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301  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: April 08, 2015, 08:49:15 PM
I wouldn't say that that would be unjust for something like an ongoing project like Super Smash Blast or Super Smash 4 or anything, or for something like a tutorial, where someone might have questions. But I can see it for things like Forum Games or on  one of the "Help" threads or anything like that.

It would be completely just.

If Super Smash Blast or Super Smash 4 have absolutely NO updates from anyone for 6 months, as far as many people are concerned. It's dead. Plain and simple.

Yes, if the OP posts something relevant like an update or something, then it's fine.

But when a 1 post member posts on a help or request topic saying "I also have this problem"/"I agree X character should be made" when the thread has been buried for about 3 years, then it becomes an issue.

AFAIK, tutorials are already exempt from the necroposting rule. Same with Help threads. Which KJP isn't complaining about.
302  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: PokeStar? on: April 08, 2015, 01:25:37 PM
Shoulder... stop it.

Pls
303  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.64?? on: April 07, 2015, 11:31:14 PM
Oh, forgot to mention here.

SJS made the new texture, while Star did the cool Spec map stuff. So kudos to them.

So that's the "thing" that you mentioned on SJS's thread that looked really cool.

Interesting indeed!
304  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.64?? on: April 07, 2015, 09:47:27 PM
I'm assuming the odd shoulder rigging is because vBrawl Samus has morphballs for shoulders?

Otherwise, the whole different UVs for Specs and whatnot is great.

Teeeeeeeeeeeeeach usssssssssssssssssssssssss
305  Super Smash Bros. Brawl Hacking / Model Imports / Re: Gamidame_K's thread: The cloud of cloud imports on: April 07, 2015, 08:57:42 PM
KataPat01N of course

See what it'll look like if you put it on ShoulderJ. Just for a test.
306  Super Smash Bros. Brawl Hacking / Model Imports / Re: Gamidame_K's thread: The cloud of cloud imports on: April 07, 2015, 05:39:33 PM
What's the shoulderpad rigged to?
307  Super Smash Bros. Brawl Hacking / Model Imports / Re: Gamidame_K's thread: The cloud of cloud imports on: April 07, 2015, 07:01:55 AM
Did you change the torso model or is it the same one?
308  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 06, 2015, 10:12:50 PM
D: Its working for me

Huh that's weird. It's working in my phone...

Thanks for clarifying about snake. Don't really know how they work, I'm assuming it's like Ike and marth 

Guess I'll find out when I do it lol
309  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 06, 2015, 09:38:01 PM
Yes.

If you want to save time, just take Brawl Snake's faces

That's what I'm planning to do.

Aaaand, I think your sig pic is broken :X
310  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: PokeStar? on: April 06, 2015, 09:04:12 PM
What BR3 said...

DANG!

How long did that take?
311  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 06, 2015, 06:25:56 PM
Am I the only one that thinks that aside the new hair, the Brawl model looked better?


Nintendo probably hired Kaze to do the hair.

Aaaaaanyways, here's something I've been working on more than Doc Croc


What needs to be done:

1. Hands
2. Feet
3. Head/Eyes/Hair/Neck
4. That shirtvest thing.

And then he'll be done.

With that being said. How does Snake use expressions? I'm assuming VIS0?
312  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 05, 2015, 11:08:03 AM

Please fix his left shoulder arm area thing ;_;
313  Help & Tutorials / Help / Re: So, Any help on converting PMD to Brawl? on: April 04, 2015, 11:55:59 AM
Check the Model Tutorial thread.

There should be a pmd/pmx importing guide by Gamidame_k.

That should be what you need Wink
314  Help & Tutorials / Help / Re: How to Clone Characters with no .rel file(Exmodule) like Fox on Brawlex on: April 04, 2015, 11:52:54 AM
I do have experience with porting characters, though. It's just that I've never tried it with BrawlEx, but logically, it will most likely work exactly the same way. It's more like saying,"Let me show you how to play this game, so that you can beat it, even though I never tried beating it [yet]."

You obviously don't if all you do is rename files. Porting characters is much more complicated than you think.

Quote
As for posting "Junk", I really don't; I even got at least 3 people to thank me for helping them with the common5.pac or 3d model viewing or other stuff like that in the past two days!

So we're just ignoring all your posts in the A/A thread? Alright, fine with me.

Quote
I want you to just let me at least try something that's based on logicality and experience.

It's not logical. Trust me, it isn't. I tried doing what you did way back, and it failed terribly.

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and then the person who made this thread can see whether or not he can do something that simple to make clones without .rels.

Yeah. That requires extensive PSA editing. Which you obviously haven't done.

Quote
P.S. My first post ever on this forum was asking how to import a model from Blender that I already rigged.( forums.kc-mm.com/index.php?topic=65479 ) So don't say that I never looked up how to model or rig or animate or anything; as for proof that I'm working on games, I made a script below.(Quoted from another one of my posts, when I gave it as a source code to someone else making a game)
*Note: I actually made those objects that I say are needed at the end of the post.

Post Merge: April 04, 2015, 11:39:15 AM
Including the animations "WeaponIdle1" and "WeaponRunning1"; so don't say that I don't know the slightest bit about animations, either!

Nobody cares about what you did for that. That has no relevance here.
315  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 03, 2015, 09:23:08 PM
Oh god, please make this. 

Maybe one without a crocodile, as well, though..

Definitely.

Since I have all the models plus textures and camo, I'll be importing a lot in the next few weeks.
And UV'ing.
And rerigging
And testing

Who needs to PSA and animate anyways?
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