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151  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Micaiah's Gallery : Cissnei released, Genesis next >=) on: May 30, 2011, 07:39:13 PM
Cissnei looks awesome, thank you for finally putting some much needed Turk in mah brawl!
152  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Micaiah's Gallery : Sora released, expect Cissnei tomorrow. on: May 29, 2011, 11:02:44 AM
I want that Turk chick. I want her so bad.

Just downloaded Sora and he looks fantastic, truly excellent work there, but I was wondering what kind of problems arise if you don't use the motion.pac and what I would have to take from it if I wanted to use Sora in Brawl+ (Marth already has a motionetc for that)
153  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stages [Grasstown Model Completed 5/28/11] on: May 29, 2011, 10:46:10 AM
Other than the background tiles Bushlands looks awesome! It'll probably be like the Temple fight club from hell to play on, but it's looking great!
154  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Fountain of Dreams updated! (will be back next monday] (26 may 11) on: May 26, 2011, 10:23:01 AM
Congrats on finally getting FoD out, it looks gorgeous!!!
155  Help & Tutorials / Help / Re: Adding Young Link size mod to another PSA on: May 26, 2011, 10:21:23 AM
Sorry for double post, but I tried something. I don't have access to an SD drive right now (stupid stone age vaio) and was just wondering if this sounds like it will work...

-Basically what I did was opened both motionetc in Brawl Box.
-I went through to each animation changed in the first motionetc and added in the newnode from the same animation in Pik's motionetc.
-Then I exported these modified animations and placed them into Pik's motionetc.

Does this sound about right?
156  Help & Tutorials / Help / Re: Adding Young Link size mod to another PSA on: May 26, 2011, 09:55:58 AM
Blegh, oh well, thanks for the info, I really appreciate it.
157  Help & Tutorials / Help / Re: Adding Young Link size mod to another PSA on: May 26, 2011, 09:45:50 AM
What do you mean by "do it from scratch" exactly? I was under the impression that the size mod just came from an animation for a renamed bone?

I know you're busy but if I were to send you the motionetc I'm trying to get the size mod merged to do you think you could just take a look and if nothing else let me know what the most efficient way to merge them would be? Feel free to tell me to [censored] off  Awesome Face
158  Help & Tutorials / Help / Re: misc items help on: May 26, 2011, 09:37:58 AM
Did you put them into the common3.pac? All of the items go in the same file so you need to open the common3.pac and individually replace the items with the ones you downloaded.
159  Help & Tutorials / Help / Adding Young Link size mod to another PSA on: May 26, 2011, 09:32:52 AM
Could someone tell me what part of the motionetc included with Pik's Young Link is necessary for the hack to work properly so I can add it to another motionetc?
160  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: indestructible! (quote alts soon -pik) on: May 26, 2011, 09:30:46 AM
Could someone help me out and explain how I would go about taking the part of the Young Link motionetc that allows the size mod and add it to another Link motionetc (I'm trying to add it to a motionetc for Brawl+ that also has Link's multi-stab jab)

I'm pretty well versed in Brawl Box and I'm assuming it's just a simple export-import job, I just don't know what needs to be exported.

If Pik or someone else could help me out (and preferably pop me a PM) I would be eternally grateful!
161  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Micaiah's Gallery : Updated with Sora's keyblade preview on: May 25, 2011, 09:15:42 AM
I don't know why I haven't checked your stuff out yet, it's all just drop dead gorgeous! Good luck on all of your projects, there's not one that isn't pretty much already an insta-download for me (except Zidane.... god I hate Zidane)
162  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Texture Hacks on: May 19, 2011, 05:57:11 PM
I would suggest paying more attention to the details of your textures, in particular Fox's mouth and Marth's hands. The way you did Fox's mouth, for instance, makes it pretty clearthat you just monochromed Fox's whole head, which is fine, but I think it would look a lot more pro if you changed the color of his teeth and possibly his tongue. As for Marth's hands, since you just made them flat white there's no definition and they look very strange. You should go back and add some gray in spots to give them more definition.

You're off to a good start, keep it up!
163  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: i choose you charmander (my first hack endevor) on: May 19, 2011, 05:49:35 PM
Why would you all tell him to give up? Good hacks (of any kind) take time. It's not easy to make an import, true. Howevern you shouldn't quit just because the going gets tough.

I'm not suggesting that he quit at all, I'm suggesting a method that would not only be easier but most likely turn out a lot better. Plus I know I for one would not replace anyone but Charizard with Chamander and I'm sure a lot of other people feel the same. If you want to make him different from 'Zard (which I totally encourage) making him out of 'Zard and making a new PSA would be the best route imo. I think not making Charmander one of Poke Trainer's pokemon would be a mistake.
164  Help & Tutorials / Help / Re: Really Bad Day. Brawl- Freezing on: May 18, 2011, 10:33:38 AM
Backing up and reformatting your sd card wouldn't be a bad idea either. Could have gotten corrupted by something.
165  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: i choose you charmander (my first hack endevor) on: May 18, 2011, 10:21:33 AM
I've never messed with any of this sort of thing so take this with a huge grain of salt, but it seems like it would be MUCH easier for you to use the ripped Charmander model as a reference for a vertex mod of Charizard, that way you wouldn't have to mess with making animations from scratch and all of the headaches of importing models.

If you talk to BeyondYou or Pik they could probably help you make a one-slot size mod like the ones they used for Viewtiful Joe and Young Link and fom there it would probably just be a matter of getting rid of the wings (Gamewatching, iirc, got this done for his Charmeleon) modding the arms, shrinking the neck and modifying the face.

I'm sure it would still be a ton of work, but it seems like it would be MUCH easier and more successful that what you're attempting now.
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