Well I wrote a bone name in the first box and a bone name in the second box and nothing happened. Does the second bone have to be in every animation because it wasn't when I tried it.
BJ you should a button for when you right click on AnimationData to add a new bone aimation to every animation. This along with the Edit All button would allow size mods to be done in an instant. I'd be very grateful if you added this.
There isn't a PAL version and it's hard to port codes. I think the only person still porting codes is Deathwolf who ported the file patch code recently. Try asking him.
Hey Beyond just wondering but do you happen to have a comparison picture of any of your hacks with normals nulled vs how they look without them nulled? I'm just curious to see how they look...
Dolphin can extract textures. You have to go to configuration > plugins > Graphics config > Advanced then Dump Textures under Utility. You'll find the texures in Dolphin\User\Dump\Textures. You'll be able to import models from anything you can get into 3DSMax when the DAE to MDL0 converter is done.