Guys, I'm gonna be delaying Flame Core and Mine Craft if you don't mind.
Why? Because this
Simple, a while back I found what would probably be the worst sonic fan game I've ever seen.
but..... it has models I can convert to 3ds from Sonic Adventure 2. Additonally, I may use an entirely different model for Sonic vs Shadow if I can find it.
i was gunna get spy, which i have, but not t-psoed, and put it on zss. the ambassado rwas gunna be her gun. D: could i take your model and rig it when you release him?
I had this strange idea to Rig Sniper Over link, and replace the Master Sword with the Bushiwaka, the Shield with the Razor Back, the Bombs with Jarate, and the Bow with Huntsman.
lol
Of course I could do the same with a Demoknight, without the Bow replacement.
I spent most of my time making Spy have a Brawl T-Pose, which is actually a lot of work for Tf2 Models, who have their arms down at their side, and bent. Its annoying having to move the vertecies into place perfectly.
Snake and Spy share a similar build, so this looks like it'll be a promising rig.
Also, I think I might make a topic for character imports tommarrow, and that'll be where I discuss my future Brawl Fortress 2 project. But as for now, I'll use this thread.
and since I didnt even know it was possible when I made Atlas and P-Body, I'll make sure that Spy, (and those two bots) get a metal shader.
Holy crap! O.O didn't know you were working on Spy. (if that's what the pic means) Do you have a character planned to rig over? If not, personally, i say Sheik. Also, the RED and BLU classes share the same model, right? then it would be easy to make the BLU spy. i'm guessing all you gotta do is export the BLU textures and swap them.
Rig by similar moveset is a horrid Idea.
I'm trying to find someone with a similar body frame to him.
Just wondering; is there a bsp editor out there? if so, then that means tf2 stages could be coming. in your tut you said hightower looks the most promising, right?
>implying we need characters >implying we need good characters to rig the models on
Thats actually going to be my next project....
Im trying to make a character between every stage
and tf2 maps are rather large, I haven't really perfected a way to get them brawl sized yet. But I'm working on it.