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241  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES; Metal Harbor/Weapons Bed Import v2!! on: January 29, 2012, 07:06:03 PM
umm also here's the cut scene i was looking at, it shows a good view of the pirimid
will you make it will make it within this area only?

http://www.youtube.com/watch?v=WEMrwMqsDK4

[whtie]
:|

*goes back to lighting*
242  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES; Metal Harbor/Weapons Bed Import v2!! on: January 29, 2012, 11:32:22 AM

For the most part this stage is done. =D

I just have to figure out how the shadow tool works.
243  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES; Metal Harbor/Weapons Bed Import v2!! on: January 28, 2012, 09:38:12 PM
Oh and because of your ARK thing umm, when do you think the pirimid will be done? (im not rushing you or anything)


Its going very well actually.

I should have a working model up in a few hours.

Of course then I need to add shadows, collisions, spawn points.

I'd say I should have it done by tomarrow night.


Heres a rather dated screenshot


I already fixed the mismaping snake head.
244  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES; Metal Harbor/Weapons Bed Import v2!! on: January 28, 2012, 03:13:44 PM
Will You be making it in night time version or in day time?

Textures are for the day time.

And unfortuantely its just the pyramid, not the emerald altar.
245  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES; Metal Harbor/Weapons Bed Import v2!! on: January 28, 2012, 03:00:57 PM
I'm sorry to hear about the ARK Sad and about the primid from SADX, in what location would we be fighting in?

I've come up with 2 places so far.

Down the stairs and into the snake mouth thing

and outside the main stair way. Which would be phlat.

I'll proably do both. Also ignore the horrible sky in it, HL:2 uses sky boxes, which is weird.

I'll probably substitute for a brawl model.
246  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES; Metal Harbor/Weapons Bed Import v2!! on: January 28, 2012, 02:44:28 PM

Welp.

I got good news and bad news.

Bad news:

Due to Megaupload dying, I dont think I'll be able to finish the ARK, I accidentally'd the model I downladed, and I cant re-get it from the link on X-cult due to megaupload being seized by the government for no reason.

THE GOOD NEWS is:


.bsp porting seems to be working. There are a few mipmaps, but nothing I can't fix.
247  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: January 22, 2012, 06:05:49 PM
done.
248  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: January 22, 2012, 05:37:15 PM

They're meant to be useless little images anyway.

Seeing how bent up people got about post count, points would be worse.
249  Help & Tutorials / Model Tutorials / Re: How to import models from Valve's Source games. on: January 17, 2012, 10:00:05 PM
oh sweet! now we can have tf2 imports! Cheesy

Indeed. I've also been experimenting with importing tf2 maps aswell.

But they're significantly larger in file size, the most promising right now is Watchtower.

250  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: January 16, 2012, 06:31:48 PM

*see's crap storm* o-o

>.>
<.<

I just wrote a tutorial

Ok great, here's your award.

>.>
<.<

*leaves*
251  Help & Tutorials / Model Tutorials / How to import models from Valve's Source games. on: January 16, 2012, 06:25:14 PM

I've recently figured out how to port models from Valve's source games (Half Life, Team Fortress 2, Counter strike ect.) and a good deal of Garry's Mod model you can find.
Here's an example of a model I took out of Portal:

If you want an in-game shot check this out

Required tools:
3dsmax 2011
The SMD importer plugin. The 2010 version works with 2011.
Steam
A source game. I recommend Tf2, since its free.
SourceSDK, you can download this with steam for free if you own one of Valve's major Source Games.
GFScape Only needed if you're ripping from a game yourself.
MDLdecompiler
VTFEDIT for extracting materials.

Your favorite Hex editor.

Only read this part if you're extracting a model yourself
Assuming you already own a Source game for steam, you should have .gcf files located in:
C:\Program Files (x86)\Steam\steamapps

Open the game with the model you want in GFScape, I'll be using Portal. If you're using tf2, you're going to have to open team Fortress 2 Materials.gcf Theres two folders you need to be concerned about Materials and Models. Materials contain the textures, while models contain the models.


First we need to extract the model itself, this may require a little bit of digging around.

1.Find the model you want and highlight every file with a similar name to your file (.mdl), right click and extract it to whever you want.


next we'll need the textures, which are usually in a similar path, only in the materials folder, again export all of the files with a similar name to your model.




This next step may already be done, but its important you check anyway.

Open your .mdl file in a hex editor and make sure the character I highlighted below is a ",". (Tf2 models are 0 by default)



Open the mdldecompiler and input your model, and an output path, The model decomplier must be located in:
C:\Program Files (x86)\Steam\steamapps\*SteamUserName*\sourcesdk\bin\ep1\bin\ for it to work!


Export your model, and open 3DSmax 2011, and import the ".smd" file the MDLDecompliler makes.


Now for the textures,  Open the .vtf files with VTFedit, and go File > Export, and chose whatever image format you want. Occasionally, you have to fight with the settings on VTFedit to get the entire texture.


Apply your texture in 3dsmax, export it as a .dae, and you're good to go.




I'll do .bsp files (maps) some other time.
252  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES; Metal Harbor/Weapons Bed Import v2!! on: January 16, 2012, 03:13:05 PM
I'm not rushing you or anything but when will the stage when tails and eggman fought for the second time be released?


Eh within a week or so.

I dont like to release everything at once. Especially with how dead the blog has been.
:v

speaking of the blog,

shameless self advertising: http://kc-mm.com/oizenx/dragonborn/01-16-2012/

(I promise I wont get dragged into anymore side projects until the ARK is finished) xD
253  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES; Metal Harbor/Weapons Bed Import v2!! on: January 15, 2012, 06:15:05 PM
Chocolate Cake over Kirby.

Chocolate Cake over Battlefield.

Chocolate Cake over Delfino Plaza with rel file included.

Chocolate Cake. Fox, Metaknight, Peach, Falco. No items. Final Destination.

I'm done.

Lol.

Final Pasternation would be fun, but Im just gonna make a portal stage xD
254  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES; Metal Harbor/Weapons Bed Import v2!! on: January 15, 2012, 04:57:37 PM
Has to be from something Steam or GMod related cuz one of the object names has "SMD" in it.

Ripped and imported from portal.

I spent all day learning how to do it, might make a guide for it but idk.
255  Super Smash Bros. Brawl Hacking / Stages / Re: ::OizenX's Brawl Hacks::STAGES; Metal Harbor/Weapons Bed Import v2!! on: January 15, 2012, 04:24:39 PM

Here's a preview of what I'll be making after I finish up with the ARK.

Its not SA2 sadly =[
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