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241  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 31, 2012, 01:50:47 PM
Indeed. But let's not stray off topic now. Moral of the story: Mickey will do just nice over SMBZ Mario.
242  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 31, 2012, 01:44:01 PM
He's Disney's version of Yoda. Im srs here


That awkward moment when Disney bought Star Wars not too long ago
243  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 31, 2012, 01:23:34 PM
He's only second to the greatest (good) Keyblade wielder in the game.

Either way, I really need new models over SMBZ Mario v3. Most freeze (even Mr. M) so I'm stuck with lots of defaults.
244  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 31, 2012, 01:17:10 PM
Mickey is god tier in KH. He primarily uses Light but he can use any other basically magic spell too, including fire.
245  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 31, 2012, 01:01:02 PM
might be released on new years or today XD

this mickey is specifically for SMBZ Mario (fire Mario transformation is hooded mickey)
also will include fit Mario motion for the Key blade
but good thing is ill also release one for regular Mario on the same day


Oh my gawd yes Im srs here
246  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 30, 2012, 09:59:21 PM
Don't know who that is, but looks cool enough over Fox. Best of luck, dood!
247  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs: Small Things on: December 30, 2012, 08:59:45 PM
Very lovely. I was in dire need of a good Venom.
248  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Phantom Train & Technodrome released.. Great Bay soon - 12/27 on: December 29, 2012, 08:30:03 PM
Im srs here

249  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Phantom Train & Technodrome released.. Great Bay soon - 12/27 on: December 29, 2012, 06:13:15 PM
Yeah if you know how to tech really fast, it's tough to KO someone in a small contained area. But that's the fun part. Don't like it? Take the fights on the top. It suits everyone!
250  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: How to make each texture have an own CSS name on: December 29, 2012, 04:11:53 PM
Photoshop naturally, but GIMP may be able to. I don't know myself since I use PS.
251  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 29, 2012, 10:39:55 AM


I...I might have to get rid of Classic Sonic and Tails to get these back on IC. Unless it magically works for that too D:
252  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Haseyo's SSP Velvet Room on: December 28, 2012, 07:41:29 PM
Alright, all of Zekrom's requests are done.

I will list here the ones that other people made but awhile back. I won't put them on the front because they're not mine but their threads are so ancient you'll never find them:











- Also, if Mewtwo2000 made the stage, he already has his own SSP thread.
- If it's not up there at all then the stage got glitchy when taking a snapshot and I'm unable to.

Lee's are up next.

All done. A few you had listed Lee were already on my finished list.
253  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSB UC Stages/Characters (Got big plans for 2013!!) on: December 27, 2012, 04:08:41 PM
Welcome back broski. I highly anticipate your work again!
254  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Phantom Train & Technodrome released.. Great Bay soon - 12/27 on: December 27, 2012, 01:51:12 PM
Oh, looking great! Don't bother animating giants, they scare me >.>



30 seconds seems too short, "pop" after a minute or two would be a better option, plus don't know if this is possible, yet.


That works too. My favorite part is just seeing him fall.
255  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Phantom Train & Technodrome released.. Great Bay soon - 12/27 on: December 27, 2012, 12:20:59 PM
It's still impossible to add breakable collisions, right? If anything I'd say just time it to "pop" every 30 seconds that he rises back up.
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