Home Gallery Resources The Team Rules chat Login Register
  Show Topics
Pages:  1 [2]
16  Super Smash Bros. Brawl Hacking / Model Imports / Smash bros X Tekken (3 of 17 done) on: January 30, 2013, 06:30:56 PM
i apparently started on this project, not knowing what this will turn out 2 b.
ok, so, i am working on this, using teh models found on models resource (as u can plainly C)so, on 2 teh character roster: V2
if u have better ideas for who should b imported on who, just say so below.

-teh green target means that i have already done the person.
-i have an over-abundance of tekken characters, so i have room 2 remove some when necessary.
-as u can C i have 2 characters on some pplz so i can C who goes better with wut character, & not do teh same character, on a different person, looking worse.
-teh reason y i am doing tekken is
1.there R moe tekken models easily available.
2.i just liek tekken better.
-i am not doing stage imports though, srry. Oh shi~
-alisa will B in this project. teh only reason y i went through a lot of trouble trying 2 get her into brawl, is cuz she's mah fav tekken character.

an nao, LINKS!
old rosters:
there will B a high possibility i will B running into import problems, because mokujin was ripped from teh same game, & if u look at my ssbb import of him closely, u can C that every face on his body has the texture designed for a large portion of his body.

hope u enjoy, post comments, ideas, wutever below.

"Tekken" games u can play: (most of these take place on final destination or other flat stages)
tekken: 2 players, flat stage
tag: have 4 players, but only 2 fighting at a time, when ur ready, have the 2 players on 1 team swap out, and when the players are not playing, have them stand on one side of teh stage. (teh other side 4 teh other team)
ball: 2 players, have soccer balls on, & beat each other with those soccer balls.
17  Help & Tutorials / Vertex Tutorials / easy-ish style to vertex on: September 16, 2012, 09:02:03 AM
an easy style to vertex is:

1-exporting the MDL0

2-export the 3DS of what you want

3-export the SAME model, but with the polygons

4-go to vertex box, and press create 3DS file

5-import them both into blender, or wutever u use

6-move the obj into the 3DS as close as you can

7-move the obj vertex points to your desire

8-move the dot-points to the same location

9-delete the obj

10-export the 3DS

11-import into anim8or

12-export from anim8or

13-replace old model with old model, and ur done.
Pages:  1 [2]