You should make two versions of the Sonic vs Shadow stage. One that's slow enough for slower characters to fight on, and another that slower characters will have to use the bunny hood in special brawl to play on. I'd also suggest waiting until the countdown before starting the animation, otherwise everyone will instantly die. But I'm sure you've already thought of all of this, ahaha. (I hope that made sense >.>)
Already thought of that.
I'll have the characters spawn on a plat form that doesnt move, which would dissapear after about 10-15 seconds.
Thanks for doing the sonic vs shadow stg. Anyways so one ver will move and another won't?
Yeah.
Its as simple as deleting the animation file. I dont imagine everyone would like having to run to fight.
News for the ruins: -Ruins are now wider then they were before, trying to fit the original aspect ratio better -Lighting is finished -(very bad) shadows are working, of course I'll fix them.
I have Minecraft Island, but I'd love to upgrade to a bigger island I just pray you don't make every single block able to be grabbed. Not sure if the other guy intended it to be that way, but it's kind of annoying trying to kick someone but you grab a random ledge instead...no where near an edge.
As promised I have a copy pretty much working in game.
though the entire shadow thing still eludes my understanding
The playing field:
There will only be one, This model was kinda large after getting it to brawl format, so to keep it working with the dynamic SD code I didn't include some of the larger textures. But I picked an area where you couldn't see any deformations.
The highest platform:
Its possible to go higher with some of the more floaty characters, but the camera wont show it, its also possible to go on the other side and die. I wouldn't reccomend it xD
The lowest point:
About there.
Happy to say its not flat.
Lighting will definately change, and I'll keep working on shadows.