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31  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 10, 2014, 01:41:20 PM
I am having the weirdest problem. I am replacing the alloys and trying to put their names in but it's not working. Instead it takes their CSS picture and puts that over the roster name. Anyone ever see this?
32  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 06, 2014, 09:59:35 AM
Gahahahaaha, it worked!



92 characters, one big random button and a custom layout.
Now to continue polishing...
This is awesome! Can't wait to get this CSS back!
33  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 03, 2014, 04:45:57 PM
anybody wants this with brawl EX?

http://youtu.be/-8RtQwEBlVA

That would be awesome! Planning on porting it?
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Revision 3 Download!- on: April 02, 2014, 08:04:52 PM
why thank you.  glad it's noticeable.


only a fifth?  guess i need to make it bigger then.  it's my incredibly bad fix for the Final Smash to actually make the characters black out as well.  i still need to see about changing that.
No, sorry that was my mistake for being vague. When the screen gets dark it covers the whole screen but behind the whole "Do you want to save" box is a black box that is just sitting there. I'll try to get a picture
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Revision 3 Download!- on: April 02, 2014, 08:34:52 AM
I'm using the Villager and whenever I use his final smash there is a black box in the background that takes up close to 1/5 of the screen.
36  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 31, 2014, 08:46:56 AM
The independent Pokemon slots are usable, and you don't need the code. You can either have independent icons that CAN still switch in battle, or you can use the ACTUAL independent Pokemon that CANNOT switch. Take a look at the fighter chart you can download in the OP.

The CSS slot data has 2 of each Pokemon. The ID's for the Independent Poke's are the ones with the proper CSS icon, while the trainers poke's are the ones with trainers Icons. Use the ID that lines up with THOSE icons to choose the ones you want. Then you also have to use the independent versions of the CSSSlot config files for independent pokes as well. Those are in the download
So I got the independent pokemon working by putting the ids in and then taking the independent slot configs and putting them into the correct folder. The only problem now is that When I choose pokemon trainer it is just one pokemon that can't be switched. Is that just simply a trade off? I can only have one or the other?
37  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 30, 2014, 10:41:04 PM
Are you using the CSS Expansion by chance?
Im not really sure.  Im using whatever was in Nebulons pack.
38  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 30, 2014, 09:51:31 PM
Individual i.e. they can't switch.
I dont have the code on yet.  I just added for example squirtles id to the cssroster.dat file.  I choose squirtle and in game I just start as squirtle but can use final smash and switch to another pokemon.  When i do switch it freezes.  Should i use the individual pokemon engine code to prevent this or is the code not compatible with brawlex?
39  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 30, 2014, 09:22:54 PM
I have the individual pokemon on the CSS but when I go to switch the pokemon in game with down b it freezes.
Is the individual pokemon code compatible with BrawlEx?
40  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 30, 2014, 12:03:08 PM
Does anyone get how to change csp, CSS, BP , and other icons for clones I watched the tutorials many times and can never get t to work
Always freezes for me
41  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 28, 2014, 12:00:47 PM
Hey everyone.
I'm using Nebulon's pack and the only thing that is bothering me is Goku having Pit's sounds. Has anyone made a sound pack of Goku for one of the bosses?
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Revision 3 Download!- on: March 17, 2014, 09:54:11 PM
Awesome move set keep the amazing work up Smiley
43  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 01:46:11 PM
SD card is locked. :p
Haha I had to go and make sure that that wasn't the problem. It's not locked, it's all good.
44  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 01:25:03 PM
What would it mean if a clone loads but then freezes as soon as the announcer says go?
Their costume and entry shows up perfectly.
45  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 09:03:42 AM
Just wondering if anyone has found a solution to the slot 58 freezing problem, or at least, what causes it?

Nope. Pretty much just waiting for phantom wings to release 2.0. Wish I could help though in any way.
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