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10396  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hammer Suit Mario and Luigi on: December 03, 2009, 08:12:42 AM
Wow. That's cool!
10397  Welcome / Rules / Feedback / Brawl Vault / Re: Sorry for the downtime, but good news! [UPDATED] on: December 03, 2009, 08:10:55 AM
Wheee, forums back (again)
10398  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: BrawlBox Complimenting thread (renamed) on: November 30, 2009, 08:47:43 PM
Found out it got a tiny revision: version 0.60b
Quote from: Kyral
    Changes in v0.60b:

    * Various improvements to the model editor:
          o Added option panel.
          o Added cut/copy/paste/insert/delete buttons to animation panel.
          o Animation length can be set from the playback panel.
          o Added context menu for animation list, which allows for faster import/export.
          o Fixed issue with texture layers. Now all textures are rendered until it can be fixed.
          o Adjusted keyboard controls.
    * Fixed bug with rendering panel not closing properly.
10399  Help & Tutorials / Help / Re: somthing is wrong with wario.... on: November 30, 2009, 07:50:30 PM
You mean the Eggman textures?

This is the one on Biker (Brawl) Wario, which was done by Marvin.

Download

This is the Overall version (which isn't as good as the Biker Wario one) done by Eggboy13
Download
10400  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: M&SG's Custom Textures - ALL NEW THREAD - Thanksgiving Update (11/26) on: November 30, 2009, 05:03:29 PM
Hmm... Cool Bowser texture Wink
10401  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: BrawlBox Complimenting thread (renamed) on: November 30, 2009, 04:59:30 PM
Your beloved Kryal has released version 0.60 for Thanksgiving.
Quote from: Kryal
    Changes in v0.60:

    * Fixed various issues with OpenGL initialization.
    * Removed many GL classes in favor of using the MDL0 classes directly.
    * The MDL0 nodes now wrap OpenGL rendering and resources.
    * Added support for multiple texture layers and uv points.
    * Added the following features to MDL0 nodes:
          o Bone rendering and animation.
          o Model skinning.
          o Automatic texture loading.
    * Added the following features to ModelEditControl:
          o Animation/bone editor.
          o Animation playback controls.
          o Bone/texture lists.
          o Built-in texture support for preview/replace/export.
          o External file loader.
          o Improved mouse/keyboard controls.
    * Fixed a bug that was causing PAC files to export uncompressed regardless of setting.
    * Fixed a bug in the CHR0 decoder.
10402  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Segtendo's Music on: November 24, 2009, 06:07:33 PM
Why doesn't anyone post here anymore Im srs here
10403  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: M&SG's Custom Textures - ALL NEW THREAD - More Sneak Peeks (11/23) on: November 24, 2009, 03:33:16 PM
All your stickers are win Awesome Face
10404  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Wii's Textures The Best of the Best! (Cloud Strife) new 11/22 on: November 22, 2009, 02:09:09 PM
That is so "bad ace" Awesome Face


not impressed


*shot*
10405  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Stage Roster Expansion System Code on: November 22, 2009, 09:03:50 AM
Ok. I got the .rel's. Now a few questions:
-Where does the .wgc go (I don't have USB Gecko FYI)?
-Does this work only for SSE Stages?
-how do I insert this code? http://www.smashboards.com/showpost.php?p=8901553&postcount=380
10406  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: M&SG's Custom Textures - ALL NEW THREAD - Vault Update (11/21) on: November 21, 2009, 01:41:48 PM
Those Sonic stickers are win Awesome Face
10407  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Stage Roster Expansion System Code on: November 21, 2009, 09:21:29 AM
Quote from: Phantom Wings
Custom SSS:
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 0000001F
066B99D8 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B92A4 00000013
066B9A58 00000013
1F202122 25242326
27282A2B 2C2D2E2F
30313200 00000000
06407AAC 00000066
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40024101
42024301 44024501
46024701 48020000
So I put this code in. I have STGCUSTOM1 and STGCUSTOM2. I know the order after the stages. When I choose them, the game freezes Oh shi~
Help here?
10408  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: M&SG's Custom Textures - ALL NEW THREAD - Stickers (11/19) on: November 19, 2009, 04:23:56 PM
Pretty cool.
10409  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Need these stages,also switch these stages on: November 19, 2009, 08:13:37 AM
@_@
Off topic much?
10410  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Stage Roster Expansion System Code on: November 19, 2009, 08:12:46 AM
im kind of confused on what this code does..?
It adds more stages on the Melee stages screen. You choose what stage you want to duplicate and put it in the code.
The stages will be names STGCUSTOMx.pac (X being the number of the stage)
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