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1  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 13, 2015, 03:17:15 PM
This is the first I've heard of this kind of bug. Do you think you could send me a message with a copy of your patching directory setup with one of these crashing characters?

Sure. It's really frustrating. hope you can find something.
2  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 12, 2015, 11:30:08 PM
PhantomWings said this about transforming Brawlex characters:I believe Elevated config refers to setting "0x0C Edit Flags" in the config files to 0x01. This allows the game to read "Not set unless specified in Edit Flags" values. I use them for making Brawlex Boss slots usable. They also seem to be necessary for transforming Brawlex characters, though I have not set one up myself. Although pikazz has: http://forums.kc-mm.com/index.php?topic=66478.0


Thanks for the heads up... but it sounds like a bit of a headache.

That being said, is there some secret to making more than one metaknight clone? I asked once already but I'm gonna ask again. I can't get Tails and Gray Fox to work unless I remove one or the other. I've tried making other MK clones but the same thing happens. What's the trick? What am I missing here??

I'm also having the same problem with Little Mac. He works on other people's pacs but when I put him in mine he freezes mid battle at random things like using his down smash or dodge rolling. What's the deal with this?
3  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 09, 2015, 05:41:06 PM
I'm using the new Zelda alone .rel and I've had no problems. Just pick a PSA that doesn't transform when pressing Down B.

Cool. Thanks for the notice.

So, I checked the .txt with the 2.0 rels. What the heck is an elevated rel number and how do I use it to make transforming characters?
4  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 09, 2015, 04:44:25 PM
So has anyone successfully cloned a stand alone zelda or sheik yet? Last I checked it couldn't be done. Though I see a zelda/sheik combo rel. I assume that sets up just fine then?

Bowser/GBowser or Samus/ZSamus need the to be together as well or are they okay as stand alone rels?

On a side note, does anyone still have the Nintendog PSA? I'd love to get my hands on it.
5  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 17, 2014, 12:12:30 AM

Post Merge: October 15, 2014, 10:18:12 PM
Is that module complete? Any who it most likely has something to do with the file structure of your clone or if your not using the clone engine tool you have to change the hex decimals.
[/quote]

Well it doesn't seem to be in the beta rel folders in the download... but I've seen a few different ones floating around. Regardless it seems that I can only make one metaknight clone and each concurrent clone freezes after victory but ONLY if there is another MK clone. It's pretty weird. lol
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 15, 2014, 08:02:08 PM
Okay, weird question... has anyone else been having trouble making more than one Metaknight clone? I can't seem to have more than one without some kind of freezing.
7  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 03, 2014, 01:01:11 AM
Hmmmm.. The Spiderman I'm using must not be a completed one then... I'll look through a few. There's so many.

Also I tried the Zelda and Shiek rel and yeah, it froze.

@ColonelMcdoogle, I want Bowser too Smiley. Bowser, Falco, and Zero Suit Samus will be all I need with my current plans (but if PW can allow 128 icons on the css then I'd need a few others).

Zero Suit would be great for that Bayonetta skin alone! She's got some pretty interesting PSAs too like the gunslinger version.

That reminds me! Is there a point to the 128 supported characters? I thought after a while the CSS just started putting up mario pictures. Is it even possible to add 128? I thought the highest we had was 93 or something like that.  Undecided
8  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 02, 2014, 06:34:27 PM
they arent you cant make zelda clones at all, not all chars have brawlex rels  only afew of them thats why you never saw a zelda rel on the brawlex folder.

Ah, that's a bummer. Thanks for the answer though.

So, what rels are people looking forward to? I heard Falco was in the works and I'm sure there's plenty of people waiting for that but what about your personal favorite, that one character you really want?

Really want Bowser. Plenty of cool PSAs and lots of really awesome skins on this guy! DK is a close second because of cranky skins. :>
9  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 02, 2014, 04:49:59 AM
So, can anyone explain how Zelda clones are set up? Do I assume I use two character folders for transforming Zelda and only one CSS space, correct? If so, does a transforming zelda clone take up two character slots?

Also, tried setting up a zelda clone but the game always crashes as soon as they're selected. Does everyone have this problem or did I set it up wrong somehow?
10  Help & Tutorials / Help / Zelda/Sheik Clone Setup on: September 25, 2014, 03:10:34 AM
How am I supposed to set up a Zelda clone? Do I need an extra folder for the sheik file too? How many spaces go in the CSSRoster? One? Two? What if I want to do a stand alone zelda? Do I just need the normal zelda.pac file or one that stops transformation? Any info would be nice.

Post Merge: September 25, 2014, 01:40:54 PM
I know someone out there has gotten a Zelda clone to work. I just want to know the set up. Every time I try I get a freeze. Just want to make sure I'm doing it right. Come on.
11  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 23, 2014, 03:05:02 PM
I have that. I am using that clone tool though, if that is any help. It is also the beta version found on the search on the vault.


If ya' can put it in dropbox or mediafire I'll download it and test it out. Try and make sure the files match up right.
12  Help & Tutorials / Help / Projectiles stuck mid-stage? on: September 21, 2014, 07:27:40 AM
Okay, so I was working with swapping articles around and I noticed that when I use swap projectiles around more often than not they end up stuck in the middle of the stage. Is there a known reason for this? Is there a way to fix it? I'd love to know!  Kirby Dance

Post Merge: September 22, 2014, 12:44:50 PM
No one has any ideas at all? How about a point in the right direction? Anything? If it helps at all the problem in question is primarily with toon link's arrows.

Post Merge: September 22, 2014, 12:48:18 PM
The bow also appears at the model's feet the neutral b attack is used. Is there a way to change what bone an article is attached to maybe??

Post Merge: September 22, 2014, 03:40:35 PM
I'm using the saki model from the Saki PSA if that helps with anything either...
13  Help & Tutorials / Help / Can't fix this clone... on: September 05, 2014, 01:28:33 PM
Okay, ran into another problem here: I've realized that anytime I add a clone past the 4D slot the clone in 4D crashes upon selecting a stage. I have the .rel, all the files for the fighter and all the configs. I've tried swapping the CSP, CSS, BP and Victory Portrait and it still freezes.

I don't understand what's up with it... 4D works when there aren't any clones after it; you can select, fight, win, whatever no problem. But after that it just locks up. Any ideas?? It's the last slot giving me issues and I just want to get this finished. The clones were made with clonetool, version .75a

Here's what I've got if anyone wants to take a look.

http://www.mediafire.com/download/g45dyns295bbg2y/FREEZING+4D+AGAIN.zip

I started off with GrayFox in the slot, then tried a metaknight clone with Waddledee skin, then the Arceus PSA, then a falcon clone with Agent J skin. Currently, megaman x over peach is in there but no matter what happens they always work until 4F clone or more is added. I'm stumped. Please gimme a hand here!
14  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 05, 2014, 01:37:07 AM
Okay, ran into another problem here, still using the clone tool. I've realized that anytime I add a clone past the 4D slot the clone in 4D crashes upon selecting a stage. I have the .rel, all the files for the fighter and all the configs. I've tried swapping the CSP, CSS, BP and Victory Portrait and it still freezes.

I don't understand what's up with it... 4D works when there aren't any clones after it; you can select, fight, win, whatever no problem. But after that it just locks up. Any ideas?? It's the last slot giving me issues and I just want it done with.
15  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 03, 2014, 01:02:00 AM
Hello. Sorry about this but I've looked all over for a replacement and the BrawlEX Clone tool download link isn't working. Does anyone have a way to download it or could a new download link be provided? Pls and Thank you.


http://www.mediafire.com/download/vai3uieqmya2olz/New+Clone+Too%3Bl+-+Copy.zip

I re-uploaded it here for ya. Hope it works!
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