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46  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 14, 2014, 01:56:07 PM
Anyone need a waluigi sfx (pit unused sounds) won't effect pit
heres the link http://www.2shared.com/file/Mhx6FZi3/Waluigi.html
Contains waluigi files
and sawndz file

Post Merge: March 14, 2014, 01:28:00 PM
Next will be zero from megaman
over link sfx unused

If you did Goku that would be awesome!
47  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 14, 2014, 12:46:10 PM
Ive also been having those sorts of troubles too, Im using dolphin, I thought maybe that could be the cause somehow
I'm using the disk so it can't be that.
I'm gonna try different BRSTM programs and see if that helps
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl!- BETA RELEASE 2- on: March 14, 2014, 12:36:26 PM
which is why i said an .rel port will be IN ADDITION to a BrawlEx version.  there are still lazy people like myself that haven't switched over to BrawlEx, so an .rel port would be the best way to delay the inevitable switch.  or for the people that watch the tutorials, and think that it's magic and confusing, again myself included.  i've already had someone volunteer to make the BrawlEx version, so don't worry about it.  just know that there will be many versions of the Villager in the final release.
Ah, so this might be why the game freezes when I try to play as the Beta 2 villager on BrawlEx:p
49  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 14, 2014, 10:04:31 AM
This probably isn't related to BrawlEx(but it's only ever occurred while playing BrawlEx)
Using Nebulon's pack I keep making custom BRSTM and sometimes when the song is over a custom level it stops halfway through and plays another song.
Anyone know why this could be happening?
50  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 09:30:23 PM
The thing is, that I know how to include the .sawnd file in the respective folder and I am using IE's code.
I also replaced the IDs, modify the Config files, etc.

But when I use .sawnd files made by other people, it works fine with no errors.
When I try to use a .sawnd made by me, many other SFX are messed up for no apparent reason.

If you are using Audacity make sure to turn it into mono and not keep it on stereo. Also lower the htz and increase the gain.
51  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 09:24:20 PM
If you need help with the announcer calls I can lend a hand.

In addition to that has anyone had a problem with the SDHC code loading the game and then freezing during the strap screen?
52  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 07:10:41 PM
Hey, just wanted to drop by and congratulate Nebulon for doing such an amazing job. I tried to do something similar in the past but nobody cared about it in the sligthest.

I'm interested on joining the Brawl For All team. Not as a designer or anything akin to that, but just to help in whatever I could.

Can't wait for the Mega Man X update.

That's exactly how I felt! I waned to help in anyway possible, so I did the voice announcer calls(well inserting them) now I'm just searching to see if there are any bugs.
53  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 06:55:28 PM
They're compatible, because I use them both.
Hmm darn. Just to be sure ShinF, I am using the correct launcher(I linked it above) right?
54  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 06:27:24 PM
I'm pretty sure the SDHC code in not compatible with the sound engine code, so I tried removing that from the GCT but I still get the same result.
55  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 06:16:49 PM
The SDHC code works with anything. Just add it in with all your codes that you use.


I tried the pack with the newly added code and I used this homebrew launcher from here:http://projectmgame.com/en/download
And the CSS is no different, but the SSS is fine(being expanded) but it doesn't show any of the custom map icons.

Post Merge: March 11, 2014, 06:18:05 PM
Kind of... I had tried his new codes that he provided, but for some reason they didn't work for me. (me and his codes have had troubles in the past...) So I added the SDHC code to his non-sdhc code set, and I got it to work.

I think that I need to try his codes again though just to test it.


So you just took his code set from a previous released version and then added it in yourself and it worked?
Could you send me that GCT by any chance?
56  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 06:03:19 PM
Has anyone succesffully used the SDHC with Nebulon's pack?
57  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension 1.1[Reinsertion support] on: March 11, 2014, 02:22:50 PM
Im having trouble getting this to work with brawlex.  Specifically Nebulons pack. Has anyone got this to work yet with BrawlEx.  The only thing that is different is the SSS is still expanded but it doesn't show the edited icons.
58  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 10, 2014, 08:39:48 PM
FFS! I found my problem. I have been forgetting to rename my module files -.-

Post Merge: March 10, 2014, 07:46:48 PM
Ok, let's say I found a sound I wanted to replace in BrawlBox for the announcer call, how would I find it in Super Sawndz?

Post Merge: March 10, 2014, 08:35:06 PM
Ok, I found out how to find the sounds, but now, whenever I try to play a sound in Super Sawds, it's just static. and a new line of text appears on the side console saying "channel 2"
Download Audacity and turn the audio into Mono not Stereo
59  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 10, 2014, 07:01:03 PM
Well, I went into to pictures and clicked on the SD card's pictures and there were about 20 pictures of gameplay I've never seen that weren't there before. I could check my card again for the cssconfig.dat but I think it's there.Not sure if you meant me, but my card is 2gb and made for the Wii.
You should download the DropBox entirety as a Zip and then unzip that into the base of your SD card. Make sure no other files are on it. Go to the homebrew channel and launch the game
60  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 06, 2014, 02:41:38 PM
Hey guys, I've been working on my Brawlex Pack for quite some time now, it's on version 0.04, there is tons of characters, and my plan is to max the roster to 100.
But I was wondering if some of you can try out the pack, and tell me if there is anything I could improve. Any feedback is appreciated. Smiley
I'll be glad to try it out!
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