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1  Help & Tutorials / Help / PM-Remove battle portraits and add generic stock icons on: May 20, 2016, 12:28:51 PM
I'd like to implement Mewtwo2000's 14 slot cBliss to my Project M, but as you probably know it has issues when adding more than 10 costumes for most characters, as battle portraits and stock icons begin to overlap into the next characters. It doesn't look like he's working on it any more so I would like some help with a solution for this.

The main thing I'd like is a way to have battle portraits removed from the screen during fights. I haven't messed with it in a while but I believe I tried to simply make the portraits transparent and ended up with a gray box, though I could have used the wrong size image. I plan on trying this again but if someone has a way to completely remove them that would be nice.

The next thing is less important but would be really cool. I'd like to find a way to give the characters generic stock icons. I'll probably end up just giving everyone one generic stock icon, but it would be great to either make every character use their default icon for every costume or use a generic stock colored to correspond to the team color (like the in battle stocks in vBrawl)

Any help at all would be very appreciated. Thanks for reading and thanks in advance for any help!
2  Help & Tutorials / Help / Help with 14 slot cBliss code on: July 19, 2015, 03:08:47 PM
I just have a couple of questions about the new version of Mewtwo2000's cBliss tool I'd like clarified (It would be great if he would add some readmes every now and then)

1) Do I name my pcs/pac files 00-12 and then name my 13th and 14th fit(char)dark and fit(char)fake?

2) Do I need to reorder the CSPs/RSPs and do I need to name the 13th and 14th slot something different (dark/fake?) or just continue the numbering?

3) Is there no way to change around the team colors? I thought I saw that this would be a feature but I may have misunderstood. I thought the tool would allow me to change which team color each costume is, not so much?

Any help would be greatly appreciated, thanks in advance!
3  Help & Tutorials / Help / Using cBliss with Project M 3.5 on: December 12, 2014, 11:55:52 AM
I'm kind of surprised how hard it's been to find this info, but I'd like to know exactly what needs to be added to Project M 3.5 inorder to use Mewtwo2000's cBliss tool with it.

I'm thinking I just need to add the following, please correct me if I'm wrong...
-Character select screen portraits
-In-battle portraits
-Victory screen portraits
-Stock icons

If someone could confirm or correct this list (and maybe list the locations of these files to be sure) I would be eternally grateful! Thanks to anyone who can help!
4  Help & Tutorials / Help / Making stages have 2D fighters on: November 10, 2014, 12:43:58 PM
I'd like to use the Gloam Valley stage, but I already have something else over Flat Zone 2. Is there a way to have Gloam replace another stage while still having the fighters be 2 dimensional?
5  Help & Tutorials / Help / Disable battle portraits? on: September 24, 2014, 09:01:47 PM
I was wondering if there is an easy way to simply prevent battle portraits from showing up at all, perhaps with a code or something.

I'm kind of OCD about my portraits and fixing up all of the BPs seems like a lot more trouble than it's worth, but so does manually replacing each one with a transparent square (plus honestly I've always thought the BPs are more distracting than helpful) so if anyone has any bright ideas I'd really appreciate it!

(btw, I'm using a combination of Project M, cBliss and stage expansion, if any of that is relevant)
6  Help & Tutorials / Help / Removing batle portraits on: June 22, 2014, 02:15:33 PM
I was wondering if there was a way to make it so that battle portraits are not displayed during a match. I really just don't want to deal with adding them for each texture I add and it'd be a lot easier to just make it so they don't show at all.

I'd prefer if someone could explain how to do it myself rather than direct me to a pack because I'm already using kind of a convoluted custom set up. Thanks for any advice!

P.S. If someone could tell me how to do the same with the stock icons on the stage select screen that would also be awesome!
7  Help & Tutorials / Help / Project M + Classic Expansion Pack + cBliss? on: June 16, 2014, 08:47:31 PM
Has anyone gotten these three to work together and if so how?

I've got PM 3.02 with the CEP working fine, now I'm trying to add cBliss. I've replaced sc_selchar/char_bust_tex_lz77, sc_selmap/MiscData[40] and STGRESULT.PAC/MiscData[120] with ones from a cBliss ready PM pack and am using Mewtwo2000's cBliss tool but I'm still getting the beep. Should I use the above files from the original cBliss and just manually add the PM stuff? I would think that may interfere with PM's codes but maybe not as ong as they were still named properly, idk.

If anyone has figured this out please fill me in and if it's not possible please end my struggles. Thanks!
8  Help & Tutorials / Help / Help replacing a stage with Wi-Fi Waiting Room WITH sandbag on: October 07, 2013, 11:57:24 PM
I've replaced Hanenbow with Wi-Fi Waiting Room, and it works fine, except there's no sandbag. Do I need a code for this to work?

Post Merge: October 08, 2013, 10:37:43 PM
Anyone maybe have the Waiting-Room-over-Hanenbow code from the BBrawl codeset?
9  Help & Tutorials / Help / Need a copy of bin2jpg! on: September 14, 2013, 08:58:46 AM
I can't find it hosted anywhere (the link in the resources is invalid/deleted) Could someone please e-mail me a copy or link me to a working mirror or something? Plz&thx!
10  Help & Tutorials / Help / How to re-arrange stage select screen on: September 10, 2013, 11:02:13 AM
I'm trying to rearrange the placement of the actual stage icons on the SSS. I know it deals with editing the bones or animations of the SSS, but I don't know how to do that, so if anyone could explain or link me to a tutorial that would be  Awesome Face
11  Help & Tutorials / Help / Texture specific effects? on: July 28, 2013, 03:04:01 AM
This is more me looking for someone more knowledgeable to tell my why this isn't possible.

I was thinking it may be possible to have effects that work only for certain costumes using PSA, I'll give an example: Let's say you have a Mario PSA and two textures to go with it, one regular and the other Dr. Mario.

In the PSA, when you use fireball, the fireball's hitbox and visual effect are attached to TWO bones (let's call them a and b) bone a is what the fire effect attaches to, bone b is attached to a model in the actual texture.

What I'm thinking you could do is make it so in your regular Mario texture, it doesn't have the pill model that would be attached to bone b, so only the fireball shows up, whereas in the Doc texture there would be a pill model attached to b and bone a would be removed completely, making only the pill appear for the move.

Possible?
12  Help & Tutorials / Help / Bowser textures don't work in Project M? on: February 23, 2013, 09:54:12 AM
Pretty much what's in the title, I've been trying to add some new textures to Bowser, but the game doesn't recognize them and just loads his default ones instead. I'm only using the pcs, not the pac, and, yes, I'm naming the fitkoopa##. Anyone else having this problem?
13  Help & Tutorials / Help / Advice to reduce crashing? on: February 21, 2013, 01:18:34 PM
It's a problem I know we've all faced more than a little, the most frustrating thing ever, random crashing. Of course I'm not talking about stuff that crashes for a reason, just those random times where mid match everything just goes stupid. Does anyone out there have any useful tips on how to reduce this problem? I usually back up and format my SD card, but I'm wondering if you guys have any better tricks up your sleeves.
14  Help & Tutorials / Help / Editing Project M CSS on: February 16, 2013, 11:59:55 AM
I was trying to edit the CSS of Project M to change the layout and add the unreleased characters. I got to the CSS fine, but the CSS was weird (I'll explain specifics later) and after moving the cursor some it froze. Does anyone know if there's something in the code that prevents modification? (a line limit or something)

What specifically happened: I added Pokemon Trainer's space back in, but it just came up as a blank space and the game froze as I was moving my cursor to the blank space (Ithink it froze as soon as it would have recognized that it was over the space) Also, the bottom row was 3 characters, random, then 3 more characters but the last 3 didn't show up at all.

An insight would be greatly appreciated, I've just come back from a long hiatus of hacking so I'm pretty rusty.
15  Help & Tutorials / Help / Where to find menu hacks, etc. on: October 01, 2011, 10:42:12 PM
I've been out of the loop a while and I've been seeing a lot of really mods to stuff like menus that don't really fit in any of the main boards, so I was just wondering if and where to go to find discussion about this sort of miscellaneous stuff.
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