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16  Help & Tutorials / Help / Re: Bowser Specials Not Working After Edits on: March 04, 2013, 04:23:49 PM
If you're using Brawlbox v0.67b to make simple edits of Bowser's moveset, it will lose his specials. The same thing happens to some other characters like Samus. You will need to use Smash Attacks to make simple edits of the moves if you're not making a completely new PSA over Bowser.
17  Help & Tutorials / Help / Re: Is it possible to play as an alloy? on: February 23, 2013, 05:22:11 PM
Here:
http://forums.kc-mm.com/index.php?topic=31466.0
18  Help & Tutorials / Help / Re: 3DS Max Importing Problem on: February 23, 2013, 05:10:19 PM
That was the problem. Thanks!.
19  Help & Tutorials / Help / Re: Is it possible to play as an alloy? on: February 23, 2013, 05:04:24 PM
Yes, it's possible, but you can't grab items or characters and the Alloy doesn't have special moves or final smash, so if you try to press b, the game freezes.
20  Help & Tutorials / Help / Re: 3DS Max Importing Problem on: February 23, 2013, 04:53:59 PM
was it a fresh install (never been installed before)?  Even when you uninstall Max, there are certain files and folders left on your system.
It was installed before on another laptop. I have installed it again in my new one.

What importer are you using?
The one that came with the download, FBX 2009.3.
21  Help & Tutorials / Help / Re: 3DS Max Importing Problem on: February 21, 2013, 04:39:47 PM
I have tried with several models that aren't from Brawl, with only some objects of some models and with Kirby and Jigglypuff, it shows me that window with every one of them.
22  Help & Tutorials / Help / 3DS Max Importing Problem on: February 19, 2013, 07:04:51 PM
I have a problem everytime I try to import something on 3DS Max 2010.
It shows this window:


I have tried to change the Graphics mode or reinstalling the program but it doesn't work with that and I can't seem to find another solution. Any help is apreciated, thanks.
23  Super Smash Bros. Brawl Hacking / Stages / Re: SMRPG Weapons Factory WIP (Playtesters/Help wanted!) - Stage Revealed! on: February 12, 2013, 04:37:51 PM
I have tested it and I like how the stages builds itself. The only three things that I think really need work are the background (which at least in my TV it doesn't show properly, is too dark to see the purple transition...), the camera (which messes p a bit when you pause the game) and the platform on the left (I think it is very faster, the CPUs try to jump to one part of the stage from that platform and end in other part).
24  Super Smash Bros. Brawl Hacking / Model Imports / Re: Flygon's Colorful Channel. 100 pages of spam, requests, drama and some imports! on: February 05, 2013, 08:40:33 PM
on-topic: has anyone here played with my cresm over peach with no problems? Because seems like four people cannot use it without freezing and I want to make sure if it only happens with those four people or if only those four people reported.
It froze for me one time. Then I had to use the MotionEtc file that comes with your hack and that solved it.
25  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Character Expansion on: February 01, 2013, 09:12:56 PM
Some people had been working on it, like Dantarion and Phantom Wings.
The results are these:
http://forums.kc-mm.com/index.php?topic=25005.0
http://forums.kc-mm.com/index.php?topic=41166.0
http://forums.kc-mm.com/index.php?topic=53347.0

As you see, thanks to that people, we are allowed to port characters over other ones (Not all of them). But a perfect character expansion isn't possible yet. The closest thing to that is the Brawl masquerade, but it isn't finished and if I remember well, the last time ds22 updated that was one year ago.
26  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Character Expansion on: February 01, 2013, 08:36:27 PM
It isn't possible yet and maybe it won't be possible any time soon. Anyway, I think this is the wrong section to post this...
27  Help & Tutorials / Help / Re: Team Color on: January 29, 2013, 09:25:20 PM
to answer yo question yes there is a way you can be on the same team wit a default color like for an example if you be on a blue team yu can have any color you want and still be on the blue team just like if you wanna pick sonic and if your on a green team you can still have him blue if ya want just change the FitSonic00 pac/pic to the color i hope that helps  Cool


and if you dont get any of that p.m me and ill show you an example on the computer


^ That. Or read this thread about the code to change the color slots of the characters.
http://forums.kc-mm.com/index.php?topic=55583.0
Anyway, wrong section. This would need to be in Programming Help or Help.
28  Help & Tutorials / Help / Re: Project M Character Replacement on: January 27, 2013, 02:42:09 PM
Try renaming the files to FitCaptainXX_en.pac and FitCaptainXX_en.pcs...
That was happening to me, but with a stage (I'm not using Project M though).
29  Help & Tutorials / Help / Re: Yoshi freezes for no apparent reason on: January 27, 2013, 02:31:54 PM
Yeah I have one IC constant over Wario, the others I'm not sure because they say something like "Ness has 2 jab" and "Ness has 0 U13" but if I take them off the characters go into T-poses during certain attacks.

Post Merge: January 27, 2013, 12:19:58 PM
HAH! After about 2 hours of deleting and replacing codes, I finally found out that this one code called "Lucas result" was causing Yoshi to crash, so I deleted it and now both Yoshi and the character I have over Lucas work perfectly. So look at your codes and if you have any called "xx result" just delete them and Yoshi should be fine.
Thanks!. You were right, even if that code isn't supposed to affect Yoshi...
30  Help & Tutorials / Help / Re: Pokémon from PokéBall replacement? on: January 27, 2013, 02:02:32 PM
They go in the "Item" folder. If you're using riivolution, the "Item" folder goes inside the "textures" folder and if you're using Gecko, I think that the folder goes inside the "Pf" folder, but I'm not sure about this one.
And each pokemon and character from the assist item have their own folder.
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