I'd like to implement Mewtwo2000's 14 slot cBliss to my Project M, but as you probably know it has issues when adding more than 10 costumes for most characters, as battle portraits and stock icons begin to overlap into the next characters. It doesn't look like he's working on it any more so I would like some help with a solution for this.
The main thing I'd like is a way to have battle portraits removed from the screen during fights. I haven't messed with it in a while but I believe I tried to simply make the portraits transparent and ended up with a gray box, though I could have used the wrong size image. I plan on trying this again but if someone has a way to completely remove them that would be nice.
The next thing is less important but would be really cool. I'd like to find a way to give the characters generic stock icons. I'll probably end up just giving everyone one generic stock icon, but it would be great to either make every character use their default icon for every costume or use a generic stock colored to correspond to the team color (like the in battle stocks in vBrawl)
Any help at all would be very appreciated. Thanks for reading and thanks in advance for any help!
I just have a couple of questions about the new version of Mewtwo2000's cBliss tool I'd like clarified (It would be great if he would add some readmes every now and then)
1) Do I name my pcs/pac files 00-12 and then name my 13th and 14th fit(char)dark and fit(char)fake?
2) Do I need to reorder the CSPs/RSPs and do I need to name the 13th and 14th slot something different (dark/fake?) or just continue the numbering?
3) Is there no way to change around the team colors? I thought I saw that this would be a feature but I may have misunderstood. I thought the tool would allow me to change which team color each costume is, not so much?
Any help would be greatly appreciated, thanks in advance!
Can anyone give a quick rundown of what i would need to make a raw PM 3.5 set compatible with the cBliss tool? Would I just need to add in the CSPs, BPs, RSPs and stock icons and let the tool do the rest or are there complications using the current version of the tool with 3.5?
I'm not using any other hacks (stage expansion, etc.) I'd like to know if this is even possible before I subject myself to the headache of trying to make it work. Thanks in advance for any advice!
I'm kind of surprised how hard it's been to find this info, but I'd like to know exactly what needs to be added to Project M 3.5 inorder to use Mewtwo2000's cBliss tool with it.
I'm thinking I just need to add the following, please correct me if I'm wrong... -Character select screen portraits -In-battle portraits -Victory screen portraits -Stock icons
If someone could confirm or correct this list (and maybe list the locations of these files to be sure) I would be eternally grateful! Thanks to anyone who can help!
I'd like to use the Gloam Valley stage, but I already have something else over Flat Zone 2. Is there a way to have Gloam replace another stage while still having the fighters be 2 dimensional?
It's been over a day and I'm still thrilled every time I see that Sonic!
All the new colors look great, but was there any consideration for taking off the knee pads on the new Cap (or even just coloring them to make them blend with his pants) I'm pretty sure he didn't have those until Brawl.
I like Pencilvania a lot, but it looks... a little hard to play on graphically. I feel like in the heat of the match it may be easy to confuse the blocks in the background with the platforms in the foreground. I feel like it needs someway to better differentiate the two layers, maybe some sort of fog layer between the two (don't know if that's even possible)
I was wondering if there is an easy way to simply prevent battle portraits from showing up at all, perhaps with a code or something.
I'm kind of OCD about my portraits and fixing up all of the BPs seems like a lot more trouble than it's worth, but so does manually replacing each one with a transparent square (plus honestly I've always thought the BPs are more distracting than helpful) so if anyone has any bright ideas I'd really appreciate it!
(btw, I'm using a combination of Project M, cBliss and stage expansion, if any of that is relevant)
I'm still having trouble with expansion stages being randomly selected even though I can't find the code anywhere in the codeset. Even the training room comes up (I'm using the 36-stage PM version btw)
I've been using the sss editor program and it says something about stages posibly being selected if n-55 is enabled, could you explain what that means?
Is there a way to modify the sss code so that I could have the 36 page version, but have all of the expansion stages on the first page be blank and non-selectable, so that only the expansion stage icons on the second page actually appear and can be selected?
I know in the old version of the sss code 2B was a "blank" space but of course in this version 2B is a custom stage. Next time I get the chance I'm gonna try using stage IDs that don't reference anything but I have a feeling that's just going to crash the game.
Btw, I was wondering if there was any chance you could do a version with a 12-16 stage PM template but have all of the expansion stages on the second page, up top where they would be in the 36 stage pack, and maybe disconnected a bit from the rest of the stages. It seems like this would be nice for trying to keep the competitive aspects of PM seperate from the extra fun stuff.
Edit: I tried searching for the code you posted but couldn't find it and I'm almost positive I was playing the latest version of the pack (the 12 stage template) and got an expansion stage at random. I'll check again, but I'm pretty sure *shrug*