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1  Help & Tutorials / Help / Re: Issues regarding PW's SSS Expansion Code on: November 17, 2012, 06:37:14 AM
I knew I was forgetting something! Thanks, they're showing up now.
2  Help & Tutorials / Help / Issues regarding PW's SSS Expansion Code on: November 16, 2012, 04:06:12 PM
I'm sure this has been asked before, but I'd rather not bump any dead topics; that said, here goes:

I'm trying to use the SSS Expansion Code; I've got everything set up, including the XML (everything that absolutely needed to go into the XML, anyway), but when I start up the game, there's nothing. Literally, nothing. It's as if I had changed nothing regarding the SSS; all of my other hacks still work, but no custom stage slots are showing up anywhere.

If it helps, I'm using Riivolution for Gecko users, and the only other codes I'm using are the Custom Sound Engine and Independent Victory Theme codes (with the XML having the necessary changes to accommodate for those).

I really have no idea why I can't get any of the StgCustom## files to work (and by extension, I have no idea if the st_custom## rels are working as they should). I haven't had any freezes/crashes/etc so far, so I know I've got everything at least partially set up correctly. The files are all named correctly and have been placed in the proper folders.

What (if anything) am I missing here? Any help with this is appreciated.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm-Vote for War's Neutral Special!! Chaos Form Updated! on: November 10, 2012, 06:22:42 AM
If you're still open to ideas for where the swords should erupt from in Blade Geyser; I think you could use all three. Which one you would get depends entirely on which direction you're tilting the control stick after initiating the neutral special. Allow me to explain:

1) You start the neutral special and leave the control stick in a neutral position: the blades will only rise directly in front of War.

2) You start the neutral special and press down on the control stick after it starts: the blades will erupt in a radius around War.

3) You start the neutral special and press forward (left or right depending on which direction War is facing) after it starts: the blades erupt in a line in front of War.

That's my suggestion; but if I absolutely had to pick just one, I'd go with the swords erupting in a radius. Still -if it's even possible- I think it'd be interesting if you gave him the ability to do all three.

Suggestions aside; I'm not too familiar with Darksiders, but I'm looking forward to the War moveset!
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Update on Scizor and a Preview! on: August 20, 2012, 01:41:43 PM
Really looking forward to this one; not as an Alien-fan, but a Contra-fan. Seriously, you have no idea how satisfying it is to kill the Xenomorph look-a-likes in Super Contra (Arcade ver.) and watch them explode into little pieces while they scream (I can't be the only one who enjoyed that). Can't wait to experience that again in Brawl, even if it doesn't actually explode. I do have one question: Will the Xeno have a balanced player-character PSA or will it have a "boss PSA" like your T-Rex?
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Update on Scizor and a Preview! on: August 15, 2012, 12:40:30 PM
I think Option 2 is better in terms of a battle pose (assuming that's what you mean by "initial pose"). Option 1 looks more like it's ready to run...  but that's just my two cents.

That being said; my vote goes to Option 2, but if I may suggest; why not use Option 1 as the starting frame for a running or walking animation?
6  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: August 14, 2012, 02:36:39 PM
That did the trick; thanks! I wonder why it kept doing that crazy stuff when I wasn't running as an administrator though...
7  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: August 14, 2012, 02:12:36 PM
Importing it into 3DS Max.
8  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: August 14, 2012, 01:56:51 PM
I must be missing something. Every time I load up a .DAE file, it either doesn't show up or the entire program crashes. This happens with every single .DAE file I use, and I've been following this tutorial exactly as it is written. If it helps; I'm using 3DS Max 2010, and I'm sure I have the correct plugins. Also, I'm using the most recent version of Brawl Box. Is there anything that can be done about this?
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Shiek on: August 07, 2012, 01:29:42 PM
I don't see anything wrong with making changes prior to submitting. It's your hack; if you think something can be improved, then by all means improve it.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Ike is DONE!!! Who's Next? on: July 31, 2012, 03:27:29 PM
I'm really loving these cinematic Final Smashes; it adds that extra "oomph" that most of them seem to be lacking.

Normally, I would vote for Sonic (since I main him quite a bit), but I voted Peach because I'm interested in seeing what you might be able to do with her FS (I'm too stupid to try anything myself... yet). I say "might" because... well... Peach's FS isn't exactly as action-y as most of the other FSes in the game, and I don't think it really lends itself all that well to a cinematic makeover (she just dances and summons a bunch of peaches. I'd hardly call that much to work with). That said, I figure it'd be a good challenge for someone who has far more experience at these things than I do (like I said: I'm stupid when it comes to animations and such).
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: ::Oizen's Brawl Hacks:: Smash Fortress 2: Meet the Heavy on: July 05, 2012, 05:19:01 AM
Huh, that's one thing I never knew. I always thought they used an entirely new bodygroup for the Heavy model when using items like the Apparel or Purity Fist; that's what they did for the Gunslinger with the Engineer (I think).
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: ::Oizen's Brawl Hacks:: Smash Fortress 2: Meet the Heavy on: July 05, 2012, 04:52:10 AM
The instant I saw that pic, I knew I needed to comment. Heavy in Brawl for teh win.

So, the first few people who pick, huh? In that case, it'd totally rock to see a version with the Heavy Duty Rag.

(Out of curiosity; why won't you do the Apparatchik's Apparel or Purity Fist? I take it they'd involve too much extra work or somesuch?)
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