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1  Super Smash Bros. Brawl Hacking / Programming / Re: The problem of SFX: a thread for brainstorming solutions on: May 31, 2016, 10:43:03 PM
In my experience, characters sharing the same sound file works ok until a character is used again in a match without backing out of the CSS screen.

So, one solution (for sfx-sharing characters, anyway) would be to make a code that forces the players back to the main menu or the menu right before the CSS menu.

How to do that, exactly, is another challenge entirely. =.=
2  Super Smash Bros. Brawl Hacking / Programming / Re: Let the Swap Begin! (under constructions!) on: May 31, 2016, 10:18:44 PM
so can i make a transformation final smash like wario/warioman bowser/gigabowser?

I'd like to know too. It'd make custom Super Sonics a hella lot easier.
3  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Help,I Need Competitive CSS on: August 18, 2014, 12:40:25 AM
If you just want a stage name to say "banned", "starter", or "X", the you can edit them with the name of the stage by editing the sc_selmap_en in the common5.pac. You can edit them via BrawlBox. If you're meaning something else entirely, I need more info on what you're trying to do.
4  Super Smash Bros. Brawl Hacking / Programming / [Idea] Brawl Soundbank Regroup Program on: June 10, 2014, 09:09:35 PM
I had an idea that would really be beneficial to those who make BrawlEx characters...well at least those who use Riivolution or WBFS. I was poking all up & down a BRSAR soundbank file in BrawlBox and saw how you can add another group inside of a group data file. Sadly, the only thing they can add are null files and they can't be replaced with any other sound group.

Well, putting it simply (or as simple as I can put it), I felt it would be cool to be able to group different sound groups together. For example, it could be possible to make Rayquaza's sound group play Rayquaza's bank and Duon's bank. It would be like a Marth sound group being able to have Marth's voicebank and Marth's Sound Effect bank in a specific group. Something along those lines.
5  Help & Tutorials / General Tutorials / Re: Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you) on: June 06, 2014, 07:32:40 AM
Amazing tutorial. Helped me an amazing deal. I also appreciate the time it must have taken you from trial & error to know this much.

The sword trace thing is still a little confusing. But it just may be the character I'm GFX porting. Here's the rundown.

I'm porting Roy Minus (Thany's Melee-y Roy) to Brawl Minus Max. Roy's GFX are ported over Arman. Judging from the tutorial and the following comments, the ID's I have to work with are (in hex)

-ef_arman (B1)
-ef_marth (12)
-Arman's sword trace (20)
and the External Graphic Effects I ported to ef_arman, which are
-EffRoySwordFlare (2A) formerly 1
-EffMarthShieldBrake (2B) formerly 2
-EffMarth Shield Entry (2C) formerly 4

Since Brawlbox 0.68b still read the moveset file as misc data, I used PSA 2.35.
Roy's known bugs thus far are...
-Roy's entry shows the fire emblem circle, but the sparkles accompanying it are missing.
-All of Roy's Sword traces show white. All his A-move sword traces still share Marth's if he    fights Marth.
Everything else works fine. So, my main question is, in PSA, what ID's go where, exactly?
6  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 13, 2014, 10:39:19 PM
Question for all who use BrawlEx on Brawl Minus MAX...

Has anyone else ever come across the problem of Ganondorf's Gandouken being too powerful and killing people in basically one hit? If so, does anyone know the code that can fix it? If it can't be fixed itself, then where do I edit the power and knockback levels of the super scope item. Since it's not on anytime my friends play, I am willing to edit the item directly if need be.
7  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 08:45:10 PM
The Vergil moveset (made to plug in over Peach, but a Marth clone was used since it was made for him) in BrawlEx works fine except for the fact that when Vergil jumps while moving, he freezes the game. Is this a BrawlEx problem or a PSA problem?
8  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 09, 2014, 08:52:12 PM
If anyone knows, would adding Mario's EX module and reconfiguring Mario's Fighter Config to Luigi's make a Luigi clone?
9  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 09:58:21 AM
How do you clone a character and have the character in the same slot as the clone?

Example: Mario/Dr.Mario [Project M3]
10  Super Smash Bros. Brawl Hacking / Programming / Re: Give BrawlEx Characters SFX Tutorial on: February 25, 2014, 09:49:02 AM
Side note to anyone who uses WBFS and puts their sound in the ISO directly:
Should your sound exceed the file size limit, use WiiScrubber to replace one of the dummy files with anything that's 1KB or less. That opens up more space on your ISO.
11  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 20, 2014, 10:21:28 PM
For anyone familiar with Brawl Minus' codes and configs:

When BrawlEx is active, Ganondorf's "Gandoken" deals massive damage; much more than usual. I looked in the Ocarina codes but none of them would've done anything to it. Would anyone know where I can go to fix this?
12  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 16, 2014, 11:37:03 AM
I have 2 questions.
1: I have all the Brawl Minus codes active except for the following...
-File Patch Code v3.5.1.1 for /minusery/ [Glitch + Dantarion + PhantomWings]
-CSS Fixes for ZSS/Samus Shiek/zelda
-Minus Character Selection Screen
-CSS fixes for Giga and Company V2
Other than the Minus Codes I didn't list above, I also have the File Patch from the latest BrawlEx active. I replaced the reference files in my sc_selcharacter.pac file and i completely replaced my common3.pac file with the one in BrawlEX CSS Expansion. 2 of my ex characters (Goku & Kid Buu) still run off Pit's and Lucario's CSS cosmetics as I havent switched them yet.

All that said, when I load Brawl with the CSS Expansion, it freezes once I click on BRAWL on the main menu. Would anything listed above be the cause?

2: On a separate matter, I'm trying to figure out how one can have 2 characters in the same slot with the Slot Config. I'd like to have Balanced Sephiroth and OP Sephiroth be selectable from the same slot icon.


Any help with either of these matters would be much appreciated.
13  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 09, 2014, 08:54:35 PM
Thank you! That helped a lot! =)
14  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 09, 2014, 07:43:55 PM
Switching announcer calls in the cosmetic config is something I'm not getting. I have all the BrawlEx components and supersawnds. I just want to give my clones separate announcers. Like making Shadow's slot say "team battle" instead of "Sonic" so I can switch it out for "Shadow." Any help would be greatly appreciated.
15  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 22, 2014, 07:31:20 PM
Actually, you need to set the Fighter Config file so that next to Kirby it says "None" instead of "Single".
Thanks a bunch! =D
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