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151  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSA Projects: SS Link RELEASED!; Hector FE:7 IN PROGRESS on: December 10, 2013, 09:14:26 PM
Totally, same with the Black Knight's. Its nearly twice as slow as Ike's and still Murders with only 1.6 output, while still taking damage from being hit. But do as you will, judging from your other work you know what your doing. Just trying to throw out my two cents and all that.
152  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSA Projects: SS Link RELEASED!; Hector FE:7 IN PROGRESS on: December 10, 2013, 09:05:49 PM
I'm basing mine more off of Great Lord Hector as opposed to Lord Hector (or that's what it seems from your Wait animation).

Anyways, we'll be having different movesets. Not like much will clash over.

I see, ours will be over Gannon anyways :p also on a side note, for his counter you have listed in the op, you may want to decrease the damage output. We have the Black Knight's counter doing the same thing and it was killing Ike at 36% at 1.7 haha
153  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 10, 2013, 09:00:28 PM
Hey, I've been working on Chrom again.

Got him in Brawl Box and stuff. i'm flip-fopping weighting and brawlbox. I'll model the cape after the weighting because ideas. Now, I have 2 questions for anyone with experience:
1) How to I get the eyes to work?
2) Is spec, or reflection, done in brawlbox or whatever modeling package i'm using? If brawlbox, how would i go about accomplishing it lol.

help is much appreciated, Smiley

Yes Chrom! I'm too hungry for updates on him lol. I wish I could help with his problems. Marvelous work though.
154  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: The Poll Has Ended. 12/01/2013 on: December 10, 2013, 07:53:16 PM
Awesome, can't wait. Kirby Dance
155  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom and Black Knight Beta up Pg2 TESTERS - Nephenee Updates too on: December 10, 2013, 07:44:50 PM
Yeah I looked over all of his powers before writing the moveset, and I also stated that he will probably change the elements of his breaths via taunt. But whenever he's started he will go over MK so he already has his glide set up, which he will rely heavily upon.
156  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSA Projects: SS Link RELEASED!; Hector FE:7 IN PROGRESS on: December 10, 2013, 07:04:53 PM
Kind of already working on Hector lol.

http://forums.kc-mm.com/index.php?topic=64229.0
157  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: The Poll Has Ended. 12/01/2013 on: December 10, 2013, 06:28:17 PM
Since you are going to make her over Pit, will Palutena be friendly with Pits graphics so they don't have any issues when in a fight together?
158  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom and Black Knight Beta up TESTERS - Nephenee Updates too on: December 10, 2013, 12:17:05 AM


Here's some more Nephenee updates too. I'll add these to the OP later. All these animations

may see adjustments as well.
Side Tilt




Down Tilt



Side Smash



Up Smash



Down Smash



Forward Air



159  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: December 08, 2013, 08:33:32 PM
makebnk.exe
pytgon27.dll

I'm not sure where to get those files, are they in a specific version of Sawndz?
160  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 06, 2013, 03:38:26 PM
Heard you hate new pokemanz!
Not sure if this counts as new Tongue


Yussssss more Pokemon! Looking great so far.
161  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: November 29, 2013, 01:55:47 AM
Hey i'm having a problem while trying to make .sawnd files. When I click Create .sawnd after selecting the character I want to make the .sawnd file for it gives me this message.

Sawndz 0.12
2010-2011 Jaklub
special thanks to mastkalo, ssbbtailsfan, stickman, VILE
Incorrect number of arguments.
sawndcreate command requires 1 argument.
group id

and I cant seem to get anything other than this no matter what I try.

Post Merge: November 29, 2013, 03:40:49 PM
I hate to post merge but I am also having a problem with inserting .wav files into the brsar.
When I try I get this message

Inserting wav 005.wav

sndconv.exe v1.2
Sound converter for Dolphin AX sound player.
Copyright 2001 Nintendo Technology Development, Inc.

.
Sawndz 0.12
2010-2011 Jaklub
special thanks to mastkalo, ssbbtailsfan, stickman, VILE
Incorrect number of arguments.
insert command requires 4 arguments.
group id
collection id
wave id
frequency
looping (0 - not loop, any other - loop)

I saw on this topic someone got a message similar to this, and someone said to download the new Sawndz, but I've tried the latest two versions and I get the same message with both. 
162  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs {Chrom Black Knight and Hector previews up} on: November 27, 2013, 02:34:08 AM
Decided to post this other update I did with Chrom's Hitboxes since hes currently winning the poll.
Similar to Marth's tip mechanic, Chrom also has the ability to use precise hitboxes to do more damage and knockback. The difference between the two is that Marth's tip lasts the entirety of his attack only on the tip. Chrom's hitbox activates at the arch of his sword swings, on his entire sword for only a single frame.
As you can see below in Chrom's side tilt, the red hitboxes represent the stronger hitbox, while the white represents the regular.



Almost all of Chrom's attacks will have this mechanic. Also the precision attacks will have enhanced hitlag.

And here's a Wait1 I decided to whip up for Nephenee. The second pic is her squat.


163  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs {Chrom Black Knight and Hector previews up} on: November 26, 2013, 08:17:55 PM
We have a habit of working on strings of PSAs from the same universe haha
We're also considering working on a Nephenee psa as well because of how cool a psa for her could be.
164  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs {Chrom Black Knight and Hector previews up} on: November 26, 2013, 07:18:40 PM
Alright I just finished up everything with Chrom's throws, and I now have a way to get the sfx from his game so I will be working on getting that finished. I may wait untill Kaze's Chrom model is released to put this PSA out but i'm not sure yet. It's definitely a big improvement on the one on the vault.
165  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69b released on: November 26, 2013, 11:30:34 AM

some text


What do you want from us Monsta?!

But this is my problem
This is a pic from Dolphin but it looks the same on the Wii.
What I did to get here was simply move a single vert in his hair. I'm not sure what causes this in opposed to the polygon I edited completely disappearing all together, but they both occur to me when the verts are edited. Oh, and I use Windows 8, which is possibly the problem because its the only difference between my friends computer and my own.
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