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46  Help & Tutorials / Help / Re: End Result Screen Froze on: October 12, 2013, 01:58:07 PM
I'm sorry but I'm quite confused with replace sound effect  Im srs here

I mean I get the tutorial for Super Sawndz and HXD but if I had to change the id for Brawl mewtwo, where can I replace and how ??  

There were no such tutorials  to replace for  brawl Id.

If I opened up Super Sawndz, I loaded my Brsar ( Don't need his because I already modified mine for the sfx) there were list of all the characters right??

I select lucario and then on my left hand side I go to Input file and select the Lucario( Riivolution).sawnd then I click insert.

After all that, I'm basically done for mewtwo sfx over lucario in the tutorial.

 The next step  is for me to do on my own which I have to do  Brawl Mewtwo sfx  but the problem is I don't really don't know what to do from there.

 How am I going to replace  or   rename it when all  the mewtwo sound codes were already set.  

Like for example  according to the manual  1A is JumpAerialB.  I wouldn't know what it actually sound like therefore its hard for me to realize it.  

But When I click on 1A for ( Riivolution Mewtwo) , his sounds is more like a beatup mewtwo.

So I'm having hard time to come up with a way Unless you mean I can create sawnd file in the program whenever which code id I select if I found the right sound for it  I can simply  export it so that I can  rename the appropriate Id. Then I can open up and replace the id.

But that would mean I have to do every individual one especially I wouldn't know the actual sound for the mewtwo would take a while

Furthermore, How am I going to replace sfx over Wario when this sawnd was made specially  over Lucario??

Like within this file, it pretty much have Lucario Wave ID, Group Id, and Collected ID as well as all the lucario sound codes for each of the move set.

The only way I can think of is to customize the sawnd file by rename it to match wario Id. But  I don't know if there is such programs or tutorials  to open this particular file.
  
If I want to put Wario has Lucario Soundbank code,  it will work but  that would also affect whatever  I  have over Lucario.

So I can't simply have the same mewtwo sfx on both characters.


I think that my game doesn't freeze anymore  but I would let you know if  that happens.  Grin



47  Help & Tutorials / Help / Re: End Result Screen Froze on: October 11, 2013, 10:53:52 PM
So, I guess I should be happy about brawl  mewtwo cause I tried him, and all his moveset were pretty cool the only thing I don't like is that if I press AAA combo he can only do 1 jab If I remember correctly.  

But anyway, I won't be needing riivolution Mewtwo since this brawl mewtwo that you speak of is pretty damn impressive even when you're holding B button to powerup aurosphere, if an opponent is on you, he/she gets damage.

Oh well, I won't be worrying now for the whole Fitmotionetc.pac when insert common4 until when the time is right.  Thanks for notify me, I really apperciate it =)


As for the sfx, I always thought about converting Sawnd to wave or any sound file that I don't know of  so that I could modify   character for  the correct  moveset for the  group id, collection ID, or Wave Id  through Smashbox program.

I might be imagining thing but is  it really hard to find the correct sound to replace for the moveset because it almost have the same sound or noise, therefore its hard to pinpoint it which anyone probably had to guess.  Especially Game Watch if I want to put Naruto SFX.

Do you mean something like that??

 I've never done it before, so I wouldn't really know if I said were true in such thing.

Can you tell me more about the brres and bnk file and which is more suited program to convert sawnd to any sound file???

Speaking of Which,  my sonic freeze in the game whenever I start attacking. Even my sonic is unhack, it still freeze.  This was the cause of the smashbros_sound.brsar to make sonic  freeze.

The reason why I believe this is happen  is because I backup my smashbros_sound.brsar before inserting Vegeta sawnd in Sawndz012. Even I insert other sawnd, it works fine for sonic.

This conclude my statement that  this person did something wrong with the Sawnd.
  
What I really don't get  is that  the sfx works perfectly when I played Vegeta over Wolf yet it freeze when I played as sonic which I don't get the connection.

I really want this sfx, because it matched out perfectly for vegeta moveset so I don't really want to use other sfx.

I dunno whether I should report this, because it was updated a while ago  BUT  no one seems to have problem.

This is the PSA that I mention:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29897


Anyway, the sephiroth psa I was using was made by DivineOverlord  when use to port over ROB

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571

Of course I changed the model. XD This sephiroth can do tons of things which  I guess i can say more appropriate to the FF7 Series.

Check it out, I already tried the link  you send it to me , but I find this version alot better this one has alot of strong combos for his side  smash and more knockback.  

But unfortunately, as I said  the combos ( Octoslash)  that I'm mentioning seem to not work when doing side smash.  It only gave me one swing.   It randomly works when I try like  several tries.

Maybe I don't understand the right control...

However, this also puts up up a good use, when you run while press side AAA, his revamped dash attack knocks out anyone  followed by incoming slash

This one can also do charge when  pressing Neutral B and Down B except when pressing side B it's more like zelda fire ball attack when you hold down the button but except its more like shadowy things.  

For Up B is Heaven light similar to marth up B but better.  On air, when you press Side B, his is more like Back Slash which looks more badass.  

Also when you dodge, his looks much more complex like the shadow emerged within another distortion space .

Just check it out and see it for yourself.  =)


Post Merge: October 11, 2013, 11:10:01 PM
Nevermind!  I found out why Sephiroth Octoslash doens't work. It's cause I didn't know the moveset  

I have to press up taunt to activate so when I do side smash, it works and if I want to do it again, I have to press up taunt again which I thought you can only press once to enable it according to the instuction.

Also if I want to remove the wings so i can do heavenlight, I have to press side taunt.  

 Happy Face

48  Help & Tutorials / Help / Re: End Result Screen Froze on: October 11, 2013, 01:33:15 PM
Mewtwo riivolution version  still freeze even I try both Wario ( Both have the same image)

However, Mewtwo works when I used the  Brawl version with including FitMotionEtc.pac  but I'm not really quite happy about it since I read the Readme that  the sfx is removed in this version and the others  have better attack which I'm intrigue to know where this version doesn't.

BTW I don't understand when you mean  to insert FitMotionEtc.pac into the common5.pac.

I mean I'm quite experience with common5 so I thought it was use to replace csp, stage icons, change css, etc

So maybe I'm not quite familiar with what you said.

Also That was another good guess, Sephiroth is over Rob. I'm using module file. However, there's some glitch problem like I can't use certain moves.

 If I press  Side Tilt A  for 3 second ( Fully charge), it won't do octoslash and it only happens randomly, or I can't go heaven light   once i press taunt to spread out the wing, I can only fly if I Press Up B , i can' t change it back to the original state.
49  Help & Tutorials / Help / Re: End Result Screen Froze on: October 10, 2013, 09:55:56 PM
I heard pressing AAA to get to the character select screen can cause issues. Anyway, my game would randomly freeze when going to the character select screen too. I think it was the CSS codes. Try these CSS codes. They do not freeze on me (might be the same as yours, but it's worth a shot).

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000031
00012102 06031B07
12091A29 14160408
13170D0C 19271F0A
23251005 15111826
2420220F 0B0E5D5E
5C4A4E40 46624C50
55000000 00000000

Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627

CSS Fix [Phantom Wings]:
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/ Poses
0477F8EC 60000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000

Warioman Fix:
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000

Are you using the Mewtwo over Wario hack? I have a better alternative to that, if you are. Download this module for Wario.

http://www.mediafire.com/download/x01m22ez2hlasi5/ft_wario.rel

You can now perfectly use this superior Mewtwo hack on Wario. Just rename them to Wario's files:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30414

And what's more? Thanks to that module, you don't need any codes for Wario other than him having no crawl. The other codes, like Entry, Result, soundbank, and IC-Constant, are all done for you in the module. Cutting down the amount of codes you use helps prevent freezing.

I'm only assuming you're using Mewtwo on Wario because I used the same codes too.

Post Merge: October 09, 2013, 11:58:12 PM
Also, I'm assuming you have Naruto over Game & Watch. I can only guess because I use it too and I have an Ike module on Game & Watch (considering you also have Sasuke there, I can only deduce it's Naruto). At any rate, you seem to have Ike on Game & Watch. Use this module as well:

http://www.mediafire.com/?30q8ik3uch9fjza

With this, you need NO codes for Game & Watch. No sound codes or anything.

And you have Ike over Pikmin too? What a coincidence, so do I! A Dante moveset. Anyway, here's Olimar's module. Again, no codes are needed with this module.

http://www.mediafire.com/?3i6yjy8uxb89987

All these modules are perfect port modules thanks to Phantom Wings. This should help things.


OMG, I never thought I'll able to recieve so much useful information  in like a couple hours even though I usually wait like in 2 or days or more  to wait but I always ended up no good response.

Thanks alot!!! You've helped me with so much I can't help but truly  appreciate it.  Everything probably works out now, plus with extra characters ( Alloy) on the CSS which I tend to struggle for a while I never thought I'm able to reach this far.

As you mention Naruto is over Game Watch, Sasuke over Meta Knight and Mewtwo over Wario.

However, I still have a problem with Mewtwo. It froze after I select the stage on the SSS ( Stage Selection Screen) .

I rename to FitWario.Pac on my pf/fighter/wario folder and I replaced Wario.rel on my modul folder, and I honestly don't know why it still freeze.

I used yours and replace some of my old code. Here are change up.


RSBE01
Smash Bros Brawl (US)

GCT Edit TXT Output

Unrestricted Pause Camera
* 040A7D60 4E800020
* 04109D88 38800001

Lone Zelda icon
* 046900E8 60000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

CSS Fix [Phantom Wings]
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000031
00012102 06031B07
12091A29 14160408
13170D0C 19271F0A
23251005 15111826
2420220F 0B0E5D5E
5C4A4E40 46624C50
55000000 00000000

Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

Pokémon size mod (NTSC-US):
* C2718B84 00000006
* 3E608000 62731550
* 2C120062 4180001C
* 2C120085 41810014
* C0330000 2C120075
* 40820008 D0230418
* D023004C 00000000
* 04001550 40C00000

Dedede has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
* C2858928 00000003
* 2C040020 40820008
* 38800022 1C040038
* 60000000 00000000

Jiggs has now one jump
* 04B0BA6C 00000001

Rob has Marth'S U0(Jab??)[ssbbtailsfan]
* 04B0B9E8 00000002

R.O.B has Marth's soundbank
* 4A000000 80AD89E0
* 1400008C 00000013
* E0000000 80008000

Tripping Rate Modifier (Kirby is cool)
* 0481CB34 C0220020
* 045A9340 00000000

Aggressive AT's and Pokeballs: (Phantom Wings)
* 4A000000 8077F780
* D2000000 00000008
* 2C000002 40820030
* 2C120000 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 2C12002A 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 939E0038 00000000
* E0000000 80008000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/ Poses
0477F8EC 60000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000

Sasuke has no rapidjab
* 04B0B710 00000001

Sasuke has single Jump
* 04B0B724 00000001

Sasuke has no entry
* 00AD8046 00000000

Sasuke has no result
* 00AD807E 00000000

Game and Watch has Ike's IC-Constant
* C2858928 00000003
* 2C040012 40820008
* 38800022 1C040038
* 60000000 00000000

No Entry Data [Standardtoaster]
* 04AD8030 00000000
* 04AD8034 00000000
* 04AD8038 00000000
* 04AD803C 00000000
* 04AD8040 00000000
* 04AD8044 00000000
* 04AD8048 00000000
* 04AD8050 00000000
* 04AD8054 00000000
* 04AD805C 00000000
* 04AD8060 00000000
* 04AD8064 00000000

No Result Data [ssbbtailsfan]
* 04AD8068 00000000
* 04AD806C 00000000
* 04AD8070 00000000
* 04AD8074 00000000
* 04AD8078 00000000
* 04AD807C 00000000
* 04AD8080 00000000
* 04AD8084 00000000
* 04AD8088 00000000
* 04AD808C 00000000
* 04AD8090 00000000
* 04AD8094 00000000

Diddy has No Crawl
04B0B844 00000000

Diddy has no Rapid Jab
* 04B0B830 00000000

Diddy has No T-Pose
* 04B0B82C 00000002

Diddy has 3 Jabs
* 04B0B82C 00000003

Diddy has Final Smash
* 04B0B838 00000001

Popo has Ike's Sounds:[Phantom Wings]
* 4A000000 80AD89E0
* 1400003C 00000020
* E0000000 80008000

Character Replacement (Ice Climbers - Popo) [spunit262]
* 80000000 90180B48
* 80000001 90180BF8
* 60000003 00000000
* 4A001000 00000000
* 38000002 00FF1000
* 4A001001 00000000
* 10000000 00000011
* E0000000 80008000
* 86000000 00000004
* 86000001 0000005C
* 62000000 00000000

Popo has Ike's IC-Constant [Dantarion]
* C2858928 00000003
* 2C04000F 40820008
* 38800022 1C040038
* 60000000 00000000

Wario has no crawl
* 04B0B6F4 00000000

Warioman Fix:
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000



50  Help & Tutorials / Help / End Result Screen Froze on: October 09, 2013, 09:36:20 PM
Seriously, I am quite irritated that The end result froze  whenever we press the A, A, A to get into the character menu screen.

This happens sometimes and it needs to be addressed with this issues.

I use a Riivolution with Orcania to launch the hacks. 

Here are the list of codes I use to hook up the games.


RSBE01
Smash Bros Brawl (US)

GCT Edit TXT Output

Unrestricted Pause Camera
* 040A7D60 4E800020
* 04109D88 38800001

Lone Zelda icon
* 046900E8 60000000

CSS fixes for Giga Bowser
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Independent Pokemon engine
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

Custom CSS
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900D8 00000008
* 2C170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 00000029
* 00010212 06070811
* 0D091A24 27171613
* 20210304 290E0F10
* 0A250B19 1B5E5C5D
* 230C1514 1F260522
* 18000000 00000000

Pokémon size mod (NTSC-US):
* C2718B84 00000006
* 3E608000 62731550
* 2C120062 4180001C
* 2C120085 41810014
* C0330000 2C120075
* 40820008 D0230418
* D023004C 00000000
* 04001550 40C00000

Dedede has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
* C2858928 00000003
* 2C040020 40820008
* 38800022 1C040038
* 60000000 00000000

Jiggs has now one jump
* 04B0BA6C 00000001

Rob has Marth'S U0(Jab??)[ssbbtailsfan]
* 04B0B9E8 00000002

R.O.B has Marth's soundbank
* 4A000000 80AD89E0
* 1400008C 00000013
* E0000000 80008000

Tripping Rate Modifier (Kirby is cool)
* 0481CB34 C0220020
* 045A9340 00000000

Aggressive AT's and Pokeballs: (Phantom Wings)
* 4A000000 8077F780
* D2000000 00000008
* 2C000002 40820030
* 2C120000 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 2C12002A 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 939E0038 00000000
* E0000000 80008000

Olimar Sound mod


Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)


Game and Watch has Ike's IC-Constant


Mr. G&W Sound Mod


Sasuke has no rapidjab


Sasuke has single Jump


Sasuke has no entry


Sasuke has no result


No Entry Data [Standardtoaster]
* 04AD8030 00000000
* 04AD8034 00000000
* 04AD8038 00000000
* 04AD803C 00000000
* 04AD8040 00000000
* 04AD8044 00000000
* 04AD8048 00000000
* 04AD8050 00000000
* 04AD8054 00000000
* 04AD805C 00000000
* 04AD8060 00000000
* 04AD8064 00000000

No Result Data [ssbbtailsfan]
* 04AD8068 00000000
* 04AD806C 00000000
* 04AD8070 00000000
* 04AD8074 00000000
* 04AD8078 00000000
* 04AD807C 00000000
* 04AD8080 00000000
* 04AD8084 00000000
* 04AD8088 00000000
* 04AD808C 00000000
* 04AD8090 00000000
* 04AD8094 00000000

Diddy has No Crawl
04B0B844 00000000

Diddy has no Rapid Jab


Diddy has No T-Pose


Diddy has 3 Jabs


Diddy has Final Smash


Popo has Ike's Sounds:[Phantom Wings]


Character Replacement (Ice Climbers - Popo) [spunit262]


Popo has Ike's IC-Constant [Dantarion]


Wario has no crawl


wario has marth's IC-Constant


wario No Entry Data


wario No Result Data


Wario has Lucario's soundbank


51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013] on: October 07, 2013, 11:09:48 PM
Can someone help me out.  Blaze PSA start to froze when I use Smash Up A on the Burning Blaze form after I got a special
52  Help & Tutorials / Help / Re: How can I Port SFX to any Characters?? on: September 30, 2013, 04:26:44 PM
I doubt theres a way to, I mean, Mr. GayManWatch has no voice clips (or at least its sounds are too short to make an sfx over them); you could probably use a code to put Ike's voice over it, but that would also affect whatever you have over Ike

Then can't I just  replace the sound by using the psa wave file by simply using the guide for Group ID, Collection Id, and Wave Id???
53  Help & Tutorials / Help / How can I Port SFX to any Characters?? on: September 30, 2013, 03:02:04 PM
Hey guys, I havn't played the Ssbb for a while so I forgot things.  Like when I downloaded the Psa which is Naruto orginally over Ike, I was able to port over Mr.Game&Watch successfully.

However, he included the sawnd file for his voice pack but it's only for Ike.  How can I port SFX to Mr.Gamewatch??

Is there a tutorial for it??

Here's his Psa if you guys are intrigue to know:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34400

I have Sawnd 012 and Sawnd 0072 so I'm well known how to insert Sawnd file to smashbros_Sound.brsar which the sound file has to be in the same directory

If you guys answered there's no way to port or able to work then mind explain to me   was  he able to port Sasuke psa  SFX  ( SAWND File) to Metaknight which is originally over Ike ( The same guy who made Naruto PSA)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34401

54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Anivernage PSA Factory: Pc back!!!! Moveset plans added, #1422 on: January 11, 2013, 10:40:04 PM
What happened to Sasuke psa ?   =/
55  Help & Tutorials / Help / Do you Need File Patch Code for Customizing CSS ?? on: December 29, 2012, 05:07:32 PM
I've read  As1ink guide  and I looked up under "BRAWL ESSENTIAL CODES" and it required "File Patch Code v3.5.1".  Does it has to be File Patch code?? Because right now, I'm using beyondyous Riivolution and Im hoping if it works without File patch code on BEYONDYOUS?
56  Help & Tutorials / Help / Re: Sonic and Snake freeze on: December 19, 2012, 04:07:55 AM
You may have to format your sd card and back up your files and everything.

If it still freeze,  it could be your codes that may disrupt an issues. 

 Also what kind of hack method are you using?
57  Help & Tutorials / Help / Ichigo PSA Froze 2-4 Players only REL Porting!!! on: December 16, 2012, 09:41:55 PM
I don't know why but  Ichigo froze when he entered the battle.   My brother uses a gamecube controller and I used a wii remote.  I tested out with 2 human battle by selecting ichigo over fox  and select other characters without original marth or clone  yet it still freeze which is odd because Ichigo worked out perfectly fine with 1 player mode  even with all cpu.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30016

Here is all the Codes I used to Hack
RSBE01
Smash Bros Brawl (US)

GCT Edit TXT Output

Unrestricted Pause Camera
* 040A7D60 4E800020
* 04109D88 38800001

Lone Zelda icon
* 046900E8 60000000

CSS fixes for Giga Bowser
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Independent Pokemon engine
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

Custom CSS
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900D8 00000008
* 2C170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 00000029
* 00010212 06070811
* 0D091A24 27171613
* 20210304 290E0F10
* 0A250B19 1B5E5C5D
* 230C1514 1F260522
* 18000000 00000000

Pokémon size mod (NTSC-US):
* C2718B84 00000006
* 3E608000 62731550
* 2C120062 4180001C
* 2C120085 41810014
* C0330000 2C120075
* 40820008 D0230418
* D023004C 00000000
* 04001550 40C00000

Dedede has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
* C2858928 00000003
* 2C040020 40820008
* 38800022 1C040038
* 60000000 00000000

Jiggs has now one jump
* 04B0BA6C 00000001

Rob has Marth'S U0(Jab??)[ssbbtailsfan]
* 04B0B9E8 00000002

R.O.B has Marth's soundbank
* 4A000000 80AD89E0
* 1400008C 00000013
* E0000000 80008000

Tripping Rate Modifier (Kirby is cool)
* 0481CB34 C0220020
* 045A9340 00000000

Aggressive AT's and Pokeballs: (Phantom Wings)
* 4A000000 8077F780
* D2000000 00000008
* 2C000002 40820030
* 2C120000 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 2C12002A 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 939E0038 00000000
* E0000000 80008000

No T-Pose (diddy?) [mandatory]
* 04B0B82C 00000002

Metaknight has Ike's IC-Constant [Dantarion]
* C2858928 00000003
* 2C040016 40820008
* 38800022 1C040038
* 60000000 00000000

Olimar Sound mod
* 4A000000 80AD89E0
* 14000064 00000020
* E0000000 80008000

Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
* C2858928 00000003
* 2C040019 40820008
* 38800022 1C040038
* 60000000 00000000

Game and Watch has Ike's IC-Constant
* C2858928 00000003
* 2C040012 40820008
* 38800022 1C040038
* 60000000 00000000

Mr. G&W Sound Mod
* 4A000000 80AD89E0
* 14000030 00000020
* E0000000 80008000

No Entry Data [Standardtoaster]
* 04AD8030 00000000
* 04AD8034 00000000
* 04AD8038 00000000
* 04AD803C 00000000
* 04AD8040 00000000
* 04AD8044 00000000
* 04AD8048 00000000
* 04AD8050 00000000
* 04AD8054 00000000
* 04AD805C 00000000

No Result Data [ssbbtailsfan]
* 04AD8068 00000000
* 04AD806C 00000000
* 04AD8070 00000000
* 04AD8074 00000000
* 04AD8078 00000000
* 04AD807C 00000000
* 04AD8080 00000000
* 04AD8084 00000000
* 04AD8088 00000000
* 04AD808C 00000000
* 04AD8090 00000000
* 04AD8094 00000000

Sasuke has No Crawl [mandatory]
* 04B0B844 00000000

No T-Pose (diddy?) [mandatory]
* 04B0B82C 00000002



58  Help & Tutorials / General Tutorials / Re: How to Port Characters the .rel way on: December 14, 2012, 12:45:17 PM
Quick question.

In this guide, do we still use generic ike.rel ??
59  Help & Tutorials / Programming Tutorials / Re: ToonJDub's Guide to Riivolution on: December 13, 2012, 01:29:35 PM
Do you know where can I place Characters.rel for Bionic sonic????
60  Help & Tutorials / Help / Which is better?? BeyondYous or Bionic Sonic?????? on: December 13, 2012, 12:07:15 PM
Hello, I am looking for any method that can potentially  hack everything such as stage expansion, css organizer, css music, Rel Characters, textures, music, sfx, and everything .

Right now Im launching Bionic Sonic because I thought that people said that brawl + or -  has very large codeset that can hack everything. But I figured out that when I checked modlauncher.xml, there are no Character.rel for this hack.  

Last time, I used to use Beyondyous because everything is easy to place, but then theres alot of problem with codes not being able to work. That was the time before I used nandback up my wii like about 6 months ago.  But I guess I still don't understand this hack much detail.

Please tell me which one do you think is better?
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