And apparently some characters were missing on CSS but I asked the guy who made this pack and he said that he forgot to put the unlock everything code. He hasn't respond to me since and here I am stuck wondering the code because I have no idea have no idea about the code nor I don't have any idea which hack does it belong to.
What I meant by that was that I was wondering if you were wanting to use these without having to use BrawlEx; i.e. If a character would ordinarily go over Mario, you would instead put that in Mario's folder instead of in the BrawlEx folder?
Really does that work out without bother renaming to "mario.pac" folder?? I d idn't know you can do that in brawlex. How do you that because it didn't load up the character hack on my Character selection screen.
Easy, you don't. If you had read the description, he had said that this is a brawl-Ex pack, which means that you have to have brawl-EX in order for this to work.
If I knew how to get brawl-Ex, I would tell you, but sadly, I don't.
What do you mean? Brawlex was already included in his pack.
Wiisam, do you mean that you're trying to use the characters in a non-Brawl-Ex build, and are just trying to figure out which characters they would be over? Because, if the Shd models are unchanged(Which is quite often; almost nobody changes them), you can preview those in BrawlBox to see which character. Also, sometimes people label the MDL0s something like "FitLink" or "FitSamus" and stuff, so you can tell by that, as well. Assuming that this is what you're trying to do.
Sorry I don't know what is non- Brawl-EX Build and yeah I forgot to check inside BrawlBox to find it's name. I havn't been doing hacking for long time so my memory is hazy right now.
I downloaded this pack and I was able to sort out except that he didn't name the brawl characters that I'm suppossed to replace with and because of that, it didn't load the hack for the modded characters on css
so right now I'm having hard time which Modded characters goes to which.
Instead I get this in the fighter folder:
and within the characters folder...
Does anyone has any idea which PSA characters belong to For those who have this Pack with the link I provided.
Does anyone have the code for Project M 3.6 txt file?? If I used the gct edit and open up the gct file, most of it are "Unknown" and I really can't do anything to hack.
Yeah I'm the guy who made that mod. You're in the right place
I didnt realize your name was in the gallery you posted. Oh sweet can you play Dolphin with it?? I thought at the moment you were trolling because you look like a noob.
Most of it worked fine, I followed everything according to his instruction including the 3 folders which is app, codes, and private. I dragged all 3 folders including gameconfig to my root of my sd card. Within the Private folder it goes to the following order:
Private/ wii/app/rsbe/pf
My directory works fine, all I did is hooked my sd card to my wii console, load to homebrew channel to Project M, and select Start though from what you said is different so I dunno if I was following correctly.
I'm able to play it safely, so most of it worked out but there are some issues only when I select certain character vs matches up or stage. Some stage froze such as when I selected ff7 planet core on stage selection screen, and that stage section was more of clone I believe.
Anyway, there're no sfx to the respective character, only by default, and that is because sfx were not included in his pack, so my intention was to add sfx, music, and add or remove character depending what slot , and to tweak and have adjustment with the games, but the problem is I dunno, so I need some guidence so then I can start modding.
Can someone please tell me where could I find more info and some tutorial on Project M?? I have download this Project M pack as a start for my brawl hacking, though I heard you need non hack wii to work yet my wii is hacked and it worked fine on my 16 gb sd card.
I havn't keep in touch with the SSBB mod for a while so I just need some guide to where should I start modding such as adding SFX, music, codes, stage, and also why it froze when I select certain character/stage. Is it any different to how Riivolution works??
Hey guys, I havn't keep in touch with the SSBB mod for almost a year and now I have heard some great things with Gecko while I was away . In my case, I only used riivolution bcause it has more features such as sfx and as such but now it doesn't seem the case anymore.
I decided to use this Project M pack as a start for my brawl hacking.
Before I start using this project, clearly I havn't keeping up with this site so I don't know where to look up for this tutorial, and because I forgot how to mod, I don't know where to look up, so I've back up all my SD files just in case.
Yes. If the PSA calls for one Animation, and is not found in the FitMotionEtc.pac, The T-Stance would be the result.
Sorry, I'm still new to PSA but I think I get it, I have to change the id in the PSA to match for the animation. So do you mean that the Psa I downloaded orginally over Jiggly puff means that I have to match Purin ID to the fitmotion.pac for each animation ???
If that the case then I;m kinda confused because didn't the Psa animation was already set up, I watched on youtube and all the animation works out fine. So how did the Psa did not found the Animation??
I thought it was done, unless I change to Samus ID when comparing the same animation between Purin and Samus