Home Gallery Resources The Team Rules chat Login Register
  Show Topics
Pages:  1 [2] 3
16  Super Smash Bros. Brawl Hacking / Stages / libertyernie: 11 Super Smash Land stages! (First OP update in 9 months!) on: January 06, 2011, 05:34:14 PM
Newest stage:
[P:M/Brawl] Super Smash Land: Underground

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30931

My other stages: http://forums.kc-mm.com/Gallery/BrawlView.php?Type=%Stage%&ByUserID=1895&Moderated=All

I've ported all 11 Super Smash Land stages to Brawl (and, by extension, P:M), with varying degrees of accuracy:
  • Peach's Castle (complete)
  • Dream Land (complete - blowing wind from Green Greens)
  • Hyrule Castle (complete)
  • Saffron City (moving platforms YES, pokemon NO)
  • Tower of Heaven (static - no "challenges")
  • Underground (complete)
    • breakable blocks from Yoshi's Island, so they're actually easier to break in this version
  • Kirby's Air Ride (static - no riders above the stage)
  • Clocktown (complete)
  • Lavender Town (static - no Haunter/Gastly platforms)
  • Dr. Wily's Castle (static - no cannon)
  • Battlefield (complete)
Of the stages that aren't complete, only Lavender Town would be theoretically possible with current knowledge (but the sprite animations would make it quite difficult.)
17  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Stage Replacement Pack 2.0 on: December 17, 2010, 09:08:07 PM
Stage Replacement Pack 2.0 is done!

This pack sets out to replace every stage in Brawl with a different one, whether it be an import, a model edit, or something completely custom. Every stage is replaced with another, right down to the Wi-Fi Waiting Room. This makes 42 stage slots, each with their own icon, preview image, and name.

The pack works with Riivolution and with Gecko + FPC. It was designed and tested on a US NTSC version of Brawl.
Riivolution: Extract the contents of the .exe file into sd:/brawlmods/StageRep2, and add the stuff in "RiivolutionPatches.xml" to your XML file. Select "Enabled" for Stage Replacement Pack and and All-Star Mode Changes on Riivolution's menu.
Gecko: Copy the "pf" and "pfmenu2" folders to your SD card: sd:/private/wii/app/RSBE/{pf, pfmenu2}. common5_optional.pac isn't needed, since the same stuff is in sc_selmap.pac (Riivolution loads common5_en.pac first; that's why the file is there.)

An info.pac, info_corps.pac and mu_menumain.pac are included for the music titles.

Notes:
*Brawl- users: turn off the “New Pork City is Wifi Waiting Room” code, or you won't be able to load Fourside.
*Brawl+ users: turn off the “Rumble Falls is Wifi Waiting Room” code, or you won't be able to load Rumble Falls+.
*BBrawl users: you're fine as you are – you'll have access to all the stages.

If you want, you can use this optional custom SSS code. This is optional - no codes are required for the SRP to work. This code just rearranges the stages in a way that makes more sense: SSB64, Melee and SSE stages are on the second screen, and the rest of the stages are on the first.
However, if you don't use this code or another custom SSS code (like the one included with Balanced Brawl), you won't be able to play on The Canyon.

Code:
SRP 2.0 Optional Custom SSS
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 0000001A
066B99D8 0000001A
02050316 041F1E09
130C070A 27230D26
110F1014 000E1715
1C1D0000 00000000
006B92A4 00000010
066B9A58 00000010
0828192A 06252221
010B2420 1B181A12
06407AAC 00000056
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 37640000

Here's what the result will look like with the code on:



Documents:
In the download (and also available from the links here) are:
*a spreadsheet showing the stages and their authors (available in OpenDocument or HTML formats)
(As you can see, I made a few changes to spawn points on some of the stages.)
*a FAQ
*a list of which character gets which stages in All-Star Mode

The downloads are self-extracting .exe files, created with 7-zip. If you don't want to or can't run the .exe files, change the extension to ".7z" and open it with 7-zip or another compatible program. (Most new Linux distributions have 7-zip support built into whatever zip program they come with.)

Downloads:
StageRep2.0.exe (142.99 MB)
StageRep2.0-ExtraMusic.exe (121.79 MB)

If you want to change some of the stages or songs, keep in mind that:
1. for stages, you need to have the correct .rel file. (What .rel file I'm currently using is listed for each stage in the "Based on / .rel used" field in the Stage List.)
2. stage portraits, titles and icons are in sc_selmap.pac (Gecko/FPC), common5.pac (Riivolution), and mu_menumain.pac (for the My Music screen).
3. music names are in info.pac (for battles), info_corps.pac (for All-Star mode) and mu_menumain.pac (for the My Music screen).

If one of your stages is in here and you update it, send me a PM and I'll either put a link to the updated version here or (if they start to pile up) I'll release an updated .exe archive.
18  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / libertyernie's new thread: Pumpkin Zone [11/1] on: August 24, 2010, 04:09:08 PM
I wanted to clear up the clutter, so I'm putting some things in spoiler tags and leaving off others. This is where I'll post new stages, textures or minor vertex hacks. Any major vertex hacks will go in my thread on the Vertex Hacks forum.

Pre-Separated Textures (Kirby, Link, Toon Link)
For Link and Toon Link, I've uploaded some example GIMP .xcf files of their default textures with layers already separated. For Kirby, I've included the .xcf sources I use to make new Kirby colors. Explanations are included in the .xcf's as invisible text layers. They were written very quickly, but if you have any questions you can reply and I'll do my best to answer them. Also see this guide for Kirby's FS eyes with GIMP.

Download (.7z)

Pre-Separated CSPs
Having made many CSPs for my textures (and some others) I thought I should share my pack of stock CSPs. Each is separated into layers for each part of the character's body/clothes.
Many also have a non-visible layer with a solid rectangle; if you crop to this rectangle, merge all layers, and then scale to 48x56, you will have a matching battle portrait. Lucario has a separate .xcf/.psd for his battle portrait - his head is slightly bigger there than on the CSS portrait.

Included:
*King Dedede
*Jigglypuff (rotation instructions and example battle portrait included in the file)
*Kirby [pink & green]
*Link
*Lucario
*Luigi (no battle portrait)
*Mario (no battle portrait)
*Pikachu
*Pokémon Trainer (no battle portraits)
*R.O.B.
*Sonic
*Toon Link
*Wario [yellow] (no battle portrait)
*Yoshi (no battle portrait)
*Zelda (no battle portraits) {Sheik is separated onto another layer but not split up}

Downloads:
GIMP version (.xcf)
Photoshop version (.psd)

Brawl Team Colors

Team battles will be so much nicer! I pulled together textures by M&SG, Wave Kusanagi and Dragonrage, them made some myself for Pikachu and Jigglypuff. Battle portraits, CSPs and even stock icons are included.
Running the "MakePf" batch file will make a folder called "fighter" and copy the textures into it so you can drag them all onto your SD card at once. The folder "Premade system files (optional)" contains common5.pac with the CSPs and stock icons inserted and an info/portrite folder with the battle portraits.
Code:
Textures
Lucario (M&SG): http://forums.kc-mm.com/index.php?topic=3302.0
Red
Green
Yellow
Sonic (Wave Kusanagi): http://forums.kc-mm.com/index.php?topic=5216.0
Blue/Default (more vivid blue than Brawl; no CSP)
Red
Green
Gold
Black
Charizard/Ivysaur/Squirtle
(Dragonrage): http://forums.kc-mm.com/index.php?topic=827.0
Red
Green
Blue
(M&SG): http://forums.kc-mm.com/index.php?topic=3302.0
Dark
Pikachu (libertyernie)
Red
Green
Blue
Jigglypuff (libertyernie)
Red
Green
Blue
Light Blue
Olimar (libertyernie)
Light Blue
Download

Strap Loaders

The strap loader on the left is my Mirrored Strap Loader. You can use it as a template for your own strap loader without giving me credit. I made it by changing the bones to move the different parts of the model (Yes, it's a model!) The middle one is a retexture of the reversed one, and the right one, um... isn't. Click on the pictures to download each strap loader.

Melee Textures


With KirbyTool, I've made it possible to make Kirby and Pichu textures for Melee real quickly. I whipped up some textures partially to show what the tool can do and partially as a reason to make the tool in the first place.
The Pichu .zip file contains Brown, Red, Green and Blue Pichu, each corresponding to a particular color in Melee that they can replace.
The Kirby archive has Light Green, Red/Cream, LemonLime and Brown Kirby. Each of them can replace any Kirby color in the game, because I ran the tool six times for each texture. Also, Kirby has 5 .dat files for each texture (four are for his hats), so this results in a LOT of different .dat file "quintets" you can choose from. Thankfully, 7-zip compresses them all to 535KiB.

Link to examples folder

Brawl Textures

Corona


The hero of the Megadrive game Soleil (US: Crusader of Centy). Must have grabbed the wrong hat.
The shield in front is vertexed to have the top be as round as the bottom. The one in the back isn't, though - I couldn't get it to work properly. His ears are also vertexed to be not pointy.
Download (BrawlVault)

Pine

This is Pine, the guy from my old avatar gravatar (did you know you can have KC-MM and other sites automatically use the same image as WordPress? You should check it out.) I made a Kirby texture and a vertex-hacked Ness cap. The hair in front used to be the peak of the cap; I had to change the Materials1 type to make it show up when looking at him from underneath.
The first picture shows a hole in Pine’s hat, but I’ve patched that up since then.

Football Toon Link


For the uniform, I used the colors of the New York Giants, though I added Packers-style sleeve stripes.

Download (both home and away included)

Kirby XP


A Kirby emulator for Windows? Tongue No, it's just a texture. Kirby's eyes (which I traced over in black) are inside a window. His skin is the same blue that's the default background color in Windows XP when there's no picture, and the green color is from the Start button. Sorry, no ability textures for DK, Olimar, etc.

CSP/PAC/PCS Download

Item Texture - Motion-Sensor Bomb


Aw, Rare! Why did Microsoft have to buy you?
Anyway, this is a close approximation of the Motion-Sensor Bomb from Goldeneye 007 and Super Smash Bros. Melee, using the Melee texture as a base.

Download the whole common3.pac
Download the PNG only (you can insert it with BrawlBox)

Stages

Pumpkin Zone


The third level of Pumpkin Zone from Super Mario Land 2. Comes with two .brstms and SSS icons, as well as .rel files if you want to use it over Flat Zone 2 or Hanenbow.
The blocks disappear for 1 second in each 4-second loop.
There's also a custom color version included (the original game was in black & white.)

BrawlVault link

Castle Cave

Clouds

Stop that train!

Microsoft Flat Zone 2
19  Super Smash Bros. Brawl Hacking / Music & SFX / Direct rips: Super Smash Bros. (most stage music), Link's Awakening (partial) on: July 30, 2010, 10:19:37 AM
Super Smash Bros.
I've been redoing the Super Smash Bros. sound track .brstm files to cut down on file size and make sure the files are of near-perfect quality at the same time. Here's what I've been doing:
*Using Winamp to convert the USF soundtrack files to .wav
*Using Audacity to change the playback rate from 32006 to 32000 Hz, convert the track to mono, and amplify to try and match Brawl's music volume
*Finding the loop point in Audacity (manually, not automatically)
*Making the .brstms with BrawlBox

This results in a smaller file size than regular 44100Hz/stereo .brstms (if I remember correctly, it's less than half.)

Here's what I've done:
Peach's Castle
Congo Jungle
Hyrule Castle
Planet Zebes
Yoshi's Island
Dreamland
Sector Z
Saffron City
Bonus Game
Fighting Polygon Team
Metal Mario
Mushroom Kingdom (not yet)

EDIT: Made louder versions (+5 dB). Get them here.

Also, I just thought I'd note that "Jungle Theme (Donkey Kong Country)" (from SSE) is very, very similar to the Congo Jungle music. It's anyone's guess why they put it in the one-player mode instead of using it as stage music for Rumble Falls.

Link's Awakening
I've got some Link's Awakening music ripped from the GBS soundtracks. They'll be located in this Mediafire folder.
The "Super Game Boy" version runs at a slightly higher bitrate - anyone who has played on the Super Game Boy a lot will recognize the higher pitch.

Original ground theme (Ripped from Super Mario Bros. NSF at 22050 Hz - really, it's the Mushroom Kingdom music)
20  Help & Tutorials / Programming Tutorials / Using the Custom SSS code on: July 08, 2010, 05:49:55 PM
I used Maestro's guide here (on the mediafire link) as a base. I couldn't have done this without reading that first.

Custom SSS:
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 0000001F
066B99D8 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00

006B92A4 0000000A
066B9A58 0000000A
1F202122 25242326
27280000 00000000

06407AAC 00000054
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 00000000


(Note: I had 66 before where 54 is now, but I think it is supposed to be 54 in this case)

This is a code for the default SSS. What a useless code. But you can use it as a base for editing.

The red block controls the icons on the Brawl screen.
The blue block controls the icons on the Melee screen.
The yellow block controls the stages at a deeper level - you can swap icons between stages, and if you want to add icons for the WWR or one of the STGCUSTOM# stages you get with PW's code, you'll need to edit or add to this.

What I figured out is that the bytes in the red (00, 01, etc.) and blue (1F, 20, etc.) parts actually point to the two-byte pairs in the yellow part. So the 00 at the beginning of the red (Brawl stages) part points to the first two bytes in the yellow part, which are 0101 - Battlefield with Battlefield's icon. The 01 in the red part points to 0202, the 09 points to 330A (this is Bridge of Eldin), and so on.
You can change these pairs to make different stages have different icons/pictures, or make different icons/pictures load different stages. You can also add more stage/icon pairs after the FF and use 2A and above to point to those, but they won't be included on the random stage select.

If you don't change the yellow part up to and including the FFFF, you can use the values from the first column below in the red and blue parts. The second and third values are what you use if you do want to change the yellow part. Keep in mind that only the first 41 stages will be loaded by pressing "Random."
Note: I'm pretty sure the FFFF has to stay where it is.

Code:
Default Index - Stage Name - Level ID -Icon ID
00 Battlefield 01 01
01 Final Destination 02 02
02 Delfino Plaza 03 03
03 Luigi's Mansion 04 04
04 Mushroomy Kingdom 05 05
05 Mario Circuit 06 06
06 75 m 07 07
07 Rumble Falls 08 08
08 Pirate Ship 09 09
09 Bridge of Eldin 33 0A
0A Norfair 0B 0B
0B Frigate Orpheon 0C 0C
0C Yoshi's Island (B) 0D 0D
0D Halberd 0E 0E
0E Lylat Cruise 13 0F
0F Pokémon Stadium 2 14 10
10 Spear Pillar 15 11
11 Port Town Aero Dive 16 12
12 Summit 17 13
13 Flat Zone 2 18 14
14 Castle Siege 19 15
15 WarioWare, Inc. 1C 16
16 Distant Planet 1D 17
17 Skyworld 1E 18
18 Mario Bros. 1F 19
19 New Pork City 20 1A
1A Smashville 21 1B
1B Shadow Moses Island 22 1C
1C Green Hill Zone 23 1D
1D PictoChat 24 1E
1E Hanenbow 25 1F
1F Temple 29 32
20 Yoshi's Island (M) 2A 33
21 Jungle Japes 2B 34
22 Onett 2C 35
23 Green Greens 2D 36
24 Rainbow Cruise 2F 37
25 Corneria 30 38
26 Big Blue 31 39
27 Brinstar 32 3A
28 Pokémon Stadium 2E 3B
29 Menu -- 64
-- Blank -- 00
-- ConfigTest 26 --
-- Result 28 --
-- Homerun 34 --
-- Edit 35 --
-- Heal 36 --
-- OnlineTraining 37 --
-- TargetBreak 38 --

An example code:
Code:
Custom SSS:
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000020
066B99D8 00000020
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C2A
006B92A4 0000000D
066B9A58 0000000D
1F202122 25242326
27282B2C 2D000000
06407AAC 00000062 <-- Should this be 5C?
01060202 03030404
05050601 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 3764400A
41181C1A 00000000

*Battlefield and Mario Circuit have their icons switched
*A "Menu" icon is added to the Brawl screen; it loads the WWR
*Three icons are added to the Melee screen: blank (loads Bridge of Eldin), Summit (loads Skyworld) and New Pork City (loads WarioWare, Inc.)
21  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / libertyernie: Cat Toon Zelda on: June 21, 2010, 06:07:51 PM
Cat Toon Zelda




You know what this is.


Cat Toon Link

Aw, crap. How did we end up here?

This vertex hack is deceivingly simple. Part 1 is a flattening-out of Toon Link's nose (something I posted a week or two ago in the Pre-Hexed/Vertex Edited sticky thread.) Part 2 consists of scaling Toon Link's ears by a factor of 3, rotating them 35 degrees, then moving them to the top of his head.

That's right. I used his actual ears. They stick up through his hat, which might look strange for some charatcers but fits fine with Toon Link's cartoonish appearance. Thinking about it, I now have so much more respect for what LookItsLink did with Zelda's cat ears, which must have been much more work to vertex.

This new version is v7. New features include:
*ported Outset Link hair (by Pik) onto Cat Toon Link
The default .pac/.pcs files contain the model/texture that includes the cap. If you want the capless version, look in the folder "Outset Cat Link - Alternate Models & Textures." There is a single MDL0 model and an alternate body1 texture for each costume - you'll need to use them both. Open one of the costume files with BrawlBox and replace the model and body1 texture.


The download also includes two versions of a vertex-edited Kirby hat and CSS/battle portraits for all four Cat Toon Links.


Animal Ears Link


It seems Link has found a way to call upon his wolf abilities while remaining in his human form. Well, mostly human, that is. Using these powers, he is able to forge a link to another world, one where felines live, and call upon that world's hero to help him in his quest.

Some other guys came along too, including, of course, Kirby.






Bunny Lucas


"Why do people always think I'm this Lucas kid?" the bunny asked. "I'm just an animal! But if they really want me to fight, I guess I can..."





There are four six Lucas costumes, as well as four Kirby hats to choose from.

Raccoon Toon Link



Ice Climbers Dragon Suits


Lizard Lucas


22  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / libertyernie's old thread on: June 10, 2010, 01:13:17 PM
Please visit my new thread instead!

http://forums.kc-mm.com/index.php?topic=27677.0
23  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Stage Replacement Pack v1.1 - Updated Oct. 26 on: June 04, 2010, 07:26:38 PM
Stage Replacement Pack 1.1 is done!
This version adds two new stages (SSB64 Intro and Subspace Emissary 2), as well as updating Fourside, Sakuraville and Hyrule Castle. I would like suggestions for music, especially on stages that don't currently have any new tracks (i.e. Konoha is still using Yoshi music).

This pack that sets out to replace every stage in Brawl with a different one, whether it be an import, a model edit, or something completely custom. Only two stages are replaced with cosmetic-only hacks: Bridge of Edlin (Aurora Bridge by OizenX) and Smashville (Sakuraville by Sanitys Theif).

The pack works with Riivolution and with Gecko + FPC. It was designed and tested on a US NTSC version of Brawl.
Riivolution: Extract the contents of the .exe file into sd:/brawlmods/StageRep, and add the stuff in "SRP.xml" to your XML file. Then download one of the sound packs and extract them to sd:/brawlmods/StageRep. Select "Enabled w/ SSPs" for Stage Replacement Pack on Riivolution's menu.
Gecko: Copy the "pf" and "pfmenu2" folders to your SD card. common5_optional.pac isn't needed, since the same stuff is in sc_selmap.pac (Riivolution loads common5_en.pac first; that's why the file is there.) Download one of the sound packs and extract them to sd:/private/wii/app/RSBE.

Make sure the .brstm files are in pf/sound/strm (not in pf/pf/sound/strm or something like that); otherwise, the game can't find them.

An info.pac and mu_menumain.pac are included for the music titles.

If you want, you can use this optional custom SSS code. Let me repeat: this is optional. No codes are required for the SRP to work. This code just rearranges the stages so SSB64, Melee and SSE stages (as well as the WWR) are on the second screen, and the rest of the stages are on the first.

Code:
Stage Replacement Pack 1.0 Custom SSS
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 0000001A
066B99D8 0000001A
071D1F27 0F10040A
0B1C1702 03052421
200C0615 131E090E
141A0000 00000000
006B92A4 00000010
066B9A58 00000010
23082825 180D191B
22011211 1600262A
06407AAC 00000058
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 37640000

Here is what it looks like (version 1.0):


All-Star mode:
Using Tabuu, I have made a custom common2.pac for changing the stages in All-Star mode to match the characters. You can download the common2.pac here. Instructions and a guide to who gets what stages is in a PDF here.

Documents:
In the download (and also available from the links here) are:
*a spreadsheet showing the stages and their authors (available in OpenDocument, Excel or HTML formats)
*a FAQ
*a change list

The downloads are self-extracting .exe files, created with 7-zip. If you don't want to or can't run the .exe files, change the extension to ".7z" and open it with 7-zip or another compatible program. (Most new Linux distributions have 7-zip support built into whatever zip program they come with.)

Downloads:
StageRep1.1.exe (62.09 MB)
Low quality sound pack (22050 or 16000 Hz on most songs) (116.53 MB)
High quality sound pack (44100 or 32000 Hz on most songs) (189.93 MB)
Upgrade package - only the files changed since 1.0 (23.08 MB)

If you want to change some of the stages or songs, keep in mind that:
1. you need to have the correct .rel file. (What .rel file I'm using is listed for each stage in the "Based on / .rel used" field in the Stage List.)
2. stage portraits, titles and icons are in sc_selmap.pac, common5.pac (if you're using it), and mu_menumain.pac (for the My Music screen).
3. music names are in info.pac (for battles) and mu_menumain.pac (for the My Music screen).
24  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Several stock CSPs, seperated into layers (GIMP or Photoshop) on: May 07, 2010, 08:17:02 PM
Having made many CSPs for my textures (and some others) I thought I should share my pack of stock CSPs. Each is separated into layers for each part of the character's body/clothes.
Many also have a non-visible layer with a solid rectangle; if you crop to this rectangle, merge all layers, and then scale to 48x56, you will have a matching battle portrait. Lucario has a separate .xcf/.psd for his battle portrait - his head is slightly bigger there than on the CSS portrait.

Included:
*King Dedede
*Jigglypuff (rotation instructions and example battle portrait included in the file)
*Kirby [pink & green]
*Link
*Lucario
*Luigi (no battle portrait)
*Mario (no battle portrait)
*Pikachu
*Pokémon Trainer (no battle portraits)
*R.O.B.
*Sonic
*Toon Link
*Wario [yellow] (no battle portrait)
*Yoshi (no battle portrait)
*Zelda (no battle portraits) {Sheik is separated onto another layer but not split up}

Downloads:
GIMP version (.xcf)
Photoshop version (.psd)

Since this is about CSS portraits, I figure I should have a visual:
25  Super Smash Bros. Brawl Hacking / Music & SFX / Soleil / Crusader of Centy on: March 09, 2010, 07:29:04 PM
This is the entire soundtrack to the Megadrive game Soleil (also released in the US as Crusader of Centy, but the European version has a better translation.) It was released in 1994 and has gameplay very similar to the 2D Zelda games, although it differentiates itself with a sword-throwing move, the ability to jump, and the help of many animals that have their own special powers. It also has a deep story that eventually has you trying to protect the monsters against attacks from your fellow humans.
.brstm directory on Mediafire
The whole soundtrack was ripped from the .vgm files on Project 2612, amplified 10 dB, and converted to .brstm using the original VGM loop points. The Ending and Game Over themes don't loop.

EDIT: louder versions are here. Most of the songs in this one are amplified 15 dB, so there is a bit of clipping.
26  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Brawl Team Colors - help team play and spice things up (w/ CSPs!) on: February 21, 2010, 07:03:16 PM

I just finished putting together a pack of textures for characters like Sonic and Pikachu who have little variation in their Brawl textures. The pack's main purpose is to help facilitate team matches, but for some characters I threw in black or gold recolors as well.
Thanks to M&SG, Wave, and Dragonrage for their textures that are included. If those hadn't existed, I probably wouldn't have put this pack together in the first place.
SSBBCC wiki page/download
List:
Code:
Textures
Lucario (M&SG): http://forums.kc-mm.com/index.php?topic=3302.0
Red
Green
Yellow
Sonic (Wave Kusanagi): http://forums.kc-mm.com/index.php?topic=5216.0
Blue/Default (more vivid blue than Brawl; no CSP)
Red
Green
Gold
Black
Charizard/Ivysaur/Squirtle
(Dragonrage): http://forums.kc-mm.com/index.php?topic=827.0
Red
Green
Blue
(M&SG): http://forums.kc-mm.com/index.php?topic=3302.0
Dark
Pikachu (libertyernie)
Red
Green
Blue
Jigglypuff (libertyernie)
Red
Green
Blue
Light Blue
Olimar (libertyernie)
Light Blue
Also, the batch file "MakePf" will copy all the textures into a fighter folder that you can then copy to your SD card.
27  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Default CSPs, seperated into layers on: January 22, 2010, 07:47:54 PM
With all the recolors I've done, I've been editing a lot of CSPs. This means I now have a lot of Gimp .xcf files with different parts cut out and put into differnt layers, so you can colorize them separately. I'm sure this will be of use to some of you.
Download (.7z/for Photoshop)
Download (.7z/for Gimp)
Here's the listing of who's included:
(note: if it just says "Orig," it's the default texture)
Code:
Dedede_Orig
Jigglypuff_Orig
Kirby_Orig_Green
Kirby_Orig_Pink
Link_Orig_Green
Luigi_Orig_Green
Mario_Orig_Red
PokeTrainer_Orig
ROB_Orig_Famicom
Sonic_Orig_Blue
ToonLink_Orig_Green
Wario_Orig_Yellow
Yoshi_Orig_Green
28  Super Smash Bros. Brawl Hacking / Music & SFX / ALL music from Wario Land: Shake It (.brstm format) on: November 08, 2009, 06:22:39 PM
I was playing Wario Land one day, and I thought of something: "Hmm... I wonder if the music in this game is stored in the same format as Brawl music?" Turns out, it is!
So, considering the dearth of good music on the WarioWare stage in Brawl, I dumped all the game's BRSTMs and renamed them to match Videogame Scrapbook's version. I have a feeling they dumped the BRSTMs and converted them to MP3, since every song matched up perfectly. And if it weren't for them, I would be completely lost as to which song was which and you would be getting names like "ninten_W1_kari_MIX-32k16b" and "AFRICA-INT-CUT". So give them a round of applause Smiley

I uploaded the .brstms to a folder on Mediafire. If you want to know what you're getting, download the Videogame Scrapbook album to listen to the MP3s, then download .brstms of the ones you like.
Wario Land: Shake It! music folder

If you want to download them all, the download is split into three 7-zip archives due to its size:
Download Part 1
Download Part 2
Download Part 3 (Bonus)
Each contains a list of original file names on the disc and a README.

If you just want the first level (Stonecarving City), here it is:
1-02 Stonecarving City.brstm
(preview)

It fits nicely with Wario's victory theme, because both are remixes of his theme from Wario World.
29  Help & Tutorials / Texture and Portrait Tutorials / Changing FS eyes of characters like Kirby and Jigglypuff with GIMP on: November 08, 2009, 06:11:48 PM
It is usually possible to retexture "flat-faced" characters like Kirby and Jigglypuff fully without ever touching Photoshop. (These are the characters with more than one EyeYellow image.) GIMP can do some of the same things with the alpha channel, albeit more awkwardly.

Note: This only works if you plan on keeping the character's eyes the same size, shape and position as the original.

1. Load your new FS eye image (including background) into GIMP.

2. Also load the .tga file you wish to replace. (I use ASH to extract and rebuild my .pac files; BrawlBox might work but I'm not sure.)

3. In the first image, go to Edit>Copy Visible to copy what you see.
4. Select the second image. In the Channels pane (), deselect Alpha so only Red, Blue and Green are highlighted (see picture.)

5. Go back to the Layers pane () and press Ctrl+V to paste. A new layer will appear called "Floating Selection (Pasted Layer)". Right-click on it and choose "Anchor Layer".

The appearance of the image shouldn't have changed much when you anchored the layer. If it did, you probably did step 4 incorrectly.
6. Now you should be able to save the .tga file and it should work in Brawl.
7. If you want to be sure, go back to the Channels pane, select only Alpha (and deselect Red, Blue and Green). Press Ctrl+, to fill with black (assuming black is the foreground color, which it probably is.) Your original image should appear. If it does, you're good. Close WITHOUT saving (don't worry, you saved in step 6.)

I'm not the best at explaining it, so if you need clarification, just ask. It's a lot easier for me to do it in GIMP, since my Photoshop trial ran out and I don't want to buy or pirate it.
30  Help & Tutorials / Texture and Portrait Tutorials / How to edit (some) indexed images with GIMP and IrfanView on: September 08, 2009, 04:48:56 PM
It's well known that the way GIMP saves indexed TGA files doesn't work well with ASH. But I've found a simple way to edit some (not all) of the indexed +1/+2 files without using Photoshop (since my 30-day trial ran out.)

1. Open the image in the GIMP.
2. Change any transparency to magenta, just like you would in Photoshop.
3. Make your edits.
4. When you're done editing, don't index it just yet. Save it as a regular RGB color TGA.
5. Get Irfanview (http://www.irfanview.com/) and open your TGA in it. Go to Image>Decrease Color Depth.
6. Here, Irfanview can index your image for you. But here's the catch: Irfanview can only save indexed images in 256, 16 or 2 colors, even if you put another number in the Custom box. This worked out well for Sonic's eyes - but not so well for CUPASH. Wink
7. Go to File>Save and save over the old TGA.
8. Run step2_create.bat, of course!

I was very happy when I found this. I'm much more comfortable in the GIMP anyway, so I'll probably just use that from now on.

Sometimes this won't work, and ASH won't accept the file. If this happens, try using GIMP itself to index the image. If neither works, you've gotta use Photoshop.
Pages:  1 [2] 3