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601  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Marth Released! on: June 14, 2012, 11:02:55 AM
For those who want to know, FE13 spoilers are in the above posts Spoilers.

And wow! Looking good already! This will help me with my work as well.

I'll let Vert handle that particular inquiry GrandMaster.
Mild FE13 Spoilers!!!
It didn't bother me nearly as much considering Marth and Lucina's boots are a bit different. It may just be artist interpretation though
602  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Marth Released! on: June 12, 2012, 09:17:59 AM
Sounds like a plan. Just let me know which ever one yous tart on first. Oddly enough, I was also looking forward to a Lucina hack at some point.
603  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Marth Released! on: June 11, 2012, 04:31:22 PM
As most of you already know, someone took up the Marth request. Aside from recolors, CSPs, and BPs, I can walk away from this project a happy man. What I started alone was finished with the help of some very talented hackers. Thanks a ton, you guys.

Anyway, on to my next project. Spirit Roy. Most of the textures I had started working on with Rain I've gone back and updated. There's still a lot to do though, so whenever someone takes on the hard part of modelling, let me know.

Also, I am available to help out with textures, CSPs, BP,s even Stock Icons for anything in this thread. Just drop me a line.
604  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Slayermarth&Ryuunosuke's fixed portraits~ on: June 11, 2012, 09:22:07 AM
Well, I'll offer to help out too. I didn't start my own thread because, hey, there were already awesome CSP makers around. But, since the need potentially calls for it, I'm available. Here's one I made to at least proove I can do something.



I lost this pose though...
605  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Marth Released! on: June 08, 2012, 05:33:12 PM
*sniff*
I never thought this day would come.

It looks amazing Vert. Excellent work. It has been a pleasure working with you on this.

With this, I can take the textures and prepare some recolors for the eventual rig.
606  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods !!!!~Continuing the CSS Project~!!!! on: June 07, 2012, 11:27:56 AM
Marth is over Marth and Roy is over Roy.
Like Roy has his folder and everything.
And it works on P:M if both players have it.
<_<
>_>
<_<
>_>
This was only to prove Wolfy wrong, he said I couldn't do it... not impressed
Oh. I had suspected P:M had this working after doing a little detective work. Time to get cracking on my Roy project again

 Well consider me to never mention this again if it wasn't supposed to be known yet.
607  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods !!!!~Continuing the CSS Project~!!!! on: June 07, 2012, 08:41:53 AM
Where can I get this? Te lo djie =P

This is incredible. Were you testing this with P:M? That is even more awesome.

Also, does that use the Marth over Alloys code?
608  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread on: June 05, 2012, 08:36:59 AM
Been a while, but I may as well post something in this thread.

First off, progress:
I have Spirit Marth recolors planned out, just waiting for the model to finish them off (IE. actually make them)

As for Roy, been studying his design and I should be able to get some pretty accurate textures now.

Lastly, latest Spirit character was Eirika who comes with a new female only class.  Keep in mind, you can access normal versions of all the characters with classes as close to their normal ones as possible via SpotPass (and these are free). The DLC versions are different intentionally we've finally found out.

Eirika and the Bride class DLC

609  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie's tools (GUI to edit All-Star Mode! YAY) on: June 04, 2012, 08:22:31 AM
I will most certainly try it out. Now let me go think up a clever organization of All-Star characters for Project M
610  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Slayermarth&Ryuunosuke's fixed portraits~ on: May 31, 2012, 03:01:01 PM
Poppin' in to say, you guys are awesome.
611  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods !!!!~Continuing the CSS Project~!!!! on: May 30, 2012, 09:33:38 PM
But they are already on the left of the CSS.
Mock-up/unfinished business perhaps? I imagine that, if possible, the Specials will get their own icon and be removed from the upper portion of things.
612  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods !!!!~Continuing the CSS Project~!!!! on: May 29, 2012, 12:13:42 PM
The background colors were just thrown together for the preview.

Same with the coloring for the names.

The very back texture doesn't actually look like that in-game.

The gif is not supposed to loop, the background animation loops on frame 9600 so...NO.

Yes, the CSPs resolution is bigger, but that isn't why they are not cropped.

Oh and Ultraxwing not at the moment.
And a big fat "Oh. Never mind then" is my happy reply.

Excellent work again, ASF.

613  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods !!!!~Continuing the CSS Project~!!!! on: May 29, 2012, 09:14:54 AM
This is awesome. Very Awesome. In fact, Awesome may not be a strong enough word for how Awesome this is. Awesome.

Feed-back time:
The Colored names are really cool. It's probably my favorite addition of them all (weird, yes).

How on earth did you break the CSP size limit? I didn't even know such a thing was even possible. Does that only work on Riivolution?

The color scheme clashes a bit, but I think it could be easily fixed by changing the red-glow to blue.

holy [censored]ing [censored]balls mcgee Im srs here
Also the rotating background isn't seamless, but your probably already know that.
The gif resets before it completes.
614  Help & Tutorials / Help / Re: Why is ZSS/Wario-Man Returns As Wario crashing my SSBB game? on: May 28, 2012, 08:54:40 PM
For ZSS, it sounds like the pcs/pac is the problem. Does ZSS freeze the game when you try to start a match as her via holding shield? Try re-saving them in Brawlbox.

As for Wario, I'm not sure what the problem is here.
615  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Your thoughts on Project M on: May 27, 2012, 11:36:26 PM
There's a code some where for up to level 16 AI, but I can't remember where it is.
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