If you're really concerned about reducing lag and improving performance, you could probably get away with removing these bars and replacing them with flat planes, then texturing on the bars using transparency and such.
Thought about it.
Trying to make it again with boxes (its already significantly less) instead of cylinders this time, the last ones were needlessly high poly. If it still lags after this then I'll just make them 2D shapes. I typcially like to avoid using 2D objects though.
CHANGELIST: -Deleted a LOT of Backfaces on the furthest stands, should help preformance -Added new side pathways, I promise their textures wont suck this time -The Arena is now about 30% larger, along with the rest of the stage being about 40% larger. -Improved arena textures curtosey of BerserkerOx
just as long as the platform collisions lead to offscreen, you can put in a waluigi version of the stage for all i care. last i checked that was a bit of a problem.
I plan to.
Keep in mind that the first version was built off like, 3 secreen shots and the original trailer.
I literally had no idea what the ground looked like.
Hey I was also wondering are you going to add people and also make a little Mac version of the stage since there are two versions of the actual stage Post Merge: April 21, 2014, 11:38:28 AMSorry for the double post I forgot to mention can you add a collision were you can jump on the string of the ring like a trampoline and bounce off it ? That would be awesome
In order: People: No.
Unless you guys want extreemly low res pixealted people everywhere, because I think thats all brawl would be able to handle.
Punch out version: Sure, Though the emblem will take a bit of work, its ultimately just swapping 4 textures. But Right now I'm remodeling a lot of stuff.
Current changes: -The Arena's ropes, and the metal beam things in the back have been completely remade, They're significantly lower poly now. This should fix the lag issues the old one had. The benches will also recieve this treatment.
Well DSX8 contacted me, and we kinda decided to retackle the Boxing ring project, as there are more than one picture of the boxing ring now. I'll also be rebuilding it with my much-improved modeling skills, which should honestly remove the lag issues the last one had. A lot of things in that are a lot more high-poly than they need to be.
Im working on it right now, no real screenshots yet, so thats that.