Were still working on its codding though, and its being a real pain. So in my off time I have been working on animations for Kabutops as well, and hes looking great. Going for a double Side Smash, a Side A combo, and a B combo.
Awesome. And Blaze is staying on Falcon. Still no progress on his side B either. All we have so far is we turned his punch graphic blue, and were working on the hex for the other external graphic.
Ah. K. Gonna assume it's about 10% done. Man thats a while. Been following this since Halloween I think. :O Still. It's good to know that you guys are going slowly but steadyly so there won't be any huge problems after it's released for the 1st time. Can't wait for Blaziken cuz he is my (current) favorite final evolution Starter.
Yeah I know its been a while, but were getting more experienced with every PSA that we work on, and im assuming once we fluently learn to do everything we will be putting out PSAs much faster, and hopefully when its time to put out the first pack there wont be any problems at all, but when does that ever happen. lol
Blaziken is getting so close, were working on the codding for his side-B, and its graphics, then hes ready for testing, then he will be released.
Really soon. Literally the only thing stopping Blaziken, Electivire, and Typhlosion from coming out is their current glitches, which would include.
Blaziken: When doing his Up Smash, the start frames of his animation it dont play the animation correctly. For some reason his leg is all messed up from Start, through the Hold, then when the beginning of the actual AttackHi4 starts it plays the rest of the animation correctly. Then his Neutral B animation is having the same problems with the same leg. I have never seen an animation play differently in game than it does in Brawl Box. I've never ran into this problem before so fixing it is far beyond me right now, please I really need some help with this.
Electivire: When in the air and doing his Side B, it plays the animation for for the grounded Side B, and when on the ground it plays the air Side B, then it plays the Special Fall Landing after as if he was forced to be in the air. Electivire's side B makes him go forward a little too so i think somewhere that's the reason for the problem.
Typhlosion: He is having similar problems as Electivire, except no matter what it plays the Air animation for his Side B, we haven't codded it to go into Special Fall yet, but i'm assuming once we do he will do his Special Fall Landing like Electivire after doing his Side B on the ground.
Those three have been giving Mammoth and I serious problems with those issues, and we have tried just about everything to make them work (With the exception of Blaziken because his problem is mind blowing to me and we have nothing to try.) But aside from what I've just listed, the three of the are ready for release.
Also, whoever is going to be over Ike will soon give us problems as well. Every model swap I have ever attempted over Ike results in freezing before entry. Im not sure why, I did all the steps (Exporting the model, adding bones to compensate, and i used Tabuu to re-reference the bones. Idk if someone would be down to do this for us, but if someone could get me an Ike.pac that has been modified with tabuu to work with either Charizard's bone ref, or Falco's, and that has been confirmed to work, that would be amazing, and whoever helped us with this will receive credit. Once again I have tried a million times to get someone model swapped to Ike, and they all result in freezing. Please Help.
Im down for testing. I can already tell you that Electrivire, and Blazekien are superb. I do have a issue with Blaze's c smash side. I feel the range is too short but thats my personal opinion.
I just want to mention that my dorm floor plays pokemon brawl all the time so you are getting the feedback of like 20+ people from me
Thats sounds great. Eletivire and Blaziken have gotten a lot of tweaks to clean up their PSAs and plenty of new moves, so their new versions will be much greater than their previous versions. When it comes to the side c, I have tweaked it since what is available on the vault, and he does lunge out more than it did before, but im afraid to make him lunge out too much because of how fast and powerful the attack is. I'll let you check it out when i send you what I have.
Eventually we are planning on making Nidoking, but our original plan for him to make the roster, and we cant find a spot for him so his PSA and all ideas for it have been put on hold. As for Wes we plan on him throwing out pokemon for his Special attacks, maybe ones we assigned if that becomes a possibility, then weak A moves. So no he wont really be like pokemon trainer.
I would like to say that we would rather have Professor Oak than Wes, so if anyone knows of one it would be great. I know one was on the vault for a while but it got taken off. Post Merge: February 14, 2013, 03:29:02 PMWII IS FINALLY BACK ON Stupid China and taking forever to ship ANYTING. lol And we have plenty of problems to fix. Tempest if your still down to test it would be cool, at this point for feedbacks sake before the release of Electivire, Typhlosion, and Blaziken. I'll post some stuff tonight about those three and what needs to be done for them before release too.
I see. I was under the impression that any psa could go over any character.
lol If it was only that easy. That would require an extensive series of .rels which i know nothing about. What we normally do is model swap whichever pokemon model we want over whoever we want, then have to build the PSA from there.
ill finish it but it needs to have bones and stuff and whoever you get to rig it i need to know what version of 3ds max to use for it
Ive never rigged an external graphic so correct me if im wrong, but doesnt the whole thing just need to be rigged to one bone? If so I have 3ds 2012 on my old laptop, but i can download whichever one if needed on this laptop.
Thanks for the quick replies but it seems Typho is NOT the one that is bugged. It seems to be Wario/Gengar. I don't know why but he was working before. I will redownload his files and copy them back and try again.
I am also capable for testing. I use Gecko and run my Brawl off a usb since my disk has a few too many scratches so it freezes sometimes.
Im also curious. For example you have your future plans to have Kyogre as Samus. Is Samus just a roster slot for kyogre or could you assign kyogre to any other character? And I see alot of the pokemon that are not listed for download in screenshots, are they complete and just need more tweaking and stuff?
Awesome, im glad that at least two of our PSAs arent having problems. lol But it is odd that Gengar is consistently having problems with gecko. Ill probably put in somewhere that Riivo is recommended with our PSAs.
But ill pm you with links to the three that we need tested when their ready, and also i wanted to say that anyone who helps us with the testing will receive credit on the download.
Currently the only plans for Kyogre is that he's gonna be over Samus. Switching him over to someone else is a possibility since his PSA hasn't been started, but that would mean that he would take someone else's place because the roster is full.
Also, when it comes to the screen shots your right, most of them arent finished, but are playable enough to take pictures. But some of them are PSA's created by other people that are going to make the roster. For now try the advanced search to to find the PSAs by other people, but eventually i will have links to their downloads, and csps posted.
I just found this thread and noticed you don't have anything completed over wolf, I was about to start on a kabutops over him if you guys would want that for your roster. also I have a working Haunter over MK but it could probably use some reworking and the pokepark model.
Actually we do want Kabutops to make the roster, and we were planning on making him but the only space that could be made for him is over Lucas. So if we were to use yours, it would have to be over him. Same goes for Haunter, ours is over Sonic.
"I would like to report a bug with Typholsion. He does not seem to work at all. The game just freezes"
0_0 that's a BIIG bug...
A big bug indeed. Do you use Riivo or Gecko? Gawain our video maker was having problems with Gengar and it may have been that. But im actually working on a new Tyhphlosion and he's pretty much done but i need a couple testers for him Electivire, and Blaziken within the next few days because our Wii is still down, and i would at least like to get one person who knows codding to test them (Carnage) lol But like i said, it wont be for a few days.
Also speaking of recolors, Im going to add CSPs for the Gallade and Gardevoir that you did Zed, meaning im also probably gonna pick up Gallade's PSA and start Gardevoir. Post Merge: February 09, 2013, 04:28:15 PMAlso tails if you have that graphic somewhere close to being done that would be awesome to have for his new version.
EV, IV, Stats, Attacks, and catching all the pokemon is what the games are all about! lol JK people can play how they want to play, I have to say playing the game not worrying about stats and things like that is more fun than battling the same pokemon over and over untill your stats are the way you want them, but level 100 battles with Ev Trained, and Iv breeded pokemon are insane! Also it sucks that Feraligatr is giving you problems, If there is anything you couldnt get how you wanted it I will try my best to work around him for the PSA. Either way im just happy hes going to be finished. Fav water starter for me.
not over ZSS , since i released ridley over Zss we can turn ridley into Rayquaza since rayquaza works over ridley its one of the alt models heracross should be over someone like MK since then he is portable and wont use many gfxs xD but his rigg will be over bowser with pinsir as an alt model right? i do hope you make some custoom wings for heracross FS eyes over bowser so we can make his wings appear for double jumo and glidding and some other dash moves xD
Okay im cool with that as long as we can get a MK port over Olimar, which im sure we can. And the Pinser idea is pretty sweet too.
Also in case anyone was curious heres a list of the finished animations for Rhyperior