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151  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kyzon's Projects HUGE UPDATE.. beta release of 1 character from Project Xin on: September 03, 2009, 09:44:16 PM
its like a giant buzzsaw
152  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kyzon's Projects HUGE UPDATE.. beta release of 1 character from Project Xin on: September 03, 2009, 07:54:10 PM
I'm still working on link.. couldnt get the projetile working so i'm going with a whole new attack.. like sonic's spin attack from the black knight
153  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kyzon's Projects HUGE UPDATE.. beta release of 1 character from Project Xin on: September 03, 2009, 12:18:17 AM
hmm i'm gonna look into sonic's Forward and Down B attacks for referencing this attack. meaning it will  look like a pimped out version of it
154  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kyzon's Projects HUGE UPDATE.. beta release of 1 character from Project Xin on: September 02, 2009, 10:31:08 PM
watch almost any trailer for it
155  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kyzon's Projects HUGE UPDATE.. beta release of 1 character from Project Xin on: September 02, 2009, 09:59:12 PM
think of sonic's spin attack from the black knight
156  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kyzon's Projects HUGE UPDATE.. beta release of 1 character from Project Xin on: September 02, 2009, 09:47:18 PM
ok i went through every bone for link.. i'm going to have to just think up a new attack...

i have something planned... just hope it works
157  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Adding "Projectiles" to attacks example on: September 02, 2009, 08:38:00 PM
hasnt done anything for me.
sword is still pointing in dumb directions
158  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Adding "Projectiles" to attacks example on: September 02, 2009, 07:15:13 PM
is there anyway to rotate a gfx when using this? having to search for a bone that has this facing forward is a pain
159  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kyzon's Projects HUGE UPDATE.. beta release of 1 character from Project Xin on: September 02, 2009, 06:04:25 PM
Hmm... not as sweet as originally planned... fake projectiles dont fly too well with this link imo hmmm.. imma see what i can do tho
160  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kyzon's Projects HUGE UPDATE.. beta release of 1 character from Project Xin on: September 02, 2009, 11:52:50 AM
Well he's not link Tongue
and i cant get the triforce to work >_>
i was trying on my other character.. Link Triforce Unleashed...
but what i plan on link doing is shooting a Blade Forward out of his wrist
161  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! on: September 02, 2009, 07:40:25 AM
oh wait.. i'm thinkin of melee kirby (doesnt play kirby)
hmm..  well just try a few diff fire elements attatched to his toe and see what looks best
162  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Adding "Projectiles" to attacks example on: September 02, 2009, 12:27:19 AM
Tomorrow after school (and after my lazy butt buys books and supplies lol)
is when i put this to use for my link
163  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! on: September 02, 2009, 12:25:12 AM
try the Dash Attack Graphic for that attack in the pic...
164  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kyzon's Projects HUGE UPDATE.. beta release of 1 character from Project Xin on: September 02, 2009, 12:23:39 AM
the AirDownB may be staying the same butttt.. never know what i'll do. i've been on a roll lately..  next is figuring out the projectile Neutral B for me though.
the only thing set in stone for that is the Animation... and.... final smash Smiley

no hints on final smash tho
165  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kyzon's Projects HUGE UPDATE.. beta release of 1 character from Project Xin on: September 01, 2009, 10:30:19 PM
Oh the Forward smash is that way because its supposed to be kinda like in cartoons or animation when someone is attacked so fast the effect takes a little bit to show up. so all of those together are supposed to equal 13 *fav number* which is why it does 13 damage.. but the knockback is going to be fixed.. i was thinking that too when i was playing and not killing people with it at like 150 %

It actually looks pretty cool with the hits showing up too.  both versions are pro in my book.. in future updates i'll probably let people see with and without. but either way 13 damage is what it will be doing..

hmm i do need the small wind effects.. like on Ganon's UpTilt.
and to add lag to the grounded down Up B..

DownB overall in my opinion has been almost perfected
just have to make it hover when used in the air... if it doesnt already
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