Due to the fact I am making a topic for every event I find, I have decided to make a topic for all the events people find.
BIG LIST OF EVENTS
Format
EventEvent Description
Parameter: Parameter Description
10040200[/u]
Article Property
Parameter 1: Article
Parameter 2: How the article is changed. Not sure what this can do yet. (this might be used for G Dorfs sword)
10000200Another form of generate article this event only.
Parameter 1: Article
Parameter 2: (boolean) This event only? (True = yes)
11031400This event adds a glow to swords, only some characters will work, the rest will crash. (
,
,
,
) (event goes in GFX)
Parameter 0 : Colour There is a set amount of colours, find them in the subactions.
Parameter 1 : Blur Length The length of the glow.
Parameter 2 : Glow Starting Point (bone) The bone that the glow starts at.
Parameter 3 : Offset Not 100% sure which offset it is though.
Parameter 4 : Offset Not 100% sure which offset it is though.
Parameter 5 : Offset Not 100% sure which offset it is though.
Parameter 6 : The bone that the beam follows. hard to explain, but if this event is set to marth's foot, the glow will follow the angle of marth's foot.
Parameter 9 : Length The length of the glow.
Parameter 12 : This event only? (boolean) Decides if the glow will stay on all events.
The rest are unknown
11050100Ends the sword glow.
1A070100Changes the camera focus to the last character (for example, if there are 4 players, the focus will be player 4.
Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)
0B020100 Makes the character invisible.
Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)
0C250100 (found by finalsorariku
Deletes the "tag" (P1, CPU)
Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)
0B000200Adds or deletes a part of a model for 1 event.
Parameter 0 : Model Number Parameter 1 : Create/Destroy Creates or destroys the model, sometimes, when destroying it will change the model (0 = Create, 1 = Destroy)
0B010200[/u]
Adds or deletes a part of a model until it is recreated/destroyed.
Parameter 0 : Model Number Parameter 1 : Create/Destroy Creates or destroys the model, sometimes, when destroying it will change the model (0 = Create, 1 = Destroy)
0C060000Gives the character final smash variables but doesn't ACTUALLY use the final smash, the character will be able to use it's B attack but still have a glow, this allows use to use FS only articles and graphics, the character will need to get a smash ball for it to work, this event is HIGHLY unstable and often results in crashing.
1A000100Shakes the screen like an earthquake.
Parameter 0 : Effect The parameter determines how the screen will shake.
0 = Very light shake, this event only
1 = Rough shake, this event only
2 = Slow shake, this event only
3 = Huge shake, all events.