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16  Help & Tutorials / Help / Re: T-Pose when Rel Porting on: November 02, 2013, 07:28:09 PM
Sounds like the PSA is not detecting the Animations... You'd have to go into PSA/BrawlBox, and Rename some of the SubActions to the names of the Animations used in the FitMotionEtc.pac.

You mean I had to match the ID subaction of the animation  to Samus or Jigglypuff???
17  Help & Tutorials / Help / T-Pose when Rel Porting on: October 31, 2013, 09:30:46 PM
I'm able to Port (Aqua) PSA)  Jigglypuff over Samus successfully, but the problem now is that whenever I press B, Special and some A combos, it get some T Stance.

Is there a way to prevent it?? Thanks  Sad
18  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: October 31, 2013, 09:21:41 PM
Can anyone plz help me. I managed to rel port Jigglypuff (Aqua PSA) over Samus but for some reason, whenever I press B, Special or A combos, it got some T- Pose.

Is there a way to prevent it??
19  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel- on: October 30, 2013, 05:42:24 PM
can someone plz help me.

  I'm able to sucessfully ported Aqua PSA ( Jigglypuff)  over Samus, the problem is that Samus gets T-Pose whenever I pressed B, Special or A combos.

Is there codes to prevent this happening??
20  Help & Tutorials / Help / Re: Help in Porting Rel Jigglypuff Over Samus on: October 28, 2013, 09:23:51 PM
Thanks, it actually works now except that  she goes T-Stance whenever I press B buttons, Special or some A combos  Im srs here
21  Help & Tutorials / Help / Re: Help in Porting Rel Jigglypuff Over Samus on: October 28, 2013, 02:50:24 PM
Ok Thanks, I'll wait  Happy Face
22  Help & Tutorials / Help / Help in Porting Rel Jigglypuff Over Samus on: October 27, 2013, 07:30:10 PM
Can anyone help me out with making Aqua PSA ( Purin) over Samus.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33832

I know that Jigglypuff was the first one to port  any characters using normal rels.

 However, there's none for Plug & Play rel which is why I'm using normal rel on HXD.
I know which ID to replace for character and module but the problem is I don't know the offset for Purin.
Or rather I tried these offset, but I'm unsure if this is the right one because when I select samus on css, it froze.


Quote

Offset:

00000000
00000164
0000022C
00001890
0000733C
00007D44
0000B260
0000B2C8
0000B324


Some of the offset ( Forgot which one) has two ID for Character and Module and I dunno which one to replace.
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: October 25, 2013, 09:35:48 PM
Those might be causing some weird problem I don't use them so I not sure you could try without Beyondyous and those extra slot codes on and see if it works.

Try these codes included with the Goten PSA I've use these in the past to port characters before I got the Phantom rels.

Fox No Entry Data
04AD8030 00000000
04AD8034 00000000
04AD8038 00000000
04AD803C 00000000
04AD8040 00000000
04AD8044 00000000
04AD8048 00000000
04AD8050 00000000
04AD8054 00000000
04AD805C 00000000
04AD8060 00000000
04AD8064 00000000

Fox No Result Data
04AD8068 00000000
04AD806C 00000000
04AD8070 00000000
04AD8074 00000000
04AD8078 00000000
04AD807C 00000000
04AD8080 00000000
04AD8084 00000000
04AD8088 00000000
04AD808C 00000000
04AD8090 00000000
04AD8094 00000000

If they don't work try this.

Fox Has No Entry Data
00AD8036 00000000

Um dumb you remembered to fill all of Fox's costume slots right?

Sorry I Havnt respond to you due to my busy school week.  I've tried that code and it doesn't work out even the temporary codes.

Also, yes  I added all the costume slot for ichigo, I'm not dumb enough to leave one out. -_-

24  Help & Tutorials / Help / Re: How can I sawp SFX ??? on: October 22, 2013, 11:57:05 PM
I still quite don't understand, what do you mean by how you call it??

You said it doesn't matter what the sound actually was but why did you say that wario non fully fart is B and fully fart for Down B??

Wario fart is only down B.  So aren't we matching the mewtwo psa SFX  moves that correspond with Wario PSA ???

 

This got me thinking, I know what I say is not true according to  every legend.

But what if Wave00 is Neutral B on both Wario and Lucario ( Mewtwo)   and I open up the PSA for fitwario and  mewtwo , I looked and compare both Nspecial ( Neutral B) and under sfx sub action  their Id is different.  I  replace the ID of every wario Sound with Mewtwo.
  



Post Merge: October 23, 2013, 12:02:11 AM
Ok, My mewtwo talks and I know the the sound that    I want to replace which is Both Right and Left Entry when he enter the battle, so does that mean  I can only replace the "Sound" ID  that wario can only talk that does for the sfx moveset sub action???
25  Help & Tutorials / Help / Re: How can I sawp SFX ??? on: October 22, 2013, 07:20:33 PM
Ok, I get that Im only suppose to make mewtwo to replace the ID, but how am I supposed to replace if the wario has more than one sounds effect in the PSA???
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: October 22, 2013, 05:44:58 PM
Your playing normal brawl right, not brawl minus or do you have a code to add or change character slots like Zelda and sheik as two icons, all so did you make or are using any custom portraits for you characters or stages sometimes these can cause a freeze if over certain places.

Example the 64DK stage freezes if you try to replace its picture and if you try to change Ness' victory Portrait it will freeze there are more still more freezes with certain character Icon/portraits. But like Chaos_Knight said we must stop with the useless posts, I hope you can  figure out what's wrong if not put Ichigo over someone else besides you'll end up working for a while the you'll be like YES!!! YESSS!!!! I got it to work, Jrush next import Cloud or Over Fox WHAT WHY!!!!!! Sob Sob Sob. Laugh

I'm playing Beyondyous Riivolution if you mean by Normal Brawl and Yes, I added the codes for 2 different characters separately for Zelda, Shiek, Wario, Warioman, Bowser, Giga Bowser, Pokemon trainer, Squirtle, Charizard, Bulbasaur, and I even added the Alloys.

I gotta tell you that none of them freeze whatsoever, it works perfectly fine.  I didn't add any portraits or any custom images on my characters or stages except that I only changed the layouts of the CSS and SSS. 
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: October 22, 2013, 01:17:38 PM
Jrush and Calypso are right, I've also gotten Plug and Play rels to work just fine over Fox, from Ike, Marth, to even Link and etc. I've gotten no freezes whatsoever and I didnt need codes at all either. Might want to check your module rels just to make sure they actually are edited with correct id location and all. Usually it freezes for me too when i get to the stage selection screen, but it was my fault when I edited the plug and play rels that I edited wrong, so double check that as well, it might be a possibility that it was the module rel.

Oh and some plug and play rels I've tried to make work doesnt work over some characters. For example, Ice Climbers is just one of those characters that Plug and Plays can't really go over unless you have codes of some sort to make it work without freezing , same goes for Kirby,  Im srs here. I have never been able to successfully been able to perfect port over Kirby, but I know Kirby is just one of those characters. not impressed. So I guess it just depends, but the Ike rel that we have used work flawlessly without any freezing on fox. Currently though, I have the marth Sora PSA ported over Fox, and it works fine.  Im srs here then again I dont wanna jinx myself and find that my SSBB starts crashing on me whenever I go back and play it.

Oh and if someone HAS been succesful at porting over Kirby, I would love some advice on how you did it you genius. Grin

I did checked it like 3 times and I was so sure that the id matched it up perfectly using module editor.  I tried other P&P Rel module and it successfully able to port properly yet for some reason, the ike over fox froze -_-
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: October 21, 2013, 06:56:27 PM


Plug&Play .rels do not work on Fox.
That's the problem.

Oh seriously, then how bout PW Generic???


Post Merge: October 21, 2013, 06:59:17 PM
Oh seriously, then how bout PW Generic???


Ok thanks, I apperciate that =/
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: October 21, 2013, 05:46:46 PM
Ok, I tried Ichigo PSA to port over Fox using P&P Rels and it freeze after I select a stage in the SSS which is weird because I was sure that I named all the file to "FitFox".pac and I even changed the module and character Id to Fox.  

Maybe it has to do with the code?? But I don't really see the troubles with these codes unless things needs to be added??

RSBE01
Smash Bros Brawl (US)

GCT Edit TXT Output

Unrestricted Pause Camera
* 040A7D60 4E800020
* 04109D88 38800001

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

CSS Fix [Phantom Wings]
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000031
00012102 06031B07
12091A29 14160408
13170D0C 19271F0A
23251005 15111826
2420220F 0B0E5D5E
5C4A4E40 46624C50
55000000 00000000

Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

Pokémon size mod (NTSC-US):
* C2718B84 00000006
* 3E608000 62731550
* 2C120062 4180001C
* 2C120085 41810014
* C0330000 2C120075
* 40820008 D0230418
* D023004C 00000000
* 04001550 40C00000

Dedede has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
* C2858928 00000003
* 2C040020 40820008
* 38800022 1C040038
* 60000000 00000000

Jiggs has now one jump
* 04B0BA6C 00000001

Rob has Marth'S U0(Jab??)[ssbbtailsfan]
* 04B0B9E8 00000002

R.O.B has Marth's soundbank
* 4A000000 80AD89E0
* 1400008C 00000013
* E0000000 80008000

Tripping Rate Modifier (Kirby is cool)
* 0481CB34 C0220020
* 045A9340 00000000

Aggressive AT's and Pokeballs: (Phantom Wings)
* 4A000000 8077F780
* D2000000 00000008
* 2C000002 40820030
* 2C120000 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 2C12002A 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 939E0038 00000000
* E0000000 80008000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/ Poses
0477F8EC 60000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000

Sasuke has no rapidjab
* 04B0B710 00000001

Sasuke has single Jump
* 04B0B724 00000001

Sasuke has no entry
* 00AD8046 00000000

Sasuke has no result
* 00AD807E 00000000

No Entry Data [Standardtoaster]
* 04AD8030 00000000
* 04AD8034 00000000
* 04AD8038 00000000
* 04AD803C 00000000
* 04AD8040 00000000
* 04AD8044 00000000
* 04AD8048 00000000
* 04AD8050 00000000
* 04AD8054 00000000
* 04AD805C 00000000
* 04AD8060 00000000
* 04AD8064 00000000

No Result Data [ssbbtailsfan]
* 04AD8068 00000000
* 04AD806C 00000000
* 04AD8070 00000000
* 04AD8074 00000000
* 04AD8078 00000000
* 04AD807C 00000000
* 04AD8080 00000000
* 04AD8084 00000000
* 04AD8088 00000000
* 04AD808C 00000000
* 04AD8090 00000000
* 04AD8094 00000000

Diddy has No Crawl
04B0B844 00000000

Diddy has no Rapid Jab
* 04B0B830 00000000

Diddy has No T-Pose
* 04B0B82C 00000002

Diddy has 3 Jabs
* 04B0B82C 00000003

Diddy has Final Smash
* 04B0B838 00000001

Popo has Ike's Sounds:[Phantom Wings]
* 4A000000 80AD89E0
* 1400003C 00000020
* E0000000 80008000

Character Replacement (Ice Climbers - Popo) [spunit262]
* 80000000 90180B48
* 80000001 90180BF8
* 60000003 00000000
* 4A001000 00000000
* 38000002 00FF1000
* 4A001001 00000000
* 10000000 00000011
* E0000000 80008000
* 86000000 00000004
* 86000001 0000005C
* 62000000 00000000

Popo has Ike's IC-Constant [Dantarion]
* C2858928 00000003
* 2C04000F 40820008
* 38800022 1C040038
* 60000000 00000000

Wario has no crawl
* 04B0B6F4 00000000

Warioman Fix:
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000



30  Help & Tutorials / Help / Re: How can I sawp SFX ??? on: October 20, 2013, 09:22:51 PM
Hey, I found one of the move  " Other Sound Effect 1"  and " Sounds" on Wario PSA.  Should I copy off and replace over mewtwo psa ???

I know you said that in PSA, some moves have more than one sound effect , but should I copy all if it has 3 sound effect  and replace over   mewtwo psa???
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