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196  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PROJECT - E-102 Gamma (POLL #1 UP! Vote away!) on: August 27, 2013, 10:10:03 PM
(yes I removed my old message because it was outdated)

New updates to Gamma!
<a href="http://www.youtube.com/watch?v=QD3VuFOfFzg&feature=c4-overview&list=UUXr4SHvnJEmPM0GXzhraRZw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=QD3VuFOfFzg&feature=c4-overview&list=UUXr4SHvnJEmPM0GXzhraRZw</a>
His model has been smoothed up to look less boring and he has the addons from Sonic Battle now.

The moves in the video are Down Air and Down Special. The Bomb Launcher only appears for the Down Special while the Electrical Claws appear several times.

Anyway that's pretty much all there is to show. The original post will be edited to match the current model (still working on that) and there is a brand new Poll up for you to vote on!
197  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PROJECT - E-102 Gamma on: July 30, 2013, 08:37:52 AM
ok because gamma is one of my favorite from the sonic universe 

He's my second favorite (though I like Zeta's colors more). Do you have a Skype? It'll be easier to contact you when I get to making the PSA.
198  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PROJECT - E-102 Gamma on: July 29, 2013, 03:49:01 PM
nice if you need a psa person ill be glad to help

Well since I've forgot who I originally had to PSA this I'd be happy if you helped out Cheesy
199  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PROJECT - E-102 Gamma on: July 29, 2013, 03:05:47 PM
After a VERY long unannounced break I am finally back with some update images for you guys! Along with better views on all the outfits (cause the preview was pretty blurry)

-WALK-
Slow
Medium
Fast
Run

-SWIM-
Stationary
Forward Swimming
Drowning

-TAUNTS-
Sides
Down
Up

-WINNING-
Win1
Win2
Win3

-RECOLORS-
E-100 Alpha
E-101 Beta
E-102 Gamma
E-103 Delta
E-104 Epsilon
E-105 Zeta

There's also a few A Attacks that has been made but I'll be showing them off in a video once all A Attacks are done. Hope you like what you've seen so far!
200  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Kakashi over Metaknight on: July 29, 2013, 04:33:49 AM
>votes Rayman on the poll
>1 of 2 people that voted him

;w;

Nah jk I'm actually putting my work into Gamma again. Too bad some admin locked my thread for him...
201  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority! on: June 18, 2013, 04:04:45 AM
knuckles is still not Final version Wink i PSA what you want me too PSA i owe you such

Well since I want to get some PSA work on Rayman I guess the B attacks are first. I need to test out his Throws and all that first though since the new bones messes up the hurtboxes and such but that doesn't matter to me. If you can get on MSN (which has fused together with Skype now) we could discuss it a bit better without having to send messages on Brawl Vault back and forward.
202  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: June 14, 2013, 05:10:10 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32555 False reporting. The reporter obviously reported this because the 3rd picture was from SSB4 (along with the first one) but the 2nd picture was from SSBB and the first picture shows a video of the animation.
203  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority! on: June 13, 2013, 04:14:17 PM
There will be tons of betas before the final version my boy XD It's only Beta 2 for Rayman and it will look like a half finished character but I assure you that there are a lot of stuff left to do.

Also what I noticed after rewatching a Rayman 3 LP was that my Rayman model was apparently mirrored which makes no sense but for Beta 3 I will take my time to fix all that and get the model correctly mirrored.
204  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority! on: June 09, 2013, 02:34:27 PM
replying to the last comment on the last page. I know how VIS0 animations work since I have to make one for every animation on my Rayman Brawl Hack otherwise a round ball body will be appearing in every animation. I'm like 15% done... joy.
205  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority! on: June 08, 2013, 06:58:44 AM
maybe 3 of the weeks i can work on rayman if everything goes well with shadowmario Smiley

Awesome! I'm already doing good works at animations for Rayman right now so once you're ready I can get the B animations ready for you so you can work on the PSA. I'll probably be able to handle the A attacks' PSAing though since I've gotten used to that.

Ofcourse what I should be focusing on right now is to get all the animations to have visibility bones so the extra body I added to the model doesn't show up.
206  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority! on: June 08, 2013, 01:46:46 AM
I wish I could help you out with getting pictures through Dolphin but I can only play Brawl on Dolphin when my brother isn't home. Luckily the next 4 weeks he'll be working all week.
207  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority! on: June 06, 2013, 03:32:03 PM
What about Bowser Jr also? Wink

If he's finished at the same time then yes.
208  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority! on: June 06, 2013, 03:27:11 PM
I'll be sure to tell Shock to review ShadowMario once he's out as soon as Brawl Vault Showcase begins.

Btw I've learned some parts of PSAing now but only for A Attacks and for speeding animations up. I also learned how Visibility bones work and I'm currently making some for Rayman because he has none... wooooooooo... Actually the new Rayman model will be amazing with all the new bones I added. Too bad I didn't think about ROTATING them corretly first but... bleh.

Anyway I got off topic. I'm looking forward to Shadow Mario and to work with you again! *brofist*
209  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority! on: June 05, 2013, 06:33:19 PM
-Rayman (as promised blase i will work on it after school ends)

Sweet! I'm actually working on Rayman once again and started to add more bones to use. This next version will definitely scream "Rayman!" when it's out!
210  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Rayman Animation (and PSA) Hack -NEW POLL UP!- on: June 05, 2013, 07:26:38 AM
Time to pick this project back up! They'll be quite some changes now that I can make better animations and all that so stay tuned for all the new stuff I'm going to offer you guys with Beta 2!

I am currently working on adding new bones and parts on the model to give Rayman more emotions and make better animations of stuff I had problems with before.
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