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271  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *VERSION 0.2 OUT NOW* ~Read OP For Changelist~ on: August 03, 2011, 05:04:31 PM
Can someone who has this program upload it to mediafire and post the link here because both the ones on Brawl Vault are down.
272  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *VERSION 0.2 OUT NOW* ~Read OP For Changelist~ on: August 02, 2011, 07:32:37 PM
Both the links for your vertex box on Brawl Vault are down, could you reupload them please.
273  Help & Tutorials / Help / Re: I've been running into a problem. on: July 12, 2011, 06:00:08 AM
I have the exact same problem with Fox and Falco and would also like to know how to fix it.
274  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Sol Sanctum- Daily Updates- Saturos is finished. Working on Menardi on: July 04, 2011, 03:44:50 AM
I have started on Menardi again. I will not be editing her dress's length. So in the end, it will not be accurate in that department, but at least I won't have to spend years patching.

Zelda's dress has texture transparency so it can be made shorter without any vertexing.
275  Help & Tutorials / Help / Re: How to Give Toonlink Ness's Character Model? on: May 05, 2011, 08:35:19 AM
http://forums.kc-mm.com/index.php?topic=9248.0
276  Help & Tutorials / Help / Re: How i remove the scarf of Captain Falcon? on: March 26, 2011, 07:28:47 AM
Scarfless Captain Falcon
277  Help & Tutorials / Help / Re: Multiple Movesets? on: March 09, 2011, 03:15:21 AM
The clone engine is being worked so there can be clones of characters with different movesets but it hasn't come very far.
278  Help & Tutorials / Help / Re: 2 characters to 1 slot? on: March 05, 2011, 03:40:39 AM
You could make them be able to transform into each other with PSA but you'd still have to select them separately.
279  Help & Tutorials / Help / Re: Other model editing programmes? on: March 03, 2011, 01:04:55 PM
anim8or, here's a tutorial.
280  Help & Tutorials / Help / Re: Would renaming the file work? on: March 03, 2011, 01:03:28 PM
The proper way is to open the .pac in BrawlBox then save as a .pcs.
281  Help & Tutorials / Help / Re: Size help on: March 03, 2011, 03:10:54 AM
I think this has to be done with animations, you could maybe make it one-slot but I don't know.
282  Help & Tutorials / Help / Re: Okay, look. on: March 03, 2011, 03:04:50 AM
F3 for wireframe
283  Help & Tutorials / Help / Re: ssb64 importing into brawl? on: February 22, 2011, 05:28:54 AM
No. At least not until the Universal Model Converter is finished and even then the SSB64 models probably have hardly any bones so they won't work properly.
284  Help & Tutorials / Help / Re: restrictions in vertexhacking? on: February 16, 2011, 01:15:43 PM
Charizards wings are hard to export properly and need many patches to get them to look right.
285  Help & Tutorials / Help / Re: For Those of You With 3DS Max... on: February 16, 2011, 01:10:52 PM
You'd need the DasDonkey vertex box. That's what I have to use because mariokart's is to f*cking glitchy.

You do know that DasDonkey Box uses MarioKart64n's script so any glitches will be in both.
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