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46  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 27, 2016, 01:22:11 PM
ill just leave this here.  thank you very much...
-Snipped the pic because this quote links back to original post-

Making Nano look good, I see v:

As for the whole firmware thing. Remember to keep in mind the whole Nintendo might be stopping WiiU production thing. It could drive the price of 5.3.2 wiiUs up (assuming you want to buy one if you have the disposable income).

Hopefully, Nintendo abandons the WiiU without another firmware update leaving 5.5.1 the last firmware and with the entrypoint that people are so desperately hoping for an exploit.
47  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 23, 2016, 12:05:41 AM
it can possible come that way that in next patch, they [censored] something up and we get our mouse hole for hacking! only problem is how to find it is the biggest question

There's no reason to take that risk. I want the exploit as much as anyone, but I understand why they wouldn't.

Or we can just wait for the console to die and get abandoned in it's updates.

Here's to hoping!
48  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 21, 2016, 11:57:26 AM
Been talking with a bunch of people and reading a lot. Carnage is preeeetty much on point. Releasing the exploit would allow Nintendo to patch it. If they can't find any more entrypoints (aka, everything is patched out) the WiiU won't be hackable for any firmware after the one that patches it out. They're waiting to see the new patch released and see if there are any vulnerabilities. This is all just an assumption, of course.

But it makes sense.
49  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 19, 2016, 11:50:04 AM
The kernel is private.  If nintendo patches it,  it will become useless to future firmwares therefore no need to keep it private.  I doubt it will get patches tho,  since last firmware only edited the browser.  Perhaps if there is a major firmware change that accomadates for the new nintendo id system, than it may be released.

This is sound logic and something I thought of at 4 in the morning. So here's to hoping it all goes to plan for us.
50  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 19, 2016, 01:46:52 AM
technicaly there is a kernel for 5.5.0 and 5.5.1 but the team will only release the kernel if its patched by nintendo in an upcoming  update so yeah try to stay there with luck nintendo will patch it soon enough.

I have no idea how you found out, but that's great to know. Thanks for the heads up Carnage.
51  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 18, 2016, 05:59:48 PM
They finally put my stuff in the game.

https://twitter.com/smb123w64gb/status/710972947284893696
and
https://twitter.com/smb123w64gb/status/710973968824590337

We've been working on vertex coloring. more detail on that stuff when we get it.
52  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 17, 2016, 02:45:11 PM
yeah it does but i always used the two  the same value and im on 5.3.2 still with no change so it works  both ways, to be sure you should still disable the quick start menu and standby downloads options.

Yeah, I turned of QS Menu and standby downloads as well. Hoping the exploit gets out. Don't really care when, just want it sooner or later lol. If not, I guess I'll have to look for a new WiiU
53  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 17, 2016, 12:36:11 PM
Go to your internet settings change the dns from auto obtain to
1-107.211.140.065
2-107.211.140.065

I heard that setting the second dns to 0.0.0.0 does the same thing. Don't know if it's been tested or not, though.
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Smash 3DS/Wii U Roy Animation Stuff on: March 15, 2016, 06:19:10 PM
Just a few small critiques
Overall: I don't like the model >:V jk (seriously though, not a fan of it v: )

anyways, srs bzns

1. I'd suggest rotating the right leg to the right a bit. Looks slightly odd at that angle. Can't be sure until I see it myself and look at it from every angle. The looping also seems a bit odd - he doesn't look like he's exhaling completely. Otherwise it's fine.

2. Not much to talk about here. Maybe just have the sword downwards? Looks breddy gud.

3. Not a huge fan of all the spinning, but it's really good otherwise. Infinitely better than the first time you tried animating it. I'm not a fan of the transition to the idle as I feel like you could do a better job at it (mostly that his left leg stretches completely out at a weird angle when he steps forward).

4. Watch for his right leg. It looks like it should stay grounded the whole time but seems to be moving around. Can't comment on the left leg because I can't really tell how it goes back to the idle. It looks like it got cut off? Maybe add about 10 extra frames of nothing when making gifs so you can tell there's a beginning or end (only for nonlooping moves, such as attacks). Looks good otherwise. I'd also comment on the tunic tails things as it looks a bit odd having it bend like that (most likely because there's only 1 bone controlling all that rotation) sooooo don't worry about it.

You're probably the only BBox animator that I have a blast watching work and improve. I'd say I'm impressed, but I haven't expected anything less than this for quite a while v:
55  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 15, 2016, 05:07:48 PM
there is a private exploit for 5.5 users
i dont know if some of these mods being made use it tho
if yes
why not release it to us
we will promise not to distribute it...

>Trust
>People on the internet
Pick one.

What Seg said. There's no reason to trust us.
Also, we can't be 100% sure the exploit is stable or easy to use. All we can do is wait.
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Omega Pirate Ship/Gaur Plains Released! - 01/24-25 on: March 15, 2016, 09:55:35 AM
at least you tried, doesn't look too bad with what you have to work with
57  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 15, 2016, 12:47:52 AM
He's a game hacker who doesn't sell pirated stuff

What he made can make it possible to pirate stuff. So there's that.
58  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 14, 2016, 12:18:10 PM
apperently fbi and detectives took all his stuff
but there really isnt real proof but the word of reliable sources
it may just be some type of joke, hopefully

This. It's sounding more like a really bad prank the more that people talk about it.
Hoping for the best.
59  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 13, 2016, 10:03:23 PM
5.5.0 has supposedly been pushed back because Hykem was supposedly raided.

No actual confirm yet, just people saying stuff.
60  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 12, 2016, 11:00:57 AM
If you're like me, you can't STAAAAND Nano's Iron Man.

Here's Cap for you all






Civil War incoming.
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