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196  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES;Voyager Released! MineCraft, and FlameCore on: March 25, 2012, 01:10:17 AM

Guys, I'm gonna be delaying Flame Core and Mine Craft if you don't mind.

Why?
Because this



Simple, a while back I found what would probably be the worst sonic fan game I've ever seen.


but..... it has models I can convert to 3ds from Sonic Adventure 2. Additonally, I may use an entirely different model for Sonic vs Shadow if I can find it.
197  Super Smash Bros. Brawl Hacking / Model Imports / Re: ::Oizen's Brawl Hacks:: Smash Fortress 2: Meet the Spy on: March 23, 2012, 10:21:59 PM
over sonic

Scout over sonic would be interesting. Though I dont know what the consequences of enlarging Sonic to match scout would be.

i was gunna get spy, which i have, but not t-psoed, and put it on zss. the ambassado rwas gunna be her gun. D: could i take your model and rig it when you release him?

and let me guess, My ambassador model too?

No.
198  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES;Voyager Released! MineCraft, and FlameCore on: March 22, 2012, 09:24:42 PM
http://forums.kc-mm.com/index.php?topic=42452.0


Use this thread to discuss my character imports, this one will remain here for stages.

199  Super Smash Bros. Brawl Hacking / Model Imports / Re: ::Oizen's Brawl Hacks:: Smash Fortress 2: Meet the Spy on: March 22, 2012, 09:22:02 PM

-reserved-
200  Super Smash Bros. Brawl Hacking / Model Imports / ::Oizen's Brawl Hacks:: Smash Fortress 2: Meet the Heavy Released! on: March 22, 2012, 09:20:59 PM
Characters
[/size]


Recently I've taken to rigging characters, though I primarily plan to focus on stages, This is my latest project.

Importing every Tf2 classes, a few maps, and some items. Simple as that.

-Heavy-

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28505


---

Unrelated Rigs:
Atlas and P-Body
201  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES;Voyager Released! MineCraft, and FlameCore on: March 22, 2012, 08:43:13 AM

I had this strange idea to Rig Sniper Over link, and replace the Master Sword with the Bushiwaka, the Shield with the Razor Back, the Bombs with Jarate, and the Bow with Huntsman.

lol

Of course I could do the same with a Demoknight, without the Bow replacement.
202  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES;Voyager Released! MineCraft, and FlameCore on: March 22, 2012, 04:57:02 AM
You do realise you could've just rotated the bones instead and get the same result, right?

But with the way bones are, I end up having to delete them. Unless you want little white diamonds sticking out of Spy :|

and if you use the Detach by ID thing, the model looses its skin.
203  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES;Voyager Released! MineCraft, and FlameCore on: March 22, 2012, 01:26:02 AM

I spent most of my time making Spy have a Brawl T-Pose, which is actually a lot of work for Tf2 Models, who have their arms down at their side, and bent. Its annoying having to move the vertecies into place perfectly.



Snake and Spy share a similar build, so this looks like it'll be a promising rig.

Also, I think I might make a topic for character imports tommarrow, and that'll be where I discuss my future Brawl Fortress 2 project. But as for now, I'll use this thread.

and since I didnt even know it was possible when I made Atlas and P-Body, I'll make sure that Spy, (and those two bots) get a metal shader.
204  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES;Voyager Released! MineCraft, and FlameCore on: March 21, 2012, 10:32:02 PM
I already assumed Spy would be over Snake o.O

I've already started rigging Spy to snake xD
205  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES;Voyager Released! MineCraft, and FlameCore on: March 21, 2012, 06:29:17 PM
Holy crap! O.O didn't know you were working on Spy. (if that's what the pic means) Do you have a character planned to rig over? If not, personally, i say Sheik. Also, the RED and BLU classes share the same model, right? then it would be easy to make the BLU spy. i'm guessing all you gotta do is export the BLU textures and swap them.

Rig by similar moveset is a horrid Idea.

I'm trying to find someone with a similar body frame to him.
206  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES;Voyager Released! MineCraft, and FlameCore on: March 21, 2012, 08:16:10 AM
Everytime I see Spy, all I think about is him saying "Gentlemen."

207  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES;Voyager Released! MineCraft, and FlameCore on: March 21, 2012, 05:12:10 AM
Just wondering; is there a bsp editor out there? if so, then that means tf2 stages could be coming. in your tut you said hightower looks the most promising, right?

>implying we need characters
  >implying we need good characters to rig the models on


Thats actually going to be my next project....


Im trying to make a character between every stage

and tf2 maps are rather large, I haven't really perfected a way to get them brawl sized yet. But I'm working on it.
208  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES;Voyager Released! MineCraft, and FlameCore on: March 18, 2012, 10:26:45 PM

Voyager is up btw
209  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;Previews of Voyager, MineCraft, and FlameCore on: March 18, 2012, 10:15:59 PM
Me want the link please.


A rather large requirement list is the problem.

Now, its all free, but if you want to fully utilize Garry's Mod you'll need Hl2:E2 and CS:S

But this is where I got the model for Mystic Ruins Temple Pyramid thing.

http://forums.kc-mm.com/index.php?topic=40042.0

maps are a different story, but they're a lot easier.

210  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;Previews of Voyager, MineCraft, and FlameCore on: March 18, 2012, 05:11:11 PM
Interessing. Where did you found him? Or you have ripped him?


http://www.garrysmod.org/downloads/

Oddly, no one seems to be using my conversion tutorial from this large source of models.

Are you planning to finish flame core first?
just asking


Yeah, Right now the order is

Voyager (Complete) > Flame Core (Untested) > Sonic Vs Shadow (kinda rage quit after all my work corrupted itself)

The Enterprise model is being annoying, so I think I might just make an Enterprise version later and Release voyager tomarrow.

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