" hack.

First off, I'll post pics of the new update, and i'll keep info on all updates here.

Taking Suggestions


Nair creates a bubble shield with electric damage


Dair and Uair creates a trail of snowlflakes and freezes


^smash creates a star burst and gives the enemy a flower


>smash is a triple hit (weak)



vsmash is fire pillars


B creates a weak lightning shield



^B is Galactic Jump (acts as a spike too)




>B changed to sword beam


VB creates a wave
VB in the air makes him invisible, shoots meta downward, and brings anyone close with him down(suicide move?)


After shielding, you make  small attack (perfect for edge guarding)


Dash attack is upwards kick


^tilt makes 4 orange sparks, and spikes


Other changes I can remember:
better air movement
first 2 >tilts are aura, 3rd freezes
air is repeated and has these effects: lightning, fire, flower, aura, dark, ice (possibly in order)
vtilt stuns

need to do:
make shield attack and Galactic jump less broken
figure out how to edit FS?

Download v1
http://www.mediafire.com/?u1mengkmzcz

Taking Suggestions
217  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Plasmakirby Next Gen: Taking Requests+everything released on: August 17, 2009, 05:02:04 PM
Just found out that Skyos, a member of ]EE[ downloaded a couple of my textures. I feel happy Tongue
218  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: My first Stage Texture on: August 16, 2009, 04:20:13 PM
looks good
219  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Plasmakirby Next Gen: Taking Requests+everything released on: August 16, 2009, 10:26:10 AM
everything released, plus 2 new textures
220  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Plasmakirby Next Gen: Request chance on: August 16, 2009, 08:09:50 AM
nacho, if you like my convexity textures, then you'll like today's update
221  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Plasmakirby Next Gen: Request contest on: August 16, 2009, 07:38:09 AM
(-_-)

I'm kinda looking for help here...


















222  Super Smash Bros. Brawl Hacking / Stages / Re: OizenX's Textures (Sonic Project) on: August 15, 2009, 08:27:33 PM
i kno you want to do classic sonic games, but would sonic R be considered a classic game? i wanted to suggest Radical City on New Pork City, and Radiant Emerald on any stage you think fits
223  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: How Long Do You Usually Spend On A Texture? on: August 15, 2009, 05:25:45 PM
an hour at the most. i use cheap and easy methods when adding cool colors to a texture. stages can take up to maybe 3 hours though
224  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Plasmakirby Next Gen: Request contest on: August 14, 2009, 09:36:17 PM
request chance! read first post!
225  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Music by SD side effect on: August 14, 2009, 07:49:15 PM
hmm. that was kinda confusing, but i think i understand.
Pages:  1 ... 12 13 14 [15] 16 17 18 ... 29