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2266  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: March 12, 2013, 01:43:01 PM
I don't know if it's been addressed or not.

But the Skyward Sword Link PSA that OmegaS3 (along with a bunch of us) made is no longer on the vault. Neither is the topic that we made. Anyone know what happened?

I do realize the second question could be put into the Board Problems topic/section.
2267  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mikurus Vertextures and Things :3 on: December 31, 2012, 02:22:15 PM
I dropped in to say Keep up the awesome work. At first glance, your Classy Rosalina looks to be your finest, but upon looking at your Ms. R, I find that one to have more detail than the usual "lets make this all black and it'll be k" texture.

Then I see Canadian's video and I feel as if I got hit by a truck. I feel like I should remember something, but I can't. Now I can't think straight. Thanks alot...  Im srs here

AANYWAYS. Lets get back on topic.

2268  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: November 18, 2012, 03:23:28 PM
Not sure if this would go in this thread, or the other one.

But this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29762

Seems to be this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24379

Checked the textures, they're exactly (if not, almost) the same. The only difference is, is that the first download has an extra pac with the same model, but it's all white.

Original uploader said it'd be fine if someone edited it, as long as he was collabed. How hard is it to add a name to the collabed section?
2269  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 12, 2012, 03:13:00 PM
Just a fair warning to those who planned to use these when they are released: they don't seem to like Riivolution. :/

Any specific ones, or all of them in general?
2270  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress on: November 11, 2012, 05:41:28 PM
Then why can none of the Link over TL ports grab?

Edit: My mistake. Just remembered that they renamed the files to FitTL and had it up for DL that way.   not impressed
2271  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress on: November 11, 2012, 05:33:29 PM
The reason why he can't grab is because the article numbers are different:

Link:
00 Arrow
01 Bow
02 Boomerang
03 Hookshot 1
04 Hookshot 2
05 Navi
06 Bomb

Toon Link:
00 Arrow
01 Bow
02 Boomerang
03 Wand
04 Hookshot 1
05 Hookshot 2
06 Bomb

If you use the rel port of Link over TL in the vault or any Link hack over TL, you'll see that it says 'can't grab'. That's because the articles are listed in a different order. The only way to remedy this is by either reassigning every article in every area that a certain article is called for. OR by changing 1 line of code using PSA.

I'm still trying to figure out how to get him to tether grab, though. I think I'm getting somewhere...
2272  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress on: November 11, 2012, 05:13:46 PM
... You'd need to edit the PSA for Link over TL even if you had a rel

Believe me. That's how you get Link over TL to grab.
2273  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress on: November 11, 2012, 04:44:43 PM
Im working on a PSA, not rel file, of Perfect Link over TL.

You'd have to edit the PSA regardless if you had the rel file or not for Link over TL. You'd just have to edit which articles appeared and whatnot. But that'd be it.
2274  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress on: November 10, 2012, 10:03:52 PM
If we can figure out how to make Link over Toon Link be able to tether, then we can have a flawless Link over Toon Link.

Flawless as in all the moves are bug free. Not sure about his Navi taunt though.
2275  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Skyward Sword Hero PSA (New Managment) on: November 06, 2012, 05:27:41 PM
Changed the animation, so the hitboxes work perfectly


Replayed as Link. Skyward Strike doesn't hit ANYONE anymore. I suggest that it get replaced with the original Spin Attack until we figure out WHY it's not hitting ANYONE anymore.
2276  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Skyward Sword Hero PSA (New Managment) on: November 06, 2012, 03:07:50 PM
Some reason my BBox isn't shifting Hitboxes over, even though I edited it's position. It's not even editing it's size

Edit: Fixed the Loftwing's size so he/she/it is smaller. Don't know how small though, haven't tested it in game.

And Zero, how did you add the new Subroutines? Using BBox or PSA?
2277  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Skyward Sword Hero PSA (New Managment) on: November 06, 2012, 02:47:29 PM
There's a section in the video which explains that.
2278  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Skyward Sword Hero PSA (New Managment) on: November 06, 2012, 02:38:00 PM
It should explain it in the comments or somewhere in the video

I'm currently working on the dash attack, so I'm kind of busy

Completely redid the dash attack with a new animation. It looks more visually pleasing, not as choppy.

Edit: Made a new attack 100 you might want to use. It's one complete animation and doesn't require the ridiculous amount of subroutines  Awesome Face
2279  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Skyward Sword Hero PSA (New Managment) on: November 06, 2012, 02:25:48 PM
All of them
2280  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Skyward Sword Hero PSA (New Managment) on: November 06, 2012, 02:19:47 PM
There's a tutorial for it... Let me find it.

How to Invert Character Models in Brawl by Tormod


There it is. It also explains how to uninvert the model if there's a problem with it.
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