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31  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b on: February 28, 2016, 04:03:35 AM
To be fair the BB is to buggy for now!
How would you of all people know, anyway BB clearly takes time to develop and the developers do this for free, so we're lucky.

Can you add the ability to rig bones to polygons if it's possible, cuz 3ds max crashes my computer and i don't know how to use it.
Try blender, I'm sure it works. There should be plenty tutorials on the "Import Tutorials" section.
32  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: February 28, 2016, 03:35:07 AM
Same here.

As long as Kirby gets released I won't ask for anything else.
33  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: February 28, 2016, 03:28:52 AM
For 3DS Max, there's a plugin called WallWorm that allows importing of smd files.
So basically there's already a head start for working imports. Damn.
34  Help & Tutorials / Help / Re: Looking for help! Creating an AMAZING Brawl mod! Helpers needed!!! on: February 27, 2016, 03:13:14 PM

Super Smash Bros. Master Mix
My reaction: https://www.youtube.com/watch?v=ISfDnB9sJso
35  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M 4.0? on: February 24, 2016, 10:36:18 AM
Ok. What leaked content? Can someone fill me in. Also why is there a [h?
36  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: February 24, 2016, 10:33:03 AM
How can you call this beta, there aren't many bugs and not a lot more has to be done! Just call the next update 1.0
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: February 24, 2016, 10:20:38 AM
I like the custom textures! I can clearly tell what the last two are based off. Will there be trainerless versions or is there a code for that anyway?
38  Help & Tutorials / Help / Re: Peach Turnip modifications? on: February 24, 2016, 10:08:47 AM
I'm not sure what you mean by that, exactly. I am using dolphin emulator to test my mods before I put them on the Wii, and I am using Brawlbox v0.71 to edit the textures (well photoshop to edit, brawl to replace)
I THINK he means Gecko/Riivolution or Wii Scrubber/SD Card.
39  Help & Tutorials / Help / Re: Looking for help! Creating an AMAZING Brawl mod! Helpers needed!!! on: February 24, 2016, 10:07:15 AM
clones with unique movesets
Way to contradict yourself buddy. Clones don't get unique movesets. If you gave (for example) Dark pit a unique moveset, he would no longer be a clone.
40  Help & Tutorials / Help / Re: new characters on: February 24, 2016, 10:03:09 AM
Ehh. Put the files in manually, it's not difficult. Also may there be any .Rel files missing or in the fighter folder?
41  Help & Tutorials / Help / Re: Help please on: February 24, 2016, 10:00:58 AM
Hmm. Are there any .Rel files missing?

Did you put them in the right place? It's easier just to use a SD card. If you're running Dolphin you can set a virtual SD up with WinImage.
42  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: February 22, 2016, 05:09:42 PM
Wow, Project B has already started

LOL. That'd be cool, especially if we could essentially port over the whole game, all we'd really have to do is upgrade the game graphically.

Though I doubt this uses Pac files.
43  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. SupreMacy [A Project: M Modification using BrawlEX] on: February 22, 2016, 05:03:32 PM
But you're probably right, I should probably try and add something new. 64 and Melee models for all characters from those games perhaps; it's a good place to start anyway.

Thanks for the feedback.
You're welcome but the Melee and 64 thing is overdone. I mean more gimmicky stuff. Like how Lucario gets stronger as he's damaged, hell, even re-purpose the smash ball! Sure it's difficult but it's how to be different and get noticed.
44  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: February 22, 2016, 04:18:45 PM
You gotta test this, with no leg issues and stuff and show us the end result to boggle our minds.

When we do achieve modding perfection for Wii U the first big project before PM style stuff has to be Ice Climbers. Who didn't love playing as them?

And if we get them to work in 3DS Nintendo will have some explaining to do.

I just wanna put that thought out there.
45  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros Complete Package on: February 22, 2016, 04:11:17 PM
Wait I forget, can we clone Wario? Also this sounds like every other project that crashed and burned. Show progress plz.
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