Hey Carnage, just finished up the animations for the Special N and Special S, and i'm working on the Special Lw right now. I should be finished with it pretty soon because I only have to do the Air version and the SpecialLwEnd.
i hope you got the eyes working with the model i sent you and btw flygon model looks preety good with dragonite animations too
Yeah something happened to the model I had, I'm not really sure what. Once I saved yours as a pair it worked. Just waiting for Velen to get back to me about the texture and he's ready for release. Also when editing vertices in BB I keep getting the exploded texture thing wherever I edited the verts. Do you know what I have to do to fix it?
There are some jagged parts on it, might want to check his body too.
EDIT:
Update: Showing you an example of what I'm doing with the texture so far, reshading and stuff will come later.
Well I have to say the texture is looking awesome so far, I love the scales. The newest model I sent you though should have a smoother stomach, and the way the animation makes him stand hides it too. The model was vertexed by Carnage to better fit my animations. Post Merge: July 28, 2013, 03:50:56 PMHey guys just finished the taunts, just working on getting the last codding adjustments finished and PSA wise he's all good to go. Down taunt will now recharge Hyper Beam's cooldown, though its like 300 frames.
Awesome, looking forward to see how it turns out. Still figuring out the eyes on this end. Post Merge: July 27, 2013, 04:49:27 PMJust got it working, not sure what happened there lol
If you would rig Marowak over Toon Link for us that would be the best thing in world. lol I wanna do his PSA so bad, it seems like it would be so cool.
the only way is to replace the pato from your motion with charizards default pato from his fitpokelizardonmotion.pac one by one thats how i did it theres no other way to do it since the replace all button on bb doesnt work for pato
no need for an eruption gfx anymore shinymamoth i found out how to make it look preety good with standard gfx i still need the other gfxs tough
That suckssssss lol I went in and changed the trans in his neck for every one of his animations. But if its what I have to do its what I have to do. My only thing is that the normal texture for his eyes are missing for every animation, not just the ones that use other eye textures. Will the pato fix that?
Also, Im not sure if you knew this, but Dragonite is doing the same thing.
Flygon is looking awesome though! Nice use of graphics, I better get some more animations done for you today.
I'm not sure if it was ever mentioned or considered, but would be really cool if the damage% bar was replaced by the traditional Pokemon health bar. Having the bar decrease and change from green yellow and red upon receiving damage.
I'm not sure if its possible but its just an idea. Anyway, I'm loving this project!
I'm not sure if its possible either lol But if it is i''ll give it a shot.
Hyper Beam's hitboxes and GFX do not line up, in the beginning it hits immediately before the beam is even near the area where the hitbox apparently is. I suspect this is from lazy coding, I suggest you look to Ares's Neutral-B as it uses similar GFXs and hitboxes (make sure you know how to use flags to create tube hitboxes) I spent alot of time making sure it lined up perfectly with the beam. Although, if I may, I think I could supply you with a better Hyper Beam-esque graphic and I would make it a beam that has infinite horizontal range. -Omni
I'll make sure to look into the hitboxes with Dragonite's update.
I decided to give the Dragonite PSA a try yesterday.
I find it to be a bit unbalanced. Ex: The attacks do a large amount of damage (The overall damage of attacks is 11 minimum and 20+ maximum), and the character itself is quite slow, making Dragonite have a difficult time with matchups against quick characters and/or quick attacks. The Final Smash also seems more suited for 3-4 Player matches, rather than the usual 2 Player matches.
Also a minor nitpick, but the Taunts seem to be completely unedited. Also, you seem to have forgotten to remove Pit's voice from his Aerial Side Special.
All and all, this PSA does have potential, but I'll pass on this one. Though I could possibly help you guys if you plan on a revamp in the near future.
Thanks for the feedback Jiggs, we will rework his damages to be lower because I do agree, 20 is a bit high. Though we did intend him to be a slow character, he probably doesn't have the tools to compete with the fast characters. He was our first take on a slow powerhouse so we had a hard time balancing him correctly. I'm glad you didn't mention Hyper Beam haha. Also the Final Smash was intended to be similar to Ness and Lucas's but I could see moving the hitboxes around a bit to make it easier to hit a single target. This was our first shot at a Final Smash. I am actually going to update the download with a few fixes and a new model once Velen makes a texture for it and i'd be very interested to hear more of your input so we can get him balanced as much as possible.
Oh and the taunts are kind of my fault I know its a very common excuse but we were in a bit of a rush to get him out, when we update his download I'll give him some cool taunts. Post Merge: July 26, 2013, 10:59:02 PMAlso, hey zutox I assume this is the problem your talking about.
I'm not quite sure why this is happening, I'll have to ask around but I'll get back to you soon.
hahaha I didn't test in game, Lemme take a look and I'll get back. Also the FitPit2 shouldn't be there, I was gonna remove it when I updated the download with the new model.
These will be added to the OP but not to the Vault because they're only really for my Dragonite, and all I did was the model swap to make them work for him.
-and you would be wrong. Pretty much every texture in the game has you over a barrel on that.
Lol. It would be awesome to have a more HD looking texture, I love how Zoroark, Kabutops, and the other HD Pokemon look, seems more fitting to brawl, especially in comparison to the Pokemon on the original brawl roster like Charizard and Pika. If you would like to make the texture I will look into fixing the UVs.
The P&P rels are nice, though I know how to edit the P&P rels to port him where I want I would really like to see the Aerodactyl model working with this psa, or possibly Garchomp. Randomly tried the Aerodactyl model and it froze on stage select, but when I picked 4 dragonites the model with Aerodactyl worked for a brief 10 seconds and then froze X)
As I said I would have to prepare any Charizard model before it could be used, cause of the model swap and such. I can do Aerodactyl and Garchomp.
There's a few things I see Dragonite needs...Namely...
1. Fixed Normals and Shaders 2. A brand new, Brawl-like texture.
-and maybe...
3. A dragonscale specular map?
...Yes he does, though sadly I don't know much about how shaders or normals, and definitely and even less about texturing and modeling. I can make a pretty good recolor lol but that about as much as I've got.