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31  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4: The Ultimate SSB4 Hack - Updated 9/21/2014! on: September 22, 2014, 08:44:26 PM
I'll do that, Junior~
Juss lemme know
32  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4: The Ultimate SSB4 Hack - Updated 9/21/2014! on: September 22, 2014, 03:52:46 PM
It's really up to Junior, but I'm not going to help much after Mr. Game & Watch's and Kirby's recolors, so I would say,"Feel free to take over for me Smiley "
If you don't wanna :p I'm not sure how to G&W though, but I can make do with Kirby. I'd also like to do Samus if possible and if Junior's ok with it
33  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4: The Ultimate SSB4 Hack - Updated 9/21/2014! on: September 22, 2014, 03:33:12 PM
I have been reading this thread for a while....and I want to join your team. But I looked at the slots and I thought "Can I still join?"  Because I would like to do textures and work on soundtrack, too. Lemme just post meh skillz:

Name: SmashJay87
Skills: External GFX importing, Texturing, Music finding, Basic Animation Switching, Model replacing (I.e, importing Samus over ZSS)
Favorite SSB Characters: 64: Melee:  Brawl:  Smash 4:    + Rosaluma, Greninja, Dark Pit, Palutena, and Mii Fighters
Free time: I'm available on Sundays until November (after tennis season is over)
34  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast!(Changing gears! more focus on "Fire"...) on: September 22, 2014, 03:17:16 PM
NEWS: I have a full Rosalina (and Luma) voice pack here you could use. I also ripped White Mage voice and I am currently searching for Palutena Smiley
You should totally use the Kid Icarus Uprising voice :3

Post Merge: September 22, 2014, 03:35:06 PM
For Samus, are you using her new model, the one iwantgames made?
If so, can I recolor her? In fact,  I made some recolors for her.
35  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast!(New poll:Dark pit....) on: September 20, 2014, 07:48:42 PM
Ooooh ok got it. Then in that case, use blizzard orbiters :3 or my idea
36  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast!(New poll:Dark pit....) on: September 20, 2014, 07:41:29 PM
Never mind. I take my vote back.
If we wanna make this feel more like Smash 4, let's give Dark Pit Pit's PM moveset, but slower and more powerful.
37  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros Universe (BrawlEx) (check the OP every once in a while) on: September 20, 2014, 07:04:55 PM
Oh my gosh. I've been so busy! I haven't been able to work on my hack pack at all. But also I've been mainly stuck on figuring out how to go about coding ZSS' new final smash. Also,  I'm still waiting on a move and an animation for Samus.
I'll need help with a ZSS animation, though. I'll post a gif later.

Post Merge: September 20, 2014, 07:59:19 PM
Also, I've gotten an idea from an awesome person. This person asked on another thread about a full Final Des themed stage hack pack. And I thought, "maybe I should use the ASL tool and give every stage a final des form!"
And I am. So far I've found these:
Chemical Plant
Skyworld
Frigate Orpheon
Battlefield
Impact Crater
Saffron City

There will be more, even the training stage will have one! I'm actually going to make these; I'm gonna export the final destination stage model, and import it over another stage, alter it's collisions, and bam! New stage!
But I'll need help with stages like Arena Ferox and the Pyrosphere.

Post Merge: September 22, 2014, 03:48:17 PM
I didn't make this, but it's used in ZSS' up smash charge-up. It's the start of her final smash; she starts up like this, then jumps up. I haven't made the jump up part yet, but hopefully someone (hint hint  Awesome Face Awesome Face ) would hopefully take this animation and use it. I honestly still need to make collisions for the Gunship (dunno how). I can animate it though.

38  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast!(New poll:Dark pit....) on: September 20, 2014, 06:48:34 PM
Ok so I voted other. Maybe change the flame or blizzard orbiters to like darkness or aura.
39  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast!(The OP has been HEAVILY updated!!!) on: September 18, 2014, 06:22:51 AM
Ok, guys. I've done the Dark Samus textures! I've also made renders for them. No in-game pics, though; i'll get someone on that!

http://s1382.photobucket.com/user/Dylan_Dino/media/dsam1_zps3ddbe0d5.png.html
40  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast!(check back once in a while!) on: September 15, 2014, 05:17:34 PM
Yeah guys good job!! I will try to work on Dark Samus recolors sometime this week. I've been really busy~
41  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Momma's Boys & Pet on: September 14, 2014, 12:42:06 AM
These are super awesome! And I dont even use these characters!
42  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros Universe (BrawlEx) (check the OP every once in a while) on: September 13, 2014, 11:31:44 PM
Nuuuuuuu
I'll find out how .-. It will be difficult
43  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros Universe (BrawlEx) (check the OP every once in a while) on: September 13, 2014, 04:19:29 PM
There are none  o.o
44  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros Universe (BrawlEx) (check the OP every once in a while) on: September 12, 2014, 08:14:57 PM
If i send some one my Zero Suit Samus FitMotion and FitSzerosuit files would they be able (the recipient) to add collisions if I animated it? That would be great!
45  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast!(IMPORTANT MESSAGE TO ALL MEMBERS ON THE TEAM....Reply#35) on: September 10, 2014, 03:16:48 PM
-How often should we have "meetings" (Where we discuss everything about how this project is going to work)
-Should progress be displayed openly on this thread or we move progress things elsewhere(privately)
-List what you are able to(again just to clarify) it'll help assign parts
-anything you're confused or want to know more about post here.

- I'm available Tuesdays, Thursdays, and Fridays Pacific (Tokyo, Seoul) time from 5-9
- Display progress openly; it could build 'hype' >:3
- I can retexture and import External GFX. Still can't work them. Sad
- Question: How did you port most of the characters like Shadow over Wario, and Palutena over Zelda, and Dark Samus over Samus?
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