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241  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Stage/Song/Costume Managers 2.1 on: September 04, 2013, 06:49:06 PM
I added a bunch of features to the Brawl Stage Manager; visit the website (http://www.lakora.us/brawl/stagemanager) to see a list. I fixed a bug or two in Costume Manager as well.
242  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out on: September 03, 2013, 10:30:05 AM
Huh? I meant that I want a Riivolution version of it. I know that the RSBE01.gct is the only change, but I want a Riivolution CEP that's fully set up for Project M 2.6/2.6b, not 2.5b. The instructions that were given for Riivolution users like me simply don't work.

Oh, that one? Someone else put that together, but I'll see if I can update it.

Post Merge: September 03, 2013, 02:47:56 PM
OK, I posted CEP 5.5m - the version for Project M Demo 2.6b. It's on page 68, replacing the old one. No support yet for Riivolution/modaluncher.xml - I can't get Riivolution to work AT ALL on my Wii U. It always crashes on starting the game, even with no patches enabled.
243  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Stage/Song/Costume Managers 2.1 on: September 02, 2013, 11:09:03 AM
I don't know if I've ever gotten it to work with Gecko. You might need to use Riivolution for this.
244  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out on: September 01, 2013, 01:37:41 PM
Will be soon. The only change is the GCT file, though, and I posted that earlier on this page.
245  Help & Tutorials / Help / Wifi-safe PM 2.6b GCT on: September 01, 2013, 09:59:28 AM
Anyone have the latest wi-fi safe GCT? projectmgame.com is down.
246  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out on: August 31, 2013, 07:07:42 PM
Am I the only one whose Meta Knight freezes? o_o

The game freezes right after "GO!" when Meta Knight is in the game..

All the stages work perfectly. All characters are working. (Except for Meta Knight of course)

I'm not quite sure what to do. .__.
Seems like a strange issue. Is this P:M or Brawl?

Post Merge: September 01, 2013, 10:12:40 AM
I used my GCT with Brawl+, and I get the same thing I got in Brawl+ alone: a reorganized CSS, but with the same background as vBrawl. Should it look different? I'm not sure I'm using the right Brawl+ version.
247  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Stage/Song/Costume Managers 2.1 on: August 31, 2013, 01:14:18 PM
question: With the all-star editor, can i make 3 opponents fight me at once or am i stuck with 2 opponents even if 3 or 4 characters are programmed?
I'm pretty sure you can increase the number of characters, but if most of the bytes are 0s and 64s, you should probably copy from the first opponent and paste onto the new one, to be safe.

I've been having some more problems with the stage program now. I went through and indexed all of my icons and confirmed that they were all smaller in filesize, but yet when I drag and drop them to replace the older icons and then save, the filesize doesn't decrease.
Well, BrawlLib does need to convert them into a different format - one that Brawl can recognize. Making the PNG smaller doesn't always help. But if you're using less than 256 colors, try right-clicking the icon and using Replace; this will show the texture converter, which lets you reduce the number of colors in the palette.
(Come to think of it, I should really automate that.)

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Also, the program doesn't save right sometimes. I finally got the total filesize under the limit and then saved to common 5, loaded up Brawl, and then got a freeze. When I opened up the common 5 file in the program, the filesize was over the limit again and nothing I had did was saved.
Hmm... not sure what this could be.
248  Help & Tutorials / Help / Re: Does anyone know where I can download the project m characters on: August 31, 2013, 08:23:07 AM
I'll just upload the lucario folder for you:
http://www.mediafire.com/download/768p9xqc6mc8dao/lucario.zip
249  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out on: August 29, 2013, 03:08:44 PM
I tried using the Brawl+ gct in the premade folder, but now it just goes to black after EVERY stage. And yes, I'm using the latest version with the SSE stages.

Honestly, this sort of thing really ought to be looked into. And by Brawl CSS I mean the way its laid out (being able to pick Sheik, ZSS and the Pokemon Trainer's Pokemon from the list). That IS the CSS, right?
Are you using 7.0.3 Shining Gold? I'll try it out on my SD card.
250  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out on: August 27, 2013, 02:49:06 PM
Here's a GCT for using the Classic Expansion Pack with Project M Demo 2.6b. All the other files in the expansion pack are OK already.

Post Merge: August 27, 2013, 02:54:47 PM
Seriously, where IS this supposed Brawl+ CSS included in this file? I unzipped it and found nothing of the sort. And HOW do I fix this fade-to-black problem after exiting stages occasionally (MOSTLY after the expanded stages?)

And a THIRD question! DOES this work with the ASL tool?

I don't think I included a Brawl+ CSS, because I didn't realize Brawl+ had its own. I'll make a common5 for you, and you can try it to see if it works. Do you have the version with the SSE stages or the other version?
It would probably work with the ASL tool, but I haven't tried it.
I don't know how to fix the fade-to-black problem either Sad All I can say is to make sure you're using the RSBE01.gct included in the Brawl+ folder inside "Pre-made GCTs" - I could post a new link to this too, if you can't find it.
The installer doesn't work quite right all the time. It has at least one problem with Brawl+, anyway.

Been working on trying this out and replacing a much older version I have on my SD card. Were you aware that Z57 plays the OoT Medley, not Ballad of the Goddess?

I just changed it there because P:M changed it in their version. You can keep the old Z57 if you like.

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Also, I can't seem to find the info anywhere so I thought I'd ask here, but is there absolutely no way to ADD more tracks to one of the custom stages? I have the three different versions of that Great Desert stage from Monster Hunter with it's own track, I'd love to just combine the stages into one slot with an ASL code, but I'd hate to be stuck with just one song. Same goes for stages like Great Bay and Skyloft.

The only thing that would do this is the Tracklist Modifier code, but last time I tried it, it conflicted with some other codes (I think ASL was one of them.) It's been a while since I tried it out, though.
251  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out on: August 13, 2013, 09:00:35 AM
So.. i tried this and my game is freezing before the match starts on every stage (just when the narrator says ''go!'').

I use homebrew/gecko and did all instructions replacing the "private" and "codes" folders but it didn't work, i'm still having that freezing issue and i noticed the project melee main intro changed back to brawl's intro (But it shows the project melee 2.6 stage expansion advice on a green text box before that).

 I'm using the project melee 2.6 without stage expansion normally at the moment. And before that, i used the project melee 2.5 stage expansion flawlessly for few months.
 
Is there something that i'm missing? Also i have no idea what to do with MiscData[80] and MiscData[140] that came with the files =p
You can ignore the MiscData[80] and MiscData[140] - they're just the parts of common5.pac and info.pac that I changed.

Did you remember to add the files from P:M demo 2.6 (especially the "fighter" folder)?
252  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out on: August 12, 2013, 09:22:35 AM
So I made a custom Project M SSS for this expansion pack (thanks to your help libertyernie). Do you mind if I post it here for those who may want to use it?
Not at all.
253  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Stage/Song/Costume Managers 2.1 on: August 12, 2013, 09:19:04 AM
So, let me confirm this...

that misd data editor allows me to change the pre-set all-star mode matches to whatever stage and enemy combinations i want...?
Absolutely.

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also, can i use the costume manager to, like, have Link on a green Tunic when he is on the Blue team?
I suppose you could just replace the blue Link with the green one. But you could do that anyway.
254  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out on: August 04, 2013, 09:20:57 AM
Just get rid of STGDXSHRINE.pac and st_dxshrine.rel. I don't have those files on my end, as far as I can tell
255  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Stage/Song/Costume Managers 2.1 on: August 02, 2013, 08:04:53 PM
I updated all three manager programs. Costume Manager got the most additions (stock icons!) but I also fixed some bugs in the others. They're all in the same .zip file with BrawlLib 0.15d.
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