Yeah, just change its brightness. A fully black 'edge' texture is supposed to show the model just the way it was when it had no rim. If when using a black texture the model still looked too bright, it would mean that you forgot to edit some value in the shaders.
But one thing though. I tested in every stage, but the only stage that have a problem with Peach was Delfino Plaza (No I don't have a hack over it. It's just the normal one) Peach will turn very bright and will lose it's iris (with no iris, there's just the WhiteEye texture of Peach) When I get knocked off the screen or just die, Peach will show up the way it should be. and for about 30 seconds it will turn very bright again and it will lose the iris texture
You don't need it. You only need to not use the wrong shaders with the wrong materials. If you don't use rim lighting on the eyes, just be sure the eyes aren't using the shader you've edited for rim lighting, but an unedited one.
Ok I edited the eye polygon, i put on all true for texture matrixes, and it did this.
It looks like the textures were messed up. Post Merge: January 27, 2014, 12:17:22 AMJust ignore my last post. I finally figured it out. Thanks for helping Mewtwo2000. As for the intensity of the rim lighting. I just have to edit the texture into something more darker, right??
You need it on every material. If you do it only for one material, only that part of the character will use rim lighting, and if the shader is modified and the material isn't, you'll get graphical glitches.
Is that why mine kept on doing that??? Do you also need to add the rim lighting to the eye polygons, too??
Singlebind objects will always have false in there, that's fine. Just put on true the ones that can be on true and they will be the way they're supposed to be.
Ok I did what you said, and it still does that. I have one question though. When you add a rim lighting to a character do you have to put it on all materials (except for the metal ones) or it can be certain material I think MAYBE this is why it kept on doing that
The lock works fine and I've tested it in both positions but it doesn't work.
To be more specific, with defaults settings for Gecko OS, if I turn on SD File Patch and SD cheats, it'll say "Setting up drive.." shortly followed by "SD File Patch Not Found"
If I try with SD cheats turned on, but File Patch off, it finds and applies the codes correctly, but none of the files are replaced (characters/textures/etc)
EDIT: I think I was misunderstanding what the File Patch option was, and that I only need to enable the cheats from the .gct However the File Patch Code still doesn't work. I've tried formatting the SD and creating a single partition of exactly 2GB in size but that didn't work either..
Then make sure to put them in the codes folder on the root of your SD card.
If that doesn't work then just activate the codes in the wii with Cheat Manager. Put a .txt file with all the codes in it on the txtcodes in the root of your sd card so that the Cheat Manager knows where the txt file is. Make Sure that the first two lines of the txt files says
RSBE01 Super Smash Bros. Brawl
Then go to homebrew channel, use cheat manager, select your txt files with codes in it, and it will tell you which code to enable. Generate it and it will make a gct file and it will put it on the codes folder in your SD, so that Gecko can read it.
Sometimes the codes won't be found by Gecko OS when It's locked. Was this an old sd card from before? Old SD card tend to have their locking switch broken. If it is broken then you can take off the locking switch and replace the whole hole with aluminum foil (that's what I did last time, but I'm sure there are other ways to do it .) And if this doesn't work, I might ask you to be more specific on the error part, because there are so many errors about Gecko OS and codes that I don't know which one you're talking about.
Well, I did see some people making hd videos of battles and PSA. I always wondered how they do it. I want to make videos of the PSAs I make in the future (most of my hacks with PSAs are deleted because of Mediafire ), so can someone please tell me, how they do it.
Does the name have to be edge or it could be anything you want?? Post Merge: January 21, 2014, 12:36:19 AMUmm.. What happened to my model. There are many things that wrong, I just don't know how to explain them
Audacity is an audio editor always used for editing brstms in brawl vault
So if you wanna turn up the volume just extract the brstm as a wav, import it in the program, Audacity and go to effects. Select amplify and another window will show up asking you how you want the audio loud. After you edit it in audacity go to brawlbox. Click File>New>Brstm Audio Stream Then It will ask you to make a loop for the audio, but if you don't want to that's fine
Make sure you have one of the latest brawlbox though, cause when the old ones encodes the audio the quality is not that good.
This tutorial are for people who still doesn't understand how to use SFX on Gecko. It's also for newcomers to the world of Brawl Hacking NOTE: THIS CODE MESS UP WITH OTHER CUSTOM SOUND CODES, SO PLEASE MAKE SURE YOU'RE NOT USING THOSE CODES SO THIS WILL WORK
LET'S GET STARTED IN THIS TUTORIAL
1. First you want to have the files that you need for inserting SFX into Brawl with Gecko (Also make the SFX folder in the pf folder in your SD card) .
- The sfx (wav) files that you want in your brawl.
You have them all!!!
2. Open smashbros_sound.brsar with Super Sawndz
3. On the list located on the left side, look for your character and expand his/her sound pack. (press the + button on the side of his/her name)
4. Look for the sound that you wanna replace in your character's sound pack. (MAKE SURE IT'S SELECTED/HIGHLIGHTED WITH BLUE)
5. Click the "..." button and it will tell you to look for the wav file you want to replace the selected sound with.
6. After finding the wav file, click insert. A lot of things are going to show up on the black window. Wait until it says DONE. (If you have multiple wav files that you want to replace the original character sounds with, go ahead and replace them with your wav files.
7. Go back and click your character's name. (MAKE SURE IT'S SELECTED/HIGHTLIGHTED WITH BLUE)
8. Memorize the Group ID of the character.
9. Click Create Sawnd.
10. In your SD card go to private>wii>app>RSBE>pf>sfx (AGAIN! IF YOU DON'T HAVE YOUR sfx FOLDER IN THE pf FOLDER, MAKE IT!)
11. Name the file the group id of your character and export it in the sfx folder.
12. Congratulate yourself for using SFX in Gecko
Please feel free to post any problems that you have.