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1  Help & Tutorials / Help / Trouble with importing models to BrawlBox on: March 19, 2012, 02:55:21 PM
Hey,
As I've said in my intro post I had trouble with exporting my Raichu model in 3DS Max 2011 and then porting it to BrawlBox as a .dae file which crashes as soon as I opened it. So here's what I've done to pinpoint the issue:

(oh, and previews)

I opened the Pikachu bones in 3DS Max from the resource thread (which worked)
I then imported the Raichu dae file with OpenCollada (the file came with bones, which also worked)
At that point the Pikachu skeleton and Raichu model are in separate layers to freeze the skeleton
I posed the model to fit the Pikachu skeleton using Raichu's (not Pikachu's) bones
I then exported the model as a .dae with the Autodesk and OpenCOLLADA
But when I opened either model in BrawlBox under a new brres I got this:

I've tried deleting Raichu's bones but they reverted back to the original pose when he was first imported. I'm also guessing that both sets of bones aren't letting me port the model to BrawlBox.

I figured I'd ask you guys (and yes I've read tutorials from here) so I can get this settled.

Thanks,
FDL
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