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226  Help & Tutorials / Help / Re: PAL .rel files on: October 11, 2011, 03:08:45 PM
Here you go
227  Help & Tutorials / Help / Re: I need help. on: October 09, 2011, 05:33:57 PM
Try removing the olimar codes and see if it works. If that doesn't fix it then I'm out of ideas.
228  Help & Tutorials / Help / Re: I need help. on: October 09, 2011, 04:53:21 PM
Then I don't know whats wrong but its probably a code. What codes do you have?
229  Help & Tutorials / Help / Re: I need help. on: October 09, 2011, 04:46:32 PM
Do you have the file patch code in your GCT because you shouldn't.
230  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: October 07, 2011, 08:01:46 PM
Well I wrote a bone name in the first box and a bone name in the second box and nothing happened. Does the second bone have to be in every animation because it wasn't when I tried it.
231  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: October 07, 2011, 07:45:31 PM
The copy keyframes from on Edit All doesn't work.
232  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: October 07, 2011, 07:33:30 PM
I didn't even know. Thanks.
233  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: October 07, 2011, 07:00:22 PM
BJ you should a button for when you right click on AnimationData to add a new bone aimation to every animation. This along with the Edit All button would allow size mods to be done in an instant. I'd be very grateful if you added this.
234  Help & Tutorials / Help / Re: 3ds studio question on: October 05, 2011, 04:43:39 PM
F4
235  Help & Tutorials / Help / Re: PokePark Model Rips on: October 04, 2011, 05:21:05 PM
I PM'd you Venusaur.
236  Help & Tutorials / Help / Re: Stage Expansion Code [PAL]? on: October 03, 2011, 04:28:57 PM
There isn't a PAL version and it's hard to port codes. I think the only person still porting codes is Deathwolf who ported the file patch code recently. Try asking him.
237  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: No one makes Vegeta but me! >: O Layton release soon.... on: October 03, 2011, 03:14:00 PM
Hey Beyond just wondering but do you happen to have a comparison picture of any of your hacks with normals nulled vs how they look without them nulled?
I'm just curious to see how they look...



From Beyond's nulling normals turorial.
238  Help & Tutorials / Help / Re: Dolphin and GMod on: October 03, 2011, 02:25:02 PM
Dolphin can extract textures. You have to go to configuration > plugins > Graphics config > Advanced then Dump Textures under Utility. You'll find the texures in Dolphin\User\Dump\Textures.
You'll be able to import models from anything you can get into 3DSMax when the DAE to MDL0 converter is done.
239  Help & Tutorials / Help / Re: Stage Expansion Code [PAL]? on: October 03, 2011, 02:16:02 PM
It's definitely only for NTSC. PAL gets no good codes.
240  Help & Tutorials / Help / Re: Gameconfig.txt Explanation on: October 01, 2011, 07:35:48 PM
Don't you have the codes in a txt file so you can add them all together? If you don't you can use GCT Fusionizer to combine the two gcts.
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