We're not dead. And we still have you guys' feedback in mind as we keep working. We're currently being held hostage by real life, so progress has been slow. Thank you all for your patience.
Smash 3 team, your FAQ is absolutely beautiful. XD
I am glad you found it amusing.
Thanks again for all the comments and feedback in general everyone. We don't always reply directly to stuff, but we do read it all and bring it up when we're working on things.
It's Link, and if it's purely cosmetic then don't worry about the PSA thing. I just want to know if some movesets might not work with it.
I know for a fact that there is no coding issue or filesize problems with the moveset files. As soon as I removed the Smash3 stuff, it no longer froze on the SSS.
I'm absolutely loving the stuff you guys are putting out, and I'll do my best to make sure that all my movesets are Smash3 compatible as I'm guilty of making new animations for moves that I'm replacing (and also having a lot of unnecessary keyframes )
Thanks. I edited my post with an updated answer, but I'll post it again and a quick fix for you till we release Link's update (which may or may not take a while depending on things)
Link's new file-size is literally cut in half from the previous one. For a quick patch, re-encode his textures to CMPR.
So I downloaded the Smash3 texture and jesus christ the PAC file size is 2000+ kb. It kept causing my PSA to crash.
Have you guys considered the PSA side of this or will this project just revolve around cosmetics?
If it disregards PSA's, then it's fine. But I think that should be added in the description. The PSA I made has only a couple of extra kb added to it, and the texture would keep causing it to silent freeze.
Which character specifically are you talking about? That sounds like Meta Knight. If it is Meta Knight, his revamp should have a much smaller file-size. If it's Link, I'm not sure what his new file-size will be post update, but we'll try to cut it down some.
EDIT2: The new file-sizes will be much smaller for both Link and Meta Knight.
This project is purely cosmetic, so we haven't really thought about PSA's at all. If your PSA hits the file-size limit when combined with our stuff, try reducing the size of the characters textures by half for some additional space. The file-size for most of them is hiked up due to rim lighting and other material/model edits.
EDIT: It's also possible there's something else causing an issue. All of these work with Project M move-sets (though I'm not sure what sort of file-size comparison we're dealing with), but if yours isn't too much larger than an original Brawl move-set, something else may be the problem.
The Metaknight Seven Seas extra gives the blue given in the pack of Smash 3 Metaknight. Also i think Ness's Pajama Result Screen potrait has a caution sign.
Thanks for the heads up. Seven Seas fixed. We'll get to Ness at a later date.
Sorry for the silence. We're still working, but we've got nothing to show quite yet.
It crashes at after the strap loader right? Can you try removing all of them and loading your game? If that works, try adding only info.pac and info_training.pac to your SD card. I don't have a good idea on why the files aren't working, but hopefully one of these suggestions will give us a clue.
Decided to make some fancy renders for a few of my CSPs as rendering practice. Not something I'll ever want to take requests on, but hey, here they are. Might do this for a few more characters.
*snip*
Whether you do any more or not using this (time consuming?) method, I am glad I got to see this much.