basically u can use the whole sound brsar instead of seperate sfx this makes it so u dont use IEs code and u can edit sounds that were not able to edit before now because IEs code only allowed sfx editing
but why does the game stop loading my BRSTMs folder when i add this code?
I'm not quite sure how this works. From what I gathered, you can add new SFX to smashbros_sound.brsar? And then link to that new stuff within Brawlbox?
On the other hand, is there any code currently avaliable that conflicts with this or it is safe to use with other codes?
when i tried this out for my PM build, it stopped reading my BRSTMs, it loaded the original Brawl ones instead, that was the only tidbit i haven't found the explanation of, but i've already asked about it in this same thread
Exactly. I may make SuperSawndz compatible with this code in the future
well, that explains my frustration. btw, do i have to add this code to my gct or merge the code with GCT Fusionizer?
edit: tested by removing the FPC 3.5.1 code from my PM gct to add this new version, and it does load the brsar file, the only issue is that my BRSTM files are loaded from the original game instead, did i do something wrong?
hello, i'm popping in to report an error, it keeps happening when trying to import / add / replace stock icons, i got the error dump text:
en System.Drawing.Bitmap..ctor(Int32 width, Int32 height, Int32 stride, PixelFormat format, IntPtr scan0) en System.Windows.Forms.TextureConverterDialog.LoadImagesPreservingPaletteInfo(String path) en System.Windows.Forms.TextureConverterDialog.LoadImages(String path) en System.Windows.Forms.TextureConverterDialog.OnShown(EventArgs e) en System.Windows.Forms.Form.CallShownEvent() en System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) en System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) en System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) en System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) en System.Windows.Forms.Control.InvokeMarshaledCallbacks()
older versions won't give me this problem (or at least BB 0.67b)
If you can run it from the command line, that might help figure it out. Also, are you on Windows XP or Windows 7? Not sure if that makes a difference - it worked on XP for me.
i'm on Win7 Ultimate. also, forgot to mention that when i click to run it once, it opens 3 processes with the same name and always get stuck at 64/68kb. i'll try that command line method Post Merge: June 23, 2016, 07:08:07 PMok, it didn't work, all the managers still do the same thing, the strange thing is that version 3.7.1 runs fine
hi, i downloaded the new Managers but none actually show up when opened. their processes actually run but they get stuck and can't be killed, i restarted and tried again but the same happened, has this happened to anyone else?
so, sound effect modding is one of the fields on Brawl Modding i've been most interested in, and i saw that BrawlBox 0.77 has added support for further BRSAR modifications (adding and removing groups, sounds, folders, etc.), and i actually got hyped even though i'm not sure what that could be used for, while it obviously sounds useful.
then, could someone tell what tricks we can now pull off with said new feature? i'm legit curious about this
as a side note, is there a thread in which there's discussion for development on your Brawl Managers? because the newest version of Costume Manager still uses the PM 3.5 alignments for cosmetics and costumes and it gets confusing at times, nevertheless the Stage and Song Managers are on point
the suggestion rules don't mention recolors, can we suggest recolors? if yes, i'd like to see your Melee Remastered C. Falcon "2", with Smash 4 cyan and green recolors
what is this texture or ZSS called? Is it based on PM's Blue Samus?
when i ever have that kind of question, i go to the CSP galleries hosted in dropbox and look at the file names. if you find the CSP in ZSS's gallery, look at its file name, you'll see it says "mp2blue", it stands for Metroid Prime 2 Blue, so it's from Xenozoa's Metroid Prime 2 multiplayer mode recolors, they're 3 colors for Samus and ZSS: Green, Gray and Blue http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32447