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226  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;Mystic Ruins released! on: February 15, 2012, 04:19:53 PM

I just dont have models like that.

I'll see what I can do.
227  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;Mystic Ruins released! on: February 14, 2012, 10:21:29 PM


Does this lighting look Mine-Craft-y? >.>
228  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;Mystic Ruins released! on: February 13, 2012, 05:05:23 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25145

Not really a stage hack but...
229  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;Mystic Ruins released! on: February 10, 2012, 10:05:04 PM


Welp thats the playing area.

I need to make the sky fit I know, but thats coming later.

Upon looking at the picture,I  realized some textures were upside down.

Its fixed now.
230  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;Mystic Ruins released! on: February 10, 2012, 09:36:30 PM
What in the [censored] is that man?

By the way, Mystic Ruins is a great place to snap some shots in.

;o

My next stage is minecraft.

So I'm gonna add some minecraft mobs to the stage to spice it up.

231  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;Mystic Ruins released! on: February 10, 2012, 06:39:12 PM


>.>
232  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;New previews MysticRuins, MineCraft SonicVsShadow on: February 08, 2012, 12:14:26 AM
http://kc-mm.com/oizenx/echidna-induced-flashbacks/02-08-2012/
233  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;New previews MysticRuins, MineCraft SonicVsShadow on: February 07, 2012, 08:53:14 PM

My mine craft stage is just going to be the map for Garry's mod ported to brawl.

I'd post a link to what it looks like in GM but website seems to be down, and expect the Ruins up sometime tonight.
234  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;New previews MysticRuins, MineCraft SonicVsShadow on: February 07, 2012, 06:03:58 PM
You should make two versions of the Sonic vs Shadow stage.
One that's slow enough for slower characters to fight on, and another that slower characters will have to use the bunny hood in special brawl to play on.
I'd also suggest waiting until the countdown before starting the animation, otherwise everyone will instantly die. But I'm sure you've already thought of all of this, ahaha.
(I hope that made sense >.>)

Already thought of that.

I'll have the characters spawn on a plat form that doesnt move, which would dissapear after about 10-15 seconds.

Oh and The Temple is done.

I'm making the video now.
235  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;New previews MysticRuins, MineCraft SonicVsShadow on: January 31, 2012, 07:41:39 PM
Thanks for doing the sonic vs shadow stg. Anyways so one ver will move and another won't?

Yeah.

Its as simple as deleting the animation file. I dont imagine everyone would like having to run to fight.

News for the ruins:
-Ruins are now wider then they were before, trying to fit the original aspect ratio better
-Lighting is finished
-(very bad) shadows are working, of course I'll fix them.
236  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;New previews MysticRuins, MineCraft SonicVsShadow on: January 31, 2012, 04:44:04 PM
Will the sonic vs shadow stage have a verticle version and a horizontal version?

I was actually only going to make an animated horizontal version.

as in the platform is always moving. idk how well thats going to go over, but they're will be a non-animated version too.
237  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES;New previews MysticRuins, MineCraft SonicVsShadow on: January 31, 2012, 12:44:38 PM
I have Minecraft Island, but I'd love to upgrade to a bigger island Cheesy
I just pray you don't make every single block able to be grabbed. Not sure if the other guy intended it to be that way, but it's kind of annoying trying to kick someone but you grab a random ledge instead...no where near an edge.

As funny as that be.

Its a full model.

and a rather good one too.

238  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES; Metal Harbor/Weapons Bed Import v2!! on: January 31, 2012, 12:32:33 AM

Here's some previews of my projects after the Ruins:


Sonic vs Shadow v3 (Currently still in .bsp format)


^ I'll try to spice it up by making it endlessly move.

MineCraft:


This was actually the first .bsp file I imported into brawl successfully, though I never really felt like making it into a stage.

But meh, I'll  finish it
239  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES; Metal Harbor/Weapons Bed Import v2!! on: January 30, 2012, 06:57:56 PM
For this type of stage, it would be a good time to learn how to use the Shadow Tool made by Mewtwo.

I wish I understood how it works.

Its so uninformative. Is there a tutorial for it lying around?
240  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES; Metal Harbor/Weapons Bed Import v2!! on: January 29, 2012, 11:17:08 PM

As promised I have a copy pretty much working in game.

though the entire shadow thing still eludes my understanding


The playing field:
There will only be one, This model was kinda large after getting it to brawl format, so to keep it working with the dynamic SD code I didn't include some of the larger textures. But I picked an area where you couldn't see any deformations.

The highest platform:


Its possible to go higher  with some of the more floaty characters, but the camera wont show it, its also possible to go on the other side and die. I wouldn't reccomend it xD

The lowest point:


About there.

Happy to say its not flat.

Lighting will definately change, and I'll keep working on shadows.
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