I'm using one that was pre-packed with the stage expansion hack, but I'll try a different version in a moment.
EDIT: Aaaand, nope, just tried 0.67b and it still froze as soon as I went onto the character selection screen. If it helps, I'm loading hacks from a flash drive, and Brawlbox is also on the flash drive.
EDIT 2: I'm using a new common5 which is totally unedited. I do this repeatedly to see if it's just one portrait or all of them.
Yes, my apologies, I meant replace. This isn't the only portrait that freezes, so I'm assuming something is wrong with common5. The sizes are correct, so I don't believe it's that..
The title. This has been a problem for a while, and I decided to test putting in a common5.pac without editing it at all and the game ran fine. But I added a custom portrait and it froze the game. The portrait I added if it's important at all:
Any suggestions as to what to do?
OKAY. So now I learned my Brawlbox is corrupted. But -every- version I try corrupts my common5.pac for some reason. I tested Brawl with both a fresh common5 and someone else's common5 and they worked fine.
I would either have to purchase the PAL disc from overseas or hack my Wii U to play pirated games, neither of which I really want to do right now. Also, I'm not sure that there's PAL versions of all the codes I use. Not that I know of. Dantarion made a code to invent new BRSTM slots, but IIRC it's kind of buggy. I don't think it worked in Riivolution (not that I can test that now - I don't have a regular Wii anymore.) Sure! Just check the WarioWare stage in My Music and you should see a couple of SSB64 songs.
@Tyli: When you figure out which code is making Riivo freeze, let us know, ok? I'm afraid I won't be able to test that myself.
I made the recent switch to Riivolution but I just learned that I can't have too many lines; this wasn't a problem back in Gecko when I could easily just use gameconfig.txt. Is there anything that allows me to use more than 256 lines of code? The Stage Expansion stuff really takes its toll.
EDIT: Alright, now I have a new problem. I took out those codes and I've been messing around in SSBB for some time, and I put in a Travis Touchdown import over Ike's red color. The BP and the import itself work perfectly fine. I then tried adding a new CSP and the game freezes when I attempt to go to the character select screen. I used to use this same exact portrait on Gecko.
I just tested out renaming the private folder to something else to see if it still turned black. It did turn black, so perhaps it's something else.
EDIT: It's somewhere in the codes, I tried my old .gct file and the game ran just fine. EDIT 2: Testing more stuff out, I tried the codes alone with only File Replacement removed and it still freezes.
They say the File Patch Code does that to Riivo, is it on there?
Nope, I double-checked. I removed that. Aside from that, the codes are the same, except I added: Allow Replays Longer Than 3 Minutes Tripping Rate Modifier Colored Shields
My .xmls and similar things are: Brawl.xml (the one that was included) codehandler.xml Codes.xml (Which loads my codes)
Brawl seems to have problems now that I added the Stage Expansion stuff to it, pressing "Launch" in Riivolution causes it to just display a black screen. If it helps, I'm using a flash drive instead of an SD card. I deleted the .bin file that was in the st folder because that used to cause problems for me back in Gecko and it'd freeze, but deleting it fixed the problem when I was using Gecko.
Basically, the title. I've been playing Tourney for the hell of it and I realized some characters' portraits end up default, and I know they're the Result Screen ones only. Kirby, Luigi, and Captain Falcon all show default. Another problem I'm having is any time there's an earthquake, like in Brinstar, the screen tends to shake way too much. Any way to fix either of these? EDIT: I learned my files were deleted from my SD card. But that brings up a new question; Is there any reason my files would delete themselves? I had no way to use my SD card when they deleted themselves, so that really threw me off. EDIT 2: I checked Brawl again. The only characters that have no result screen portraits are: Luigi, Yoshi, Kirby, Pikachu, Fox, Captain Falcon.
Well, concerning the size. I was wondering if it would be the size that's freezing things like All-Star mode and the Subspace Emissary. If it is, could you potentially make a Link-sized one as well? :3 Thanks if you can~
I read it and I'm fine with it. Although, can you give us a good estimate of how far up or down it goes? I *would* assume it's not too high, like his normal blasts.
Watched the vid. Nice work with the overall moves, very befitting for FD Link. I have just a few issues with it, besides the fact that I've lost Homebrew to Skyward Sword and can't get it
The aerial FS, as commented by toddtj on Youtube, is already great, but isn't that realistic in knockback. Maybe you can just change how it affects the victim. For example, Divine's Scisor's Vacuum Wave draws in the opponent instead of forcing him away. Try using that concept and make the energy waves knock the victim into the next wave and then blasting him out with the last.
The ground FS, like he says again, is broken and boring. But I think you should keep it, but give him a vulnerable 3-5 second charge time with personal dazzling effects if possible (not the electricity effects at the end) and KOing anyone anywhere on the stage on the slam down for 50% damage, or just have him do his version of Tabuu's KO wave with the same charge time, vulnerability, and results. Or you can just make a ground version of the aerial FS with Link's Triforce Slash animations but the last being a personalized animation.
Just throwin' out ideas like I used to before. I'm still downloading it in case I can get Homebrew back without frying my SD card in the process like before.
Oh, yeah, I was thinking that. It looks kinda ridiculous for him to keep slashing useless attacks when the first one killed the guy and the last one's supposed to be all epic.
Only a couple real problems to be honest. Could you potentially make a two-handed Link with the belts and everything that's compatible for this? I'm sure many users wouldn't want to part with their favorite Link costumes. The ground FS's range is a lot smaller than it looks. I'm not saying it needs to be much bigger (In all honesty, it really doesn't need to be with the power it has) but it's kind of misleading. Although it -would- be fun to scare your unsuspecting friends. Some of the projectiles' animations/directions are -really- weird. The down-A in midair is one huge example. It goes crooked and it kind of... skips, I guess you could say. Not sure if you can fix this though. The -last- problem I can remember is that Fierce Deity Link doesn't work on Subspace Emissary.
Although, I -really- love this. Keep up the good work, and I hope you can fix the bugs.