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616  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Your thoughts on Project M on: May 27, 2012, 09:21:40 PM
Also is there any info on which characters have different moves on 2.1
I know that wolfs dash attack is changed but is there other moves that are changed that anyone knows of?
Off the top of my head, stuff changed from Brawl:
Mario: D-special, D-taunt
Link: run
DK: dash attack
Lucas: jab, u-tilt, Uair, Dair, Bair
Sonic: D-smash, Fair, Nair, N-special does tricks on hit
Lucario: F-tilt, U-smash, Nair, D-Special, Bair
Wolf: U-smash, dash attack, run
Toon Link: D-tilt, U-smash, F-smash, Nair
Charizard: jab, f-tilt, d-tilt, S-Special, D-special, U-throw
Ike: D-smash
Wario: F-Smash, D-Smash, Bair, Dair, S-Special
Snake: U-tilt, F-smash, Crawl Tilt, Nair
Pikachu: Bair
There's more that I can't think of right now
617  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs: Stubborn Monkey on: May 26, 2012, 11:18:20 PM
Whoa...amazing update. Blows the old one away, I have to say.
618  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread on: May 26, 2012, 09:09:10 AM
Marth looks fine to me. The cape thing does seem uneven as Raphael pointed out, so that might be the only thing that needs a minor tweak.

As for the rest, it's glorious. The belts and boots especially get my attention straight away. They are that awesome. I am going to do some recolors once this one is finished and release them as well.

I might work on Roy's model like I did with marth next month, the redesign deserves it.
That'd be cool. I haven't heard anything from Rain since those Leaf textures.

Lastly Vert, good luck with finals.
619  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono! on: May 25, 2012, 09:05:05 PM
Try using Yun from SFIII. I think the voice fits him well enough.
620  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Your thoughts on Project M on: May 25, 2012, 08:48:15 PM
I downloaded v2.1 the day it came out.
Try re-downloading it. This is a quote from Smashmods from a dev:

Quote
Please re-download 2.1. This issue has been fixed.
621  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Your thoughts on Project M on: May 25, 2012, 08:26:32 PM
I would like to report a freeze that I just recently got with the newest release. Attacking the Party Ball crashes the game. Also the game crashes just when the Party Ball opens.
When did you download 2.1? On Smashmods, they reported that re-downloading should fix the issue.
622  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread on: May 25, 2012, 11:11:26 AM
I'm working on Roy texture's again and had a thought about the model. Would it be easier to port the current vertex over to Roy's melee model and use that models head and such for a base? I'm not certain how much progress has been made on him though, so this may not even need to be mentioned.

The boots are my primary texture target, and beyond that, touch ups until I see another preview to work with.
623  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods !!!!~Continuing the CSS Project~!!!! on: May 25, 2012, 10:54:26 AM
ASF1nk, is there a code to remove the names from the CSS icons without having to use your codes? Just one code that removes the CSS Icon names?

An answer from my request thread:
I've answered this way too many times. Just edit the animation of sc_selcharfaceI, you can use the model previewer and just either move it off screen or shrink it invisible.
I would do the same with faceH and faceG.

You can do it through texturing as well, but you have to edit the Materials and it's more complicated.
624  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Your thoughts on Project M on: May 25, 2012, 10:44:10 AM
Now we just need a new metroid stage and I'd be pretty content.
I just want a metroid stage that doesn't throw lava walls in your face or flip around every 10 seconds...
(Whoose idea was it at nintendo to make the frigate orpheon flip upside down any way?)
I dunno, I just feel like having brinstar is enough. no need for norfair.
I was hoping I'd get at least one playable stage per franchise. That'd be enough for me. I can always add custom stages at a later release.
625  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods !!!!~Continuing the CSS Project~!!!! on: May 18, 2012, 09:48:12 PM
Also:



The Franchise Icons we're going to use.

Glorious. Simply Glorious. I had been looking forward to seeing these after seeing the preview of Mario's.

The IC's icon doesn't quite mesh with the others on the basis of looking like an icon, IMO. It isn't bad by any means, I just don't think it mixes with the others. Perhaps try looking at it from the angle that they represent NES era Nintendo.
626  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Your thoughts on Project M on: May 18, 2012, 09:40:09 PM
Project M [TAS] - Lucas Combo

It's another TAS. This time with Lucas.

That was actually more fun to watch than all of the others.

In other news, I can make Capsules and carrier items NOT explode. Ever. Anyone wants to see that, make your voice heard.

Do this.

They always explode on me. Always. And I always die. Always.

As for making them spawn higher, sure. I think it'd be pretty cool.
627  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread on: May 18, 2012, 10:33:03 AM
Ah, I see. Either way, I'm not particularly bothered by them all that much. Localizing a game often leads to quite a few changes. I'm glad Melee left in  Marth and Roy, else we likely wouldn't be doing this right now.
628  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread on: May 17, 2012, 02:51:54 PM
Oh....that's a dude?  Huh....

Well there have been worse gender confused cases in the Fire Emblem games *cough*LuciusFE7*cough*
If you think Celice is bad, wait until you meet Libera...

@Vert
Yeah, I've seen a lot of folks saying his eyes look odd. I personally like the FE13 Swordmaster design, so it's natural that I'd like this. Looking at it next to his old design provides a bit less of a...shock. I've done it for the past ones to and it certainly helps.

No rush. Take your time and finish what you need to.

EDIT: So, today I learned Celice's official name translation is "Serlis" and not "Celice". Who knew?
629  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread on: May 17, 2012, 09:00:28 AM
New Spirit character update: Celice from FE4


I like his. I'll probably change my avatar to it for a bit. It also makes me laugh hysterically at my Celice Marth texture considering how different this looks from it.

In other news, how is every one coming along? I've been tinkering with Spirit Roy's textures on my end.

Also, this may help Vert. Falchion in it's sheath.
630  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs: Newerest ZSS on: May 16, 2012, 03:39:30 PM
The Grand Portrait Council and I gathered on CSP Summit and amended SJS's Almighty Rules of Portraits and Gentlemanliness on the OP.

I don't even use my own Photobucket account to host images for my hacks on Brawl Vault. It gets a lot of traffic, so it uses a lot of bandwidth. Please don't use it all up.

Best possible move you could make in regards to portraits.
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