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766  Super Smash Bros. Brawl Hacking / Programming / Re: Just some progress on: February 09, 2012, 03:09:05 PM
I'd like to offer some help, but I don't know a lick of programming (willing to learn though). So, if I understand this right, using USBGecko, you're injecting an additional costume slot for a character using ASM codes?
767  Help & Tutorials / Help / Re: A Few Questions (Really, Really New To This) on: February 08, 2012, 09:20:26 PM
Not sure if there's any where that breaks down things as a general hub that breaks things down into simple English. Most of them become pretty easy to pick up on once you get you started.

If you're looking for a place to start, first, I'd suggest attempting a simple recolor of a character. It's probably one of the easier things you can try to do.
768  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS's CSP Fort: Zeldur on: February 01, 2012, 08:13:01 PM
My hats off to you all the more in that case. Having tried custom poses before, I know how much effort it takes to get it to look right. Perhaps I'll give one a shot now
769  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS's CSP Fort: Zeldur on: February 01, 2012, 07:45:26 PM
Just thought I'd say you do excellent work on your CSPs. I've been curious as to what method you use to get the images to display with some level of shading, as BrawlBox (at least the one I'm using) does not display things properly.
770  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: My Ultimatum, my requiem. (See last page) on: January 19, 2012, 10:23:50 PM
Hm, critique you ask for? Critique I'll give.

Your textures are the biggest thing I can see you improving. The clarity of detail on them, particularly smaller items like belts (that have been added purely by texture) and sleeve details. You could stand to add more definitions to them by sort of adding shadows to these objects within the textures themselves.
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