Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 13 14 15 [16] 17 18 19
226  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus V1.0 Near Completion! on: September 30, 2013, 05:47:55 PM
If you can Ukemi out of it its fine. Mine was Ukemi-able after 45-50% of it. I dunno if you tried out the finished Hidan but it was Dash Attk>Down Throw>Jump>N-air>Side Tilt.That does like 45% dmg if done correctly. To get the 80%, the opponent has to not roll after the Side Tilt. Then you can do Down B>Side Smash of Death. That makes 80%.
So any un-Ukemi-able combos should'nt go above 40% or so. Longer combos are nice and look cool but should be escape-able.
And the N-S only does 5 overall?
Guess Im used to being OP cause all my N-S(Finished or not) do 12 or more :I
227  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus V1.0 Near Completion! on: September 30, 2013, 03:07:33 PM
It doesn't matter how much a a combo does but how easy it is to pull off. Like if it was 3 hits that would be op as hell. but if it requires like 6 different actions thats called skills. Like Im reworking Hidan(Not feelin dat Uchiha vibe) and there was a combo in v1 that could do 80 really fast.That was op but its fixed now so that there is still an 80% combo but it requires 10 different attacks to be chained.IMO atleast the damage doesn't matter as much as how quickly you can execute it.
228  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus V1.0 Near Completion! on: September 28, 2013, 01:36:37 PM
Dat technology
229  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus V1.0 In Progress POLL ADDED on: September 28, 2013, 08:36:39 AM
Awesome! Now there will finally be a cool character over ZSS :3
Well, until I get around to Seras Victoria atleast...
230  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Naruto & Sasuke released on: September 28, 2013, 08:34:51 AM
Only problem I found with Sasuke so far is this: the soundbank only works if you haven't chose Ike since you turned the Wii on. Like when i first tried him out it was against GW but then I tried fighting Ike and he went mute except for the jump and death sound. I don't know how exactly you made the soundbank but it it somehow still tied to Ike
231  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus V1.0 In Progress POLL ADDED on: September 27, 2013, 08:12:07 PM
For some reason until now this thread didn't update til now in the unread reply box.Meh.
Those muzzle flashes are nice, though, lots of attention to detail. Since I have a pretty good idea who this is based off of *Cough*Leanne*Cough* You should make a voicepack as well as some better gunshots!
And I take it the machineguns do more damage but have less knockback and the normal pistols are the opposite? Thats some badace shyt
232  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!) on: September 27, 2013, 04:03:40 PM
Cool. Now I can compare your Sasuke to mine Tongue
And will there be a voicepack for Sasuke over metaknight? If not I may make one and then you could include it in the download if you want.
233  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Naruto & Sasuke release Today on: September 26, 2013, 04:14:40 PM
Damn guess you beat me to release Tongue Oh well
And why only English voice? In mine I like to mix them because some things sound better in Japanese and some sound better in English. In mine for example, I used the Japanese of Susanoo Sasukes Storm 3 Ultimate for "Drop Dead!" cause it sounds better. But things like "Take this!" Sound better in English.In my opinion atleast.
And hows that eye blood work? I couldn't think of a simple way to do it.Is it like a model changer or a GFX or something?
234  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Sasuke, Naruto final testing. on: September 22, 2013, 02:56:51 PM
Few more things about Xemnas now that I tested him with friends, his FS is buggy. It changes the stage direction if he hits a part of the stage that is damageable then the camera gets [censored]ed up. And is he supposed to stay in that secodn outfit without the cloak? He doesnt for me. I didn't have as many problems with the FS as Antiro but its still buggy and stuff.
235  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Sasuke, Naruto final testing. on: September 22, 2013, 09:00:14 AM
Tested Xemnas, heres the results:
No freezes whatsoever.He works fine except a few minor things outside his air attacks which I can tell aren't programmed yet. The down smash looks like its supposed to hit twice but the first hit always knocks the opponent away. The down special works fine but could use some more knockback or damage. And on the FS unless you do it right on the target they can evade or it won't hit them at all. And if that happens some small hit GFX are left over. On the N-B the single shot backwards is cool but I've not been able to hit one person with it. Maybe for the last hit or two he could use both hands? Never played KH so I don't know what his abilities are. Doesn't matter though, still looking forward to the finished version of this guy so there can finally be a usable PSA over Ganon without rels.

236  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Sasuke, Naruto final testing. on: September 21, 2013, 09:38:40 PM
Ill test Xemnas if you'd like
and that Sasuke combo looks like it may just be from a certain NUNS game  Wink
237  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: September 20, 2013, 09:58:07 AM
I keep wanting to post this in this thread and forgetting. It isn't up to date at all but I guess no one checks my Youtube. I might do another preview later but meh. If you don't want to watch my intro skip to 53 seconds
SSBB Hack Preview:Sasuke Uchiha(EMS) over Marth 3
238  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: September 20, 2013, 08:44:19 AM
Damn how did you know it was me xD
And Jrush you need any testing on riivo? It canbe any character.
239  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: September 19, 2013, 04:52:56 AM
Im on Riivo as well if you want me to test anything Tongue
And freezing after 12% is wierd as hell
240  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: September 18, 2013, 09:23:33 PM
I know its black, I just haven't felt the need to change it before release
And thats actually kind of what his FS is, theres a large black ball used for the Amaterasu Nuke effect and the camera is zoomed out and then it zooms in on Sasukes face and while he's doing the facepalm of doom he says "These eyes...*Face appears* See darkness clearly"
Five Kage Summit Sasukes UJ is his Side B
Pages:  1 ... 13 14 15 [16] 17 18 19