Home Gallery Resources The Team Rules chat Login Register
  Show Topics
Pages: [1]
1  Help & Tutorials / Help / SSS freezes when selecting Green Hill Zone on: July 21, 2013, 09:49:24 PM
Every time I try to play on Green Hill Zone, it freezes on the stage selection screen.
I don't have anything over it. I'm using riivolution and cBliss, and everything is working perfectly... I have tried playing the stage on Project M and in normal Brawl and it works.
Any help is appreciated.
2  Help & Tutorials / Programming Tutorials / Changing the Franchise Icon of Characters on: May 19, 2013, 09:52:23 AM
I don't know if I can share this... But I already have discovered the IDs of a code to change the franchise icon of the characters that appear on the Character Selection Screen and on the Results screen. The code is made by ds22 and I don't proclaim any of his work as mine.
So, let's get started. The only thing that we're going to need is this code:

XX has YY franchise icon [ds22]
04455XXC YY000000

The XX is the id for the character you would like to have other Franchise icon, I don't know how to explain this but the IDs are these:
61 - Mario
62 - Donkey Kong
63 - Link
64 - Samus
65 - Yoshi
66 - Kirby
67 - Fox
68 - Pikachu
69 - Luigi
70 - Captain Falcon
71 - Ness
72 - Bowser
73 - Peach
74 - Zelda
75 - Sheik
76 - Ice Climbers
77 - Marth
78 - Mr. Game & Watch
79 - Falco
80 - Ganon
81 - Wario
82 - Meta Knight
83 - Pit
84 - Zero Suit Samus
85 - Pikmin & Olimar
86 - Lucas
87 - Diddy Kong
88 - Pokemon Trainer
89 - Charizard
8A - Squirtle
8B - Ivysaur
8C - King Dedede
8D - Lucario
8E - Ike
8F - R.O.B.
90 - Jigglypuff
91 - ???
92 - Toon Link
93 - Wolf
94 - Snake
95 - Sonic

Note: I'm not sure about the ones over 89 and the ones above 80, if someone would like to do some tests, that would be awesome.

And the YY is the ID of the franchise you would like to have over the XX character. The franchise IDs are listed above:
00 - Mushroom Kingdom
01 - Donkey Kong
02 - The Legend of Zelda
03 - Metroid
04 - Yoshi
05 - Dream Land
06 - Starfox
07 - Pokemon
08 - F-Zero
09 - Earthbound/Mother
0A - Ice Climbers
0B - Wario
0C - Kid Icarus
0D - Pikmin
0E - Fire Emblem
0F - R.O.B.
10 - Metal Gear Solid
11 - Game&Watch
12 - Sonic the Hedgehog
13 - Smash

And here are some examples of codes that I have been using and I'm sure that they work:
Pikmin has Metroid franchise icon [ds22]
0445585C 03000000

Lucas has FE franchise icon [ds22]
0445586C 0E000000

Diddy has Wario franchise icon [ds22]
0445587C 0B000000

Rob has Sonic franchise icon [ds22]
044558FC 12000000
3  Help & Tutorials / Help / Random Freezing while playing in Expansion Stages on: March 09, 2013, 08:39:50 PM
As the title says, I get random freezing sometimes when I'm playing on the Expansion Stages (both when I'm about to start a match or when I'm in the middle of a fight).
I was using a stage expansion code for 37 stages before and it was working perfectly, but recently I had changed to the classic expansion stage (5.3) by libertyernie.
I'm not using project m or brawl minus, I put it on normal Brawl (with all the necessary codes and files, including the codes for the Independant Song Loader by Oshtoby, but without xml provided in the pack because I have the previous one that is very similar).
I have tried two versions of the expansion and it still freezes randomly. Any help on how to solve this problem will be appreciated, thanks.
4  Help & Tutorials / Help / 3DS Max Importing Problem on: February 19, 2013, 07:04:51 PM
I have a problem everytime I try to import something on 3DS Max 2010.
It shows this window:


I have tried to change the Graphics mode or reinstalling the program but it doesn't work with that and I can't seem to find another solution. Any help is apreciated, thanks.
5  Help & Tutorials / Help / Yoshi freezes for no apparent reason on: January 26, 2013, 09:24:11 PM
In all my experience with issues in Brawl Hacks I have never encountered one like this.
Yoshi freezes whenever it's going to enter the screen on any mode of hacked Brawl.
I have played with him without hacks and he works flawlessly. Also, I know that the imports over him aren't the ones causing the problem (I have Galaxy Yoshi, Birdo, Dry Bones, Koopa, Boshi and Quataquack). I never have replaced him with ports (both normal and/or rel) or PSAs/movesets and there aren't codes that affect him directly.
Plus, I know that the smashbros_sound isn't causing the problem because I have never replaced any sound or sfx of him and I have tried without that file (It freezes too of this form).
Anyone have idea of what's happening?, thanks in advance.
6  Help & Tutorials / Music/SFX Tutorials / Using the Custom Victory Theme code on: October 14, 2012, 12:29:23 PM
Well, two or three months ago I just discovered that code in this thread:
http://forums.kc-mm.com/index.php?topic=31273.0
It was supposed to give each character a different victory theme to personalize your game, but it doesn't work.
Anyway, it has a good use if you know how to edit it and I'm going to teach you all how to edit it to your own likes.

First of all, here it's the original code:
Custom Victory Themes v1.2 [Dantarion], with corresponding new IDs for each theme [Also Dantarion]
* 064088C0 000000B8
* 00003000 00003001 //Mario, DK
* 00003002 00003003 //Link, Samus
* 00003004 00003005 //ZSS, Yoshi
* 00003006 00003007 //Kirby, Fox
* 00003008 00003009 //Pikachu,Luigi
* 0000300A 0000300B //Falcon,Ness
* 0000300C 0000300D //Koopa,Peach
* 0000300E 0000300F //Zelda,Shiek
* 00003010 00003011 //IC's,Popo
* 00003012 00003013 //Nana,Marth
* 00003014 00003015 //G&W,Falco
* 00003016 00003017 //Ganon,Wario
* 00003018 00003019 //Meta,Pit
* 0000301A 0000301B //Olimar,Lucas
* 0000301C 0000301D //Diddy,Charizard
* 0000301E 0000301F //Charizard(Independant),Ivy
* 00003020 00003021 //Ivy(Independant),Squirt
* 00003022 00003023 //Squirt(Independant),D3
* 00003024 00003025 //Lucario,Ike
* 00003026 00003027 //ROB, Jiggs
* 00003028 00003029 //Toon Link, Wolf
* 0000302A 0000302B //Snake, Sonic
* 0000302C 0000302D //Giga, Warioman

And here it's an edited version:
Custom Victory Themes v1.2 [Dantarion], with corresponding new IDs for each theme [Also Dantarion]
* 064088C0 000000B8
* 0000283D 0000283E //Mario, DK
* 0000283F 00002840 //Link, Samus
* 00002854 00002841 //ZSS, Yoshi
* 00002842 00002843 //Kirby, Fox
* 00002844 00002845 //Pikachu,Luigi
* 00002846 00002847 //Falcon,Ness
* 00002848 00002849 //Koopa,Peach
* 0000284A 0000284B //Zelda,Shiek
* 0000284C 0000284C //IC's,Popo
* 0000284C 0000284D //Nana,Marth
* 0000284E 0000284F //G&W,Falco
* 00002850 00002851 //Ganon,Wario
* 00002852 00002853 //Meta,Pit
* 00002855 00002856 //Olimar,Lucas
* 00002857 00002858 //Diddy,Charizard
* 00002858 00002858 //Charizard(Independant),Ivy
* 00002858 00002858 //Ivy(Independant),Squirt
* 00002858 00002859 //Squirt(Independant),D3
* 0000285A 0000285B //Lucario,Ike
* 0000285C 0000285D //ROB, Jiggs
* 00002860 00002843 //Toon Link, Wolf
* 00002861 00002862 //Snake, Sonic
* 00002848 00002851 //Giga, Warioman

The only change between the two, is that in the second one, I have used these:
283D: {Mario victory music (Mario version)}
283E: {Donkey Kong victory music (Donkey Kong version)}
283F: {Zelda victory music (Link version)}
2840: {Metroid victory music (Samus version)}
2841: {Yoshi victory music}
2842: {Kirby victory music (Kirby version)}
2843: {Star Fox victory music (Fox/Wolf version)}
2844: {Pokemon victory music (Pikachu version)}
2845: {Mario victory music (Luigi version)}
2846: {F-Zero victory music}
2847: {EarthBound victory music (Ness version)}
2848: {Mario victory music (Bowser version)}
2849: {Mario victory music (Peach version)}
284A: {Zelda victory music (Zelda version)}
284B: {Zelda victory music (Sheik version)}
284C: {Ice Climber victory music}
284D: {Fire Emblem victory music (Marth version)}
284E: {Game & Watch victory music}
284F: {Star Fox victory music (Falco version)}
2850: {Zelda victory music (Ganondorf version)}
2851: {Wario victory music}
2852: {Meta Knight victory music}
2853: {Kid Icarus victory music}
2854: {Metroid victory music (Zero Suit Samus version)}
2855: {Pikmin victory music}
2856: {EarthBound victory music (Lucas version)}
2857: {Donkey Kong victory music (Diddy Kong version)}
2858: {Pokemon victory music (Pokemon Trainer version)}
2859: {Kirby victory music (King Dedede version)}
285A: {Pokemon victory music (Lucario version)}
285B: {Fire Emblem victory music (Ike version)}
285C: {R.O.B. victory music}
285D: {Pokemon victory music (Jigglypuff version)}
285E: {Pokemon victory music (Mewtwo version?)}
285F: {Fire Emblem victory music (Roy version?)}
2860: {Zelda victory music (Toon Link version)}
2861: {Metal Gear victory music}
2862: {Sonic victory music}
They're the original IDs for each victory theme in the game, and we're going to use them (with the edited version) to change the code.

1. Identify the IDs of the characters that you want to share a victory theme between the two or more. For example, I want to have the same victory theme for Sonic and Shadow over XXX (XXX= DK or some other character), in this case, the IDs are:
2862 for Sonic and 283E for Shadow over DK

2. Search the corresponding lines of the characters that you want to share the victory theme, using the same example as above, we need two lines in the code:
* 064088C0 000000B8
* 0000283D 0000283E //Mario, DK
* 0000283F 00002840 //Link, Samus
* 00002854 00002841 //ZSS, Yoshi
* 00002842 00002843 //Kirby, Fox
* 00002844 00002845 //Pikachu,Luigi
* 00002846 00002847 //Falcon,Ness
* 00002848 00002849 //Koopa,Peach
* 0000284A 0000284B //Zelda,Shiek
* 0000284C 0000284C //IC's,Popo
* 0000284C 0000284D //Nana,Marth
* 0000284E 0000284F //G&W,Falco
* 00002850 00002851 //Ganon,Wario
* 00002852 00002853 //Meta,Pit
* 00002855 00002856 //Olimar,Lucas
* 00002857 00002858 //Diddy,Charizard
* 00002858 00002858 //Charizard(Independant),Ivy
* 00002858 00002858 //Ivy(Independant),Squirt
* 00002858 00002859 //Squirt(Independant),D3
* 0000285A 0000285B //Lucario,Ike
* 0000285C 0000285D //ROB, Jiggs
* 00002860 00002843 //Toon Link, Wolf
* 00002861 00002862 //Snake, Sonic
* 00002848 00002851 //Giga, Warioman

3. We have two choices from here, change the ID of the first character to the ID of the second one or change the ID of the second character to the ID of the first one, using the same example as above:
* 064088C0 000000B8
* 0000283D 0000283E //Mario, DK
* 0000283F 00002840 //Link, Samus
* 00002854 00002841 //ZSS, Yoshi
* 00002842 00002843 //Kirby, Fox
* 00002844 00002845 //Pikachu,Luigi
* 00002846 00002847 //Falcon,Ness
* 00002848 00002849 //Koopa,Peach
* 0000284A 0000284B //Zelda,Shiek
* 0000284C 0000284C //IC's,Popo
* 0000284C 0000284D //Nana,Marth
* 0000284E 0000284F //G&W,Falco
* 00002850 00002851 //Ganon,Wario
* 00002852 00002853 //Meta,Pit
* 00002855 00002856 //Olimar,Lucas
* 00002857 00002858 //Diddy,Charizard
* 00002858 00002858 //Charizard(Independant),Ivy
* 00002858 00002858 //Ivy(Independant),Squirt
* 00002858 00002859 //Squirt(Independant),D3
* 0000285A 0000285B //Lucario,Ike
* 0000285C 0000285D //ROB, Jiggs
* 00002860 00002843 //Toon Link, Wolf
* 00002861 0000283E //Snake, Sonic
* 00002848 00002851 //Giga, Warioman
or
* 064088C0 000000B8
* 0000283D 00002862 //Mario, DK
* 0000283F 00002840 //Link, Samus
* 00002854 00002841 //ZSS, Yoshi
* 00002842 00002843 //Kirby, Fox
* 00002844 00002845 //Pikachu,Luigi
* 00002846 00002847 //Falcon,Ness
* 00002848 00002849 //Koopa,Peach
* 0000284A 0000284B //Zelda,Shiek
* 0000284C 0000284C //IC's,Popo
* 0000284C 0000284D //Nana,Marth
* 0000284E 0000284F //G&W,Falco
* 00002850 00002851 //Ganon,Wario
* 00002852 00002853 //Meta,Pit
* 00002855 00002856 //Olimar,Lucas
* 00002857 00002858 //Diddy,Charizard
* 00002858 00002858 //Charizard(Independant),Ivy
* 00002858 00002858 //Ivy(Independant),Squirt
* 00002858 00002859 //Squirt(Independant),D3
* 0000285A 0000285B //Lucario,Ike
* 0000285C 0000285D //ROB, Jiggs
* 00002860 00002843 //Toon Link, Wolf
* 00002861 00002862 //Snake, Sonic
* 00002848 00002851 //Giga, Warioman

4. Now, you have to put the brstm in the strm or sound folder (depending if you're using Gecko or Riivolution), and name it according to the change that you made in the code.
Remember these names:
Z01 - Mario Series
Z02 - Donkey Kong Series
Z03 - Legend of Zelda Series
Z04 - Metroid Series
Z05 - Yoshi
Z06 - Kirby Series
Z07 - Star Fox Series
Z08 - Pokémon Series
Z10 - Captain Falcon
Z11 - Mother Series
Z16 - Ice Climbers
Z17 - Fire Emblem Series
Z18 - Mr. Game & Watch
Z21 - Wario
Z22 - Meta Knight
Z23 - Pit
Z25 - Olimar
Z35 - R.O.B.
Z46 - Solid Snake
Z47 - Sonic The Hedgehog

Using the same example as above, if you chose the first one (changing the ID of Sonic for the ID of DK), then you will need to name the victory theme to Z02, and if you chose the second one (changing the ID of DK for the ID of Sonic), then you will need to name the victory theme to Z47.

5. You can leave the code if you want it that way, but, in the example of Sonic and Shadow over DK, there are two things to consider:
First one, if you have chosen the first way (changing the ID of Sonic for the ID of DK), Diddy Kong will be affected (or whatever character that you put on him), he will share the same victory theme as Shadow and Sonic, but you can fix this following the same steps of the tutorial.
For example, if you don't have replaced Diddy with some other character, then you can make it share the victory theme with someone else (I think that Yoshi is the best option).
But, if you have replaced Diddy with someone else, for example Waluigi, in this case you can make him share the victory theme with Wario.
The second thing to consider, is that at the same time, you can put the original ID of Sonic on the ID of other character, it's a "free slot" to put a custom victory theme in it. For example, if you change the ID of Bowser for the ID of Sonic in the code, then Bowser can have a custom victory theme (Z47) without affecting the other Mushroom Kingdom's characters.

6. Remember to delete the //XXXX,XXXX of the code in every line when you finish.

You can make any questions or something related to this in the thread.
7  Help & Tutorials / Help / Riivolution Help... please!. [Solved] on: June 04, 2012, 11:12:31 AM
Well... This it's a very strange problem.
When I insert the Brawl disc on the wii, it loads normally if I play brawl without hacks.
But, when I enter to riivolution and launch the game, the screen gives me this error:
"Please insert the Super Smash Bros. Brawl Game Disc."
I'm not sure if this is a problem of the wii, of the game disc or some hacks.
Anyone can help me?...
Thanks in advance.
8  Help & Tutorials / Help / I need the Ike over R.O.B. hack, please. on: May 25, 2012, 10:29:31 PM
I'm sure I saw this hack before in the vault but now I couldn't find it. Anyone can give me a download link?...
Thanks in advance.
9  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / GanonZack's Hacking Thread / Getting 3DS Max again / Next: Kikwi on: May 01, 2012, 04:25:18 PM

MODEL IMPORTS:


RECOLORS:


Album Songs (Bstrms)

Comet Observatory by ShadowFox300
Rosalina's Story Book
Good Egg Galaxy by Diddy_Kong
Battlerock Galaxy by ZGAMER
Teresa Waltz (Ghostly Galaxy) by gabrielwoj and joaowojcickiewicz
Buoy Base Galaxy by AWrtbeer
Gusty Garden Galaxy by gabrielwoj and joaowojcickiewicz
Vs. Megaleg by TARGET
Vs. Kingfin/Bouldergeist (Fast) by jasonvalle22
Vs. Bowser by Xalren
Found you (Rabbits) by Amayzee Dayzee
Hurry Up! (Daredevil and speedy comet) by Amayzee Dayzee
Purple Coins
Nostalgia 1 by Javelin
Credits by Stoney





Recolors:

CSPs:
- Hinata Wakaba (Original and Recolors. Requested by jasonvalle22)
- Fierce Diety Link (Original and Recolors. Requested by -SSJ-)
- Vegeta (Requested by -SSJ-)

Planned Imports:
- Kikwi (Skyward Sword) over Kirby (Requested by Aelia)
- Koopa Troopa and Koopa Paratroopa over Ice Climbers

Ports:
- Ike over Rob

Side Projects:
- Helping in Super Smash Bros. Triforce
- Complete the missing music of Mario Galaxy (1 & 2) and Mario Strikers Charged

Notes:
- I'm taking requests, but I'm not sure if I can do it fast
- The album songs will be completed with songs uploaded by others users.
- The original characters of the recolors aren't mine, the credit go to all the others hackers
- Credit to FullHealth for the HQ Songs of Mario Strikers Charged
10  Help & Tutorials / Help / Two Sizemods in the same character? on: April 15, 2012, 10:26:18 AM
Well... I know this already is possibly because I download the Squirtle and Ivysaur Evolution pack...
But I have to ask... How can I create my own Size mod that affects only Pichu and Raichu for Pikachu?...
11  Help & Tutorials / Help / Mushroomy Kingdom in My Music problem... on: March 23, 2012, 05:46:33 PM
Well... When I try to change the music of Mushroomy Kingdom, my game freezes and I don't know why...
This only happens in the last 3 songs that I want to change in My Music... and this happens in normal and hacked brawl... I need help please!
12  Help & Tutorials / Help / Brawl Hack problem... on: March 15, 2012, 07:50:56 PM
Well... I'm using Riivolution and everything is fine about stages, textures and music. But, when I try to play as Falco, even without textures over it, my game freezes two or three seconds after selecting a stage. I need help about this!.
I have Mewtwo over Jigglypuff, Shadow over Olimar and Waluigi over Diddy Kong respectively, I have the Alloys, Giga Bowser and Warioman as well. I'm using the Dark Blue CSS and SSS of ASF1nk and the Roster Expansion.

These are all the codes I'm using:
ASF1nk's Custom CSS V2 [spunit262] [18 lines]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000002F
00010203 06070811
12091A0E 17161320
21260D05 14101F25
1B0B270C 15242218
0A231929 0F045D5E
5C4A4E40 464c5500

Custom Random V1 [spunit262] (10 Lines)
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00028
06680E80 00000028
00090D0C 0515011A
0A071325 1002240E
0F140616 1F170304
0B190823 201B5D5E
5C112118 22122627

CSS Fix [Phantom Wings]:
046A0C68 C2000000
0469DC18 40820030
0469DC40 2C030000
04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
04693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

Regular Zelda Icon (CSS) [spunit262]
046900E8 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

Colored shields [Phantom wings] (20 lines)
4A000000 80F59A60
14000088 FF3AB700
14000090 FF000000
140000A0 FF000000
140000A8 00000000
4A000000 80F59ED4
14000088 00FFFF00
14000090 0000FF00
140000A0 0080FF00
140000A8 00000000
4A000000 80F5A348
14000088 FAF9E100
14000090 FFFF0000
140000A0 FFFF8000
140000A8 00000000
4A000000 80F5A7BC
14000088 88FCAE00
14000090 00FF0000
140000A0 00C00000
140000A8 00000000

Unrestricted Pause Camera
040A7D60 4E800020
04109D88 38800001

Unrestricted Replay Camera
0409E934 60000000
0409E93C 60000000
0409E9AC FC201890
0409E9B8 FC600090
0409E9BC FC000890
0409E9C8 FC001890

Allow Replays Longer Than Three Minutes
040EB804 60000000

Allow More Than 1000 Replays/Stages/Snapshots [brkirch]
040C464C 48000184

Save Tags in Replays v3 [Y.S.]
0404B140 38A00000

1 Player
0468D420 2C060001

Jigglypuff has Lucario's IC-Constant [Dantarion]
C2858928 00000003
2C040025 40820008
38800021 1C040038
60000000 00000000

Jiggz has normal jumps
04B0BA6C 00000001

Jiggz has 3 Jab
04B0BA5C 00000003

Jiggz has Multjab
04B0BA60 00000001

Jiggs has Lucario's Sounds
4A000000 80AD89E0
14000094 0000001F
E0000000 80008000

Phantom Wing’s Stage Expansion Code 2.0
E0000000 80008000
04043B20 380000FF
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B348 024B0000
0442B348 00000040
0642B34C 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0442B560 8042BC14
0042BC18 010F0000
0642BC14 00000008
43757374 6F6D0000
E0000000 80008000
04043B34 483E783C
0642B370 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5B450
38E00000 7E6802A6
4BFCB811 7E6803A6
38C00031 4BC1878C
3884FFE8 4BC1877C
04949C88 4BAE1749
04949D0C 4BAE16C5
04949E1C 4BAE15B5
04949F08 4BAE14C9
0642B3D0 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6BC1C
38860001 3CA08042
60A5B450 38E00000
39200000 4BFCB7AD
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042B455 00000078
0442B45C 00000002

Eternal Yoshi’s Maxed Out CSS
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000027
066B99D8 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B92A4 00000027
066B9A58 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
06407AAC 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40204121
42224323 44244525
46264727 48284929
4A2A4B2B 4C2C4D2D
4E2E4F2F 50305131
523D533E 543F5540
56415742 58435944
5A455B46 5C475D48
5E495F4A 604B614C
624D634E 644F0000

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/ Poses
0477F8EC 60000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000

Warioman Fix:
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000

Tracklist Modifier
0610F9BC 00000014
60000000 60000000
3C80811A 7C601B78
608447E7 00000000
4A000000 81000000
301A46F8 6D755072
1417DF44 7CE03B78
1417DF4C 7C0400AE
161A47E8 00000068
00000102 03040607
08090A0B 0C0D0E0E
0E0E0E0F 10111213
14151515 16171819
1A1B1C1D 1E1F2D2D
2D202122 23242526
2728290A 2D2D2D2D
2D2D2D2D 2D2D2D2D
00010603 0D031D1D
1D222210 0A0A0A00
250E1515 28131A21
09082427 0023020A
25070F0B 04000000
E0000000 80008000
Pages: [1]