Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2 3
1  Super Smash Bros. Brawl Hacking / Music & SFX / Re: SFX for Brawlex Characters (New packs done) on: August 27, 2014, 05:38:41 PM
I haven't been able to properly use the Shadow sfx over Crazy Hand. Did everything as I was supposed to.

Btw, may I suggest Melee/OoT Link over some slot for BrawlEx?

Hmm, you changed the soundbank in the fighter.dat correct? You used the PAC file I provided and placed the sawnd file in the sfx folder? If you've done all this I can only suggest redownloading. I replaced all the files with the ones I personally use and have no issues with. As for your suggestion, I haven't been doing many new packs lately. Just been losing the motivation to do them as they take a lot of time and testing to finish
2  Super Smash Bros. Brawl Hacking / Music & SFX / Re: SFX for Brawlex Characters (New packs done) on: August 27, 2014, 12:30:43 AM
Hmm, not sure how I can make this work. I've been working at it for a couple hours now. The issue is that I can only pull sfx from Crazy Hand's soundbank. So if I wanted a star KO sound I'd have to find out what section of the PSA is associated with star KO. Would it be "Hoshike"? Because I know Ottotto is ledge teeter. Death sfx are beyond my level of understanding. If you feel like you want to do it, then by all means, do it.
3  Super Smash Bros. Brawl Hacking / Music & SFX / Re: The "No Character SFX" Idea on: August 26, 2014, 05:17:11 PM
I usually just change the characters soundbank if I want them silent.
4  Super Smash Bros. Brawl Hacking / Music & SFX / Re: SFX for Brawlex Characters (New packs done) on: August 26, 2014, 05:15:56 PM
I'd do the sound KO myself if I knew where to edit it in the PSA.
5  Super Smash Bros. Brawl Hacking / Music & SFX / Re: SFX for Brawlex Characters (New packs done) on: August 26, 2014, 10:56:21 AM
Hmm, this is the first I'm hearing of this problem. Does this happen only when sonic is in battle with him? That seems to be a common problem when you're using a PSA against the character it's based on.
6  Super Smash Bros. Brawl Hacking / Music & SFX / Re: SFX for Brawlex Characters (New packs done) open to suggestions on: August 11, 2014, 09:08:15 AM
I'll consider Waluigi and Sephiroth but I'm taking some time off at the moment. Been doing one after another honestly

Post Merge: August 11, 2014, 09:11:37 AM
Forgot to ask what boss' to put the SFX over. I'll need that information. And for Waluigi I'll need some wavs or a Sawnd file to rip wavs from
7  Super Smash Bros. Brawl Hacking / Music & SFX / Re: SFX for Brawlex Characters (New packs done) open to suggestions on: August 11, 2014, 08:54:08 AM
I have no interest in doing Sephiroth at the moment. I have no problems with him being silent. Maybe I'll do it one day. Or maybe someone else can get into making SFX for brawlex characters. We need to broaden our options
8  Super Smash Bros. Brawl Hacking / Music & SFX / Re: SFX for Brawlex Characters (New packs done) open to suggestions on: August 11, 2014, 04:48:57 AM
Rayquaza.

Hmm, i'll do it. might be a while because i'm working on other things but i'll do what i can on it

Post Merge: August 11, 2014, 05:05:47 AM
I'm going to have to reaaaaaallly cut corners with lloyd. he's got a lot of sfx and not a lot of places to put them

Post Merge: August 11, 2014, 06:11:43 AM
Finished your Request, link is in the OP
9  Super Smash Bros. Brawl Hacking / Music & SFX / Re: SFX for Brawlex Characters on: August 11, 2014, 03:47:38 AM
could you make a BrawlEX version of Lloyd over Wolf?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28390


Interesting. What boss would you prefer his SFX be over? I might give it a shot
10  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 09, 2014, 01:50:52 PM
Good, all I needed to know. I just thought I was missing something since I only had enough configs for about 86 slots
11  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 09, 2014, 12:50:41 PM
Are you including boss slots, alloys, forbidden 7, Warioman, Giga Bowser, Sheik, ZSS, Individual Pokemon and trainer.

Yes I am. I've used up every available slot up to ID 3E except the none slot because I've heard it causes bad damages. I've also used every ID from 3F to 63, so I'm really not sure how we're supposed to get 100 characters :s
12  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 09, 2014, 07:32:08 AM
So the maximum amount of character slots is 100 right? But is it possible to have 100 individual slots each with their own cosmetics and such? Because the most I've gotten is 85, and that's including the unused configs that you have to link together manually. So where would these other 15 slots come from?
13  Help & Tutorials / Help / Character Freezes when grabbing on: August 08, 2014, 10:22:41 PM
So this PSA I'm using has a small issue, not gamebreaking at all! but when I use the standing grab the character locks up and is unable to do anything until they're hit. Yet the running grab and turning grab work fine, I'm a bit inexperienced with PSA and animating so I figured I'd seek the help of someone more well verses in this kinda thing.
14  Help & Tutorials / Help / Broly PSA Issue on: August 08, 2014, 06:40:55 AM
So, I have a tiny issue with the Broly PSA included in Nebulon's Brawlex pack. The issue is that the game soft crashes when finishing a match, i assume this is due to a lack of a FitBrolyResult file but the pack doesn't come with said file. Is there anyone else who uses nebulon's pack thats resolved this?
15  Super Smash Bros. Brawl Hacking / Programming / Re: Soundbank Problema on: August 07, 2014, 07:54:29 AM
What slot does he take up in the Sc_Selchr.pac? is he [MiscData]110?
Pages:  [1] 2 3