I'm pretty sure that Smash 3 Meta Knight causes freezes in PM provided you're using an altered MotionEtc file.
It's no big deal, because I was just able to port the textures over a vBrawl MK and it looks fine.
That sounds like you've hit the file-size limit over-all. Our apologies, but our primary concern is supporting Brawl and an unaltered Project M. Should you wish to alleviate these problems, try altering the format of textures or reducing their overall size.
is the character order on the first post in order of how they appear in the common 5 sc_selcharacter_en char_bust_tex_lz77? because that is really cool.
Looking at Meta Knight, There's a change I think would benefit the models in general: Editing Galaxia's texture, and the addition of a reflection texture on it, and maybe the addition of a custom reflection texture for his pauldrons and maybe his boots too. It would look rather interesting I think.
Ganondorf is another character I think would visually benefit from a custom reflection texture, namely on his armor.
Heck, anyone who has large metallic parts on them I think should have one. It would be something unique for the project.
Had been thinking about the armor thing since Marth, but we had been focusing on sprucing up several other things instead. It's a pretty likely thing we'll add though, so thanks for bringing it up.
Thanks but can I get one more wee bit of help? The numbers appear transparent and become harder to see as they turn red... how do I fix this?
That would be a problem with the file you downloaded. We can't help you because it wasn't something any one on our team had a hand in. I recommend you wait until our HUD is released on the Vault for a working file.
Question! The cBliss outfits look great- once you finish the roster and proceed to make the rest of the cBliss costumes, will you have a version for download that features all the characters AND the cbliss activiated for those who are unsure how to properly use cBliss?
We kinda had to drop cBliss support because it took too much of a toll on our team. If this changes in the future, we'll be sure to let you all know. Though, our extra costumes do a good job of filling in cBliss slots, don't they?
Lol coincidence I was working on it too here it is if you want it
Thanks for the offer, but we'll kindly refuse. We've been developing our own for some time now and have just finished several elements that I've yet to show off.
Glad you like. I should preface this by letting people know that when it's released, I will take requests for names in the event people want to use it for Brawl EX.
We don't currently have the time to devout to looking into this, so if any of you happens upon a solution, let us know and we'd be happy to implement it
Taiko, aren't you guys still making extra costumes for cBliss?
Not at the moment. We're focusing on getting the characters finished with enough content to replace their Brawl counterparts. The .psds and any extra's we release should help you fill up cBliss slots
No. Indy Pokemon do not load any PT assets meaning they will have no down B and no Final Smash.
Thanks. Not really interested in a Down B nor Final Smash. It was purely a cosmetic idea I had, but it seems I'll need to think of another way to get it to work.
Custom Sound Engine works. I've heard that Individual Victory Themes conflicts, but I had a thought on that front: Changing victory themes for each character is possible through Slot Config files anyways. If we use CSE to add music, and then we can use the Slot Configs to assign that music as a victory fanfare, every character can have their own victory theme, Clones included. I tried it out, and it works wonderfully. We'll never need to replace music for victory themes again!
Even better, it's actually simpler than replacing the music. Just add CSE to your codes, name the file 00003000.brstm or a higher number and put it in sound/sfx, then assign that number to the Clone in their Slot Config and bam, instant victory theme with no replaced music.
This should work for the Brawl cast as well, right? I haven't actually tried it yet to verify though.